Player Matchup

Osiris
Osiris
Gold IV
 
Osiris
Gold IV
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold IV
 
Morgan Le Fay
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Silver II
Jukkx
Ares
Silver II
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,514 MMR
Party 2
Fenrir
Fenrir
Silver II
ceaseyy
Fenrir
Silver II
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,514 MMR
Party 2
Cupid
Cupid
Gold II
iHunterRay
Cupid
Gold II
Level 152
God Stats
1W - 0L
1,263 SR
Queue Stats
126W - 125L
1,517 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 134
1,453 SR
1,509 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 137
1,482 SR
1,504 MMR
Achilles
Achilles
Bronze III
 
Achilles
Bronze III
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Terra
Terra
Bronze III
Doubleboyz
Terra
Bronze III
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 45L
1,500 MMR
Solo
Ravana
Ravana
Bronze III
HENK FOR 3
Ravana
Bronze III
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,492 MMR
Party 1
Kukulkan
Kukulkan
Gold III
Shanners8
Kukulkan
Gold III
Level 156
God Stats
41W - 44L
1,521 SR
Queue Stats
197W - 205L
1,513 MMR
Solo
Hachiman
Hachiman
Gold III
WOLFDOTSON
Hachiman
Gold III
Level 145
God Stats
3W - 4L
1,387 SR
Queue Stats
109W - 104L
1,513 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
17
3 / 1 / 9
10,951
644
14,913
25,254
21,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morgan Le Fay
 
Morgan Le Fay
17
5 / 1 / 6
10,834
637
10,705
8,541
4,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ares
Jukkx
Ares
14
0 / 1 / 7
9,298
547
5,106
13,625
12,064
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fenrir
ceaseyy
Fenrir
18
16 / 1 / 5
11,700
688
15,452
17,843
9,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cupid
16
0 / 1 / 4
10,044
591
8,687
14,179
6,307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
JanusSurtrBellonaArachne

VS

Bans
KuzenboAo KuangThorAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
1 / 8 / 1
7,676
452
10,895
21,602
17,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Terra
12
1 / 3 / 4
7,697
453
4,928
16,751
16,916
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Ravana
HENK FOR 3
Ravana
13
0 / 5 / 1
7,281
428
4,346
14,690
6,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

Kukulkan
Shanners8
Kukulkan
14
0 / 5 / 1
8,203
483
5,932
8,897
3,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
WOLFDOTSON
Hachiman
16
3 / 3 / 2
9,836
579
12,883
14,419
5,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
14
24
Kills
5
5
Deaths
24
31
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
3
1
9
7.5
W
Morgan Le Fay
 
Morgan Le Fay
5
1
6
8
L
Achilles
 
Achilles
1
8
1
0.19
L
Terra
1
3
4
1
L
Ravana
HENK FOR 3
Ravana
0
5
1
0.1
W
Ares
Jukkx
Ares
0
1
7
3.5
L
Kukulkan
Shanners8
Kukulkan
0
5
1
0.1
L
Hachiman
WOLFDOTSON
Hachiman
3
3
2
1.33
W
Fenrir
ceaseyy
Fenrir
16
1
5
18.5
W
Cupid
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,863
Damage
38,984
79,442
Taken
76,359
53,394
Mitigated
51,011
30,671
Healing
21,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
14,913
5,822
0
14,340
25,254
21,488
1,036
2,101
22,264
0
91,416
W
Morgan Le Fay
 
Morgan Le Fay
10,705
823
0
2,055
8,541
4,042
975
2,294
6,137
79,990
3,145
L
Achilles
 
Achilles
10,895
2,690
0
5,285
21,602
17,992
0
2,971
18,509
0
53,519
L
Terra
4,928
944
2,333
3,385
16,751
16,916
0
4,581
12,056
20,954
0
L
Ravana
HENK FOR 3
Ravana
4,346
689
0
4,754
14,690
6,246
0
2,748
11,821
0
62,183
W
Ares
Jukkx
Ares
5,106
557
0
1,904
13,625
12,064
418
4,698
8,873
25,795
1,461
L
Kukulkan
Shanners8
Kukulkan
5,932
303
0
117
8,897
3,931
0
4,089
4,588
70,043
0
L
Hachiman
WOLFDOTSON
Hachiman
12,883
7,569
0
5,309
14,419
5,926
822
904
13,503
0
89,728
W
Fenrir
ceaseyy
Fenrir
15,452
3,806
0
2,020
17,843
9,493
239
2,862
14,893
0
83,036
W
Cupid
8,687
5,070
1,848
8,504
14,179
6,307
1,842
2,039
12,093
0
93,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,827
Gold Earned
40,693
534
Minions Killed
464
0
Camps Cleared
0
1,734,786
Distance Traveled
1,588,730
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,951
644
133
8
0
323,694
2
W
Morgan Le Fay
10,834
637
143
8
0
300,487
2
L
Achilles
7,676
452
79
5
0
285,183
0
L
Terra
7,697
453
20
1
0
325,197
4
L
Ravana
7,281
428
98
6
0
343,855
2
W
Ares
9,298
547
24
1
0
370,616
0
L
Kukulkan
8,203
483
124
7
0
311,362
9
L
Hachiman
9,836
579
143
8
0
323,133
2
W
Fenrir
11,700
688
104
6
0
413,373
1
W
Cupid
10,044
591
130
8
0
326,616
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role