Player Matchup

Medusa
Medusa
Gold II
FreddyTheFredwi
Medusa
Gold II
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
75W - 70L
1,711 MMR
Solo
Osiris
Osiris
Gold V
JohnETopside
Osiris
Gold V
Level 133
God Stats
2W - 2L
1,902 SR
Queue Stats
12W - 5L
1,755 MMR
Solo
Da Ji
Da Ji
Gold I
Katze404
Da Ji
Gold I
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 122L
1,753 MMR
Solo
Bacchus
Bacchus
Platinum III
KingD000777
Bacchus
Platinum III
Level 147
God Stats
17W - 15L
1,869 SR
Queue Stats
650W - 655L
1,718 MMR
Solo
Kukulkan
Kukulkan
Gold I
Shiranuiiii
Kukulkan
Gold I
Level 185
God Stats
11W - 7L
1,665 SR
Queue Stats
258W - 261L
1,708 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 153
1,687 SR
1,729 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 138
1,518 SR
1,680 MMR
Olorun
Olorun
Gold I
 
Olorun
Gold I
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Platinum V
AnonymoGamer
Ra
Platinum V
Level 132
God Stats
4W - 4L
1,102 SR
Queue Stats
213W - 210L
1,758 MMR
Solo
Ravana
Ravana
Platinum V
Maloif
Ravana
Platinum V
Level 103
God Stats
33W - 27L
1,640 SR
Queue Stats
153W - 143L
1,691 MMR
Solo
Chaac
Chaac
Platinum V
TNT Hydr0
Chaac
Platinum V
Level 193
God Stats
11W - 3L
1,849 SR
Queue Stats
274W - 262L
1,709 MMR
Solo
Tyr
Tyr
Platinum IV
dxmonssj
Tyr
Platinum IV
Level 80
God Stats
2W - 3L
1,500 SR
Queue Stats
100W - 97L
1,740 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,035
504
3,421
6,237
2,036
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Osiris
11
0 / 1 / 0
5,909
591
7,570
14,361
8,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Da Ji
Katze404
Da Ji
9
0 / 3 / 0
4,733
473
924
7,369
2,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
KingD000777
Bacchus
9
2 / 2 / 0
4,863
486
2,734
5,580
3,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kukulkan
Shiranuiiii
Kukulkan
11
0 / 3 / 0
5,622
562
889
4,253
1,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AthenaAgniBellonaAo Kuang

VS

Bans
AresThorThanatosSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
10
0 / 2 / 4
6,026
603
3,020
4,402
1,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
1 / 0 / 5
6,558
656
2,885
2,314
903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ravana
Maloif
Ravana
12
9 / 0 / 1
7,002
700
5,706
3,587
1,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
TNT Hydr0
Chaac
12
1 / 0 / 0
6,306
631
7,379
11,818
7,963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
1 / 0 / 5
5,708
571
3,982
8,669
5,433
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
27
2
Kills
12
12
Deaths
2
0
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
0
2
4
1
W
1
0
5
3.5
L
0
3
0
0
L
Osiris
0
1
0
0
L
Da Ji
Katze404
Da Ji
0
3
0
0
L
Bacchus
KingD000777
Bacchus
2
2
0
1
W
Ravana
Maloif
Ravana
9
0
1
9.5
L
Kukulkan
Shiranuiiii
Kukulkan
0
3
0
0
W
Chaac
TNT Hydr0
Chaac
1
0
0
1
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,538
Damage
22,972
37,800
Taken
30,790
18,089
Mitigated
17,311
14,721
Healing
13,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
3,020
1,263
372
1,572
4,402
1,621
597
1,084
3,098
39,270
7,620
W
2,885
260
132
654
2,314
903
0
782
1,532
46,290
1,014
L
3,421
1,763
0
1,496
6,237
2,036
0
1,839
4,398
0
32,985
L
Osiris
7,570
3,261
0
8,752
14,361
8,790
0
257
14,104
0
55,018
L
Da Ji
Katze404
Da Ji
924
72
0
3,007
7,369
2,394
0
1,035
6,281
0
30,567
L
Bacchus
KingD000777
Bacchus
2,734
234
0
1,216
5,580
3,457
0
1,132
4,373
23,581
0
W
Ravana
Maloif
Ravana
5,706
1,473
0
2,440
3,587
1,391
22
40
3,547
0
47,994
L
Kukulkan
Shiranuiiii
Kukulkan
889
83
0
250
4,253
1,412
0
1,467
2,728
36,580
798
W
Chaac
TNT Hydr0
Chaac
7,379
2,073
0
5,741
11,818
7,963
0
0
11,818
843
53,766
W
3,982
218
0
2,814
8,669
5,433
0
1,114
7,239
0
16,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,162
Gold Earned
31,600
330
Minions Killed
364
0
Camps Cleared
0
982,941
Distance Traveled
1,095,158
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
6,026
603
92
9
0
186,357
2
W
Ra
6,558
656
84
8
0
224,206
2
L
Medusa
5,035
504
69
7
0
181,516
1
L
Osiris
5,909
591
79
8
0
200,701
0
L
Da Ji
4,733
473
59
6
0
224,970
0
L
Bacchus
4,863
486
39
4
0
202,073
1
W
Ravana
7,002
700
85
9
0
246,636
1
L
Kukulkan
5,622
562
84
8
0
173,681
0
W
Chaac
6,306
631
88
9
0
205,943
0
W
Tyr
5,708
571
15
2
0
232,016
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role