Player Matchup

Izanami
Izanami
Mekamean
Izanami
Level 147
God Stats
1W - 2L
1,500 SR
Queue Stats
41W - 50L
1,461 Elo+
Solo
Ix Chel
Ix Chel
NeoMOTZI
Ix Chel
Level 68
God Stats
0W - 6L
1,333 SR
Queue Stats
343W - 361L
1,442 Elo+
Party 1
Zeus
Zeus
ebashiun
Zeus
Level 122
God Stats
5W - 8L
1,753 SR
Queue Stats
1,177W - 1,142L
1,490 Elo+
Party 1
Freya
Freya
rdkli
Freya
Level 127
God Stats
3W - 3L
1,688 SR
Queue Stats
226W - 215L
1,548 Elo+
Solo
Thor
Thor
あきひとり
Thor
Level 125
God Stats
0W - 3L
1,298 SR
Queue Stats
230W - 221L
1,521 Elo+
Party 1
Team Averages
Level 118
1,515 SR
1,493 Elo+

VS

Team Averages
Level 105
1,494 SR
1,504 Elo+
Chaac
Chaac
Fontss48
Chaac
Level 144
God Stats
3W - 1L
1,500 SR
Queue Stats
88W - 90L
1,489 Elo+
Solo
Guan Yu
Guan Yu
GenjoPanzo
Guan Yu
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 17L
1,435 Elo+
Party 2
Vamana
Vamana
MerryBrandydrunk
Vamana
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 54L
1,587 Elo+
Solo
Janus
Janus
Politecnico
Janus
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 60L
1,446 Elo+
Party 2
Anubis
Anubis
nosipha
Anubis
Level 82
God Stats
2W - 1L
1,472 SR
Queue Stats
63W - 49L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Mekamean
Izanami
16
2 / 5 / 3
9,615
687
9,104
13,126
4,929
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
NeoMOTZI
Ix Chel
14
1 / 2 / 3
8,733
624
3,853
10,379
3,608
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Zeus
17
2 / 4 / 3
9,830
702
18,658
10,447
3,789
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Freya
rdkli
Freya
15
1 / 4 / 4
9,324
666
6,688
11,314
4,445
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

16
1 / 4 / 2
8,981
642
3,843
14,528
7,746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Fontss48
Chaac
1
0 / 0 / 0
3,816
273
0
0
0
Guan Yu
GenjoPanzo
Guan Yu
17
6 / 3 / 8
10,669
762
4,485
19,056
13,010
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
3 / 2 / 14
10,292
735
14,183
15,191
15,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
6 / 0 / 12
11,600
829
13,731
5,564
2,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Anubis
nosipha
Anubis
19
4 / 2 / 9
10,819
773
15,936
11,685
6,290
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
62
7
Kills
19
19
Deaths
7
15
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Chaac
Fontss48
Chaac
0
0
0
0
W
Guan Yu
GenjoPanzo
Guan Yu
6
3
8
3.33
L
Izanami
Mekamean
Izanami
2
5
3
0.7
W
3
2
14
5
L
Ix Chel
NeoMOTZI
Ix Chel
1
2
3
1.25
W
6
0
12
12
L
Zeus
2
4
3
0.88
W
Anubis
nosipha
Anubis
4
2
9
4.25
L
Freya
rdkli
Freya
1
4
4
0.75
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,146
Damage
48,335
59,794
Taken
51,496
24,517
Mitigated
37,090
21,147
Healing
31,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Fontss48
Chaac
0
0
0
0
0
0
0
0
0
0
0
W
Guan Yu
GenjoPanzo
Guan Yu
4,485
764
10,510
9,136
19,056
13,010
39
10,615
8,441
0
9,249
L
Izanami
Mekamean
Izanami
9,104
5,325
336
1,495
13,126
4,929
1,966
6,775
5,743
0
39,216
W
14,183
4,640
1,767
2,992
15,191
15,431
724
8,331
6,860
0
28,601
L
Ix Chel
NeoMOTZI
Ix Chel
3,853
266
7,288
4,567
10,379
3,608
41
7,087
2,686
7,827
201
W
13,731
488
1,464
366
5,564
2,359
1,427
3,363
2,201
38,084
26
L
Zeus
18,658
1,461
590
1,942
10,447
3,789
280
4,070
5,925
29,772
572
W
Anubis
nosipha
Anubis
15,936
462
1,148
3,896
11,685
6,290
912
6,452
5,233
37,817
1,144
L
Freya
rdkli
Freya
6,688
2,035
666
1,564
11,314
4,445
373
4,163
6,742
19,860
574
L
3,843
179
1,142
1,557
14,528
7,746
0
6,373
7,733
0
10,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,483
Gold Earned
47,196
157
Minions Killed
152
0
Camps Cleared
0
1,120,944
Distance Traveled
1,093,541
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
3,816
273
0
0
0
0
0
W
Guan Yu
10,669
762
8
1
0
267,691
0
L
Izanami
9,615
687
81
6
0
192,106
1
W
Vamana
10,292
735
38
3
0
280,354
0
L
Ix Chel
8,733
624
7
1
0
240,320
2
W
Janus
11,600
829
59
4
0
294,061
0
L
Zeus
9,830
702
25
2
0
221,342
0
W
Anubis
10,819
773
47
3
0
251,435
0
L
Freya
9,324
666
32
2
0
234,308
0
L
Thor
8,981
642
12
1
0
232,868
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role