Player Matchup

Pele
Pele
Friggai
Pele
Level 102
God Stats
4W - 4L
1,500 SR
Queue Stats
335W - 321L
1,449 Elo+
Solo
Ao Kuang
Ao Kuang
ShiirOh
Ao Kuang
Level 69
God Stats
0W - 1L
1,502 SR
Queue Stats
8W - 12L
1,453 Elo+
Solo
Cthulhu
Cthulhu
Soulblaze1025
Cthulhu
Level 143
God Stats
59W - 44L
1,723 SR
Queue Stats
319W - 285L
1,555 Elo+
Party 1
Hachiman
Hachiman
WolvesAreChil
Hachiman
Level 148
God Stats
2W - 11L
1,139 SR
Queue Stats
410W - 407L
1,530 Elo+
Party 1
Mulan
Mulan
elmasmejordtos
Mulan
Level 197
God Stats
9W - 6L
1,553 SR
Queue Stats
74W - 77L
1,409 Elo+
Solo
Team Averages
Level 132
1,483 SR
1,479 Elo+

VS

Team Averages
Level 118
1,426 SR
1,398 Elo+
Danzaburou
Danzaburou
DanyRann
Danzaburou
Level 109
God Stats
2W - 2L
1,794 SR
Queue Stats
109W - 108L
1,420 Elo+
Solo
Ah Puch
Ah Puch
I-Analyze-Genius
Ah Puch
Level 96
God Stats
2W - 1L
1,500 SR
Queue Stats
27W - 18L
1,284 Elo+
Solo
Khepri
Khepri
VikBozZ FG
Khepri
Level 128
God Stats
14W - 6L
1,204 SR
Queue Stats
103W - 100L
1,444 Elo+
Solo
Surtr
Surtr
Zararious
Surtr
Level 113
God Stats
1W - 1L
1,500 SR
Queue Stats
144W - 153L
1,406 Elo+
Solo
Arachne
Arachne
puffyd50
Arachne
Level 145
God Stats
3W - 2L
1,131 SR
Queue Stats
126W - 135L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Friggai
Pele
13
6 / 2 / 0
8,012
471
7,261
10,949
4,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

Ao Kuang
ShiirOh
Ao Kuang
8
1 / 6 / 2
5,958
350
3,878
9,373
3,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
12
2 / 1 / 6
7,581
446
8,130
9,135
7,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
WolvesAreChil
Hachiman
13
4 / 2 / 1
7,779
458
11,197
13,480
5,198
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 3 / 4
8,584
505
7,755
16,509
11,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DanyRann
Danzaburou
14
2 / 1 / 2
7,984
470
11,340
12,223
4,824
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
3 / 3 / 1
9,307
547
6,015
6,506
1,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Khepri
VikBozZ FG
Khepri
12
0 / 3 / 2
6,886
405
3,360
9,380
7,056
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Surtr
Zararious
Surtr
16
3 / 1 / 1
9,875
581
12,556
14,222
16,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Arachne
puffyd50
Arachne
14
6 / 5 / 1
8,885
523
6,962
17,424
7,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
21
13
Kills
14
14
Deaths
13
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DanyRann
Danzaburou
2
1
2
3
L
Pele
Friggai
Pele
6
2
0
3
W
3
3
1
1.17
L
Ao Kuang
ShiirOh
Ao Kuang
1
6
2
0.33
L
Cthulhu
2
1
6
5
W
Khepri
VikBozZ FG
Khepri
0
3
2
0.33
L
Hachiman
WolvesAreChil
Hachiman
4
2
1
2.25
W
Surtr
Zararious
Surtr
3
1
1
3.5
L
0
3
4
0.67
W
Arachne
puffyd50
Arachne
6
5
1
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,221
Damage
40,233
59,446
Taken
59,755
32,654
Mitigated
37,393
17,999
Healing
21,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DanyRann
Danzaburou
11,340
5,106
0
5,918
12,223
4,824
1,146
2,475
9,373
0
60,205
L
Pele
Friggai
Pele
7,261
1,348
0
3,904
10,949
4,393
0
2,713
8,197
0
58,559
W
6,015
152
0
709
6,506
1,842
610
1,353
5,015
45,779
1,335
L
Ao Kuang
ShiirOh
Ao Kuang
3,878
1,587
0
475
9,373
3,502
175
633
8,691
17,898
0
L
Cthulhu
8,130
825
69
2,208
9,135
7,909
0
2,705
6,430
32,821
1,476
W
Khepri
VikBozZ FG
Khepri
3,360
220
104
2,453
9,380
7,056
73
2,650
6,533
23,237
362
L
Hachiman
WolvesAreChil
Hachiman
11,197
6,893
0
4,830
13,480
5,198
360
2,189
11,291
0
56,967
W
Surtr
Zararious
Surtr
12,556
3,743
0
5,997
14,222
16,617
453
441
13,781
4,207
76,903
L
7,755
1,013
0
6,513
16,509
11,652
0
2,317
13,008
0
81,166
W
Arachne
puffyd50
Arachne
6,962
4,501
0
6,238
17,424
7,054
0
3,946
13,271
0
69,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,914
Gold Earned
42,937
412
Minions Killed
418
0
Camps Cleared
0
1,346,966
Distance Traveled
1,455,056
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,984
470
79
5
0
290,471
3
L
Pele
8,012
471
101
6
0
255,562
0
W
Ah Puch
9,307
547
87
5
0
235,231
4
L
Ao Kuang
5,958
350
31
2
0
273,817
0
L
Cthulhu
7,581
446
51
3
0
286,792
3
W
Khepri
6,886
405
31
2
0
294,720
0
L
Hachiman
7,779
458
90
5
0
250,458
1
W
Surtr
9,875
581
135
8
0
305,700
1
L
Mulan
8,584
505
139
8
0
280,337
0
W
Arachne
8,885
523
86
5
0
328,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role