Player Matchup

Lancelot
Lancelot
CerchilXIII
Lancelot
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 5L
1,339 Elo+
Solo
Sobek
Sobek
FatBidge000
Sobek
Level 18
God Stats
4W - 3L
1,641 SR
Queue Stats
138W - 93L
1,540 Elo+
Party 1
Medusa
Medusa
GebOrF6at10
Medusa
Level 17
God Stats
6W - 2L
1,559 SR
Queue Stats
166W - 138L
1,510 Elo+
Party 1
Vamana
Vamana
PrimoNug
Vamana
Level 146
God Stats
2W - 0L
1,341 SR
Queue Stats
40W - 45L
1,484 Elo+
Solo
Discordia
Discordia
nollkoll
Discordia
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 85L
1,550 Elo+
Solo
Team Averages
Level 44
1,508 SR
1,484 Elo+

VS

Team Averages
Level 132
1,519 SR
1,544 Elo+
Artemis
Artemis
JoceyLexi
Artemis
Level 64
God Stats
14W - 9L
1,523 SR
Queue Stats
39W - 35L
1,499 Elo+
Party 2
Nu Wa
Nu Wa
The_Gravesy
Nu Wa
Level 157
God Stats
0W - 2L
1,294 SR
Queue Stats
54W - 47L
1,587 Elo+
Solo
Cerberus
Cerberus
ch1lerx3
Cerberus
Level 159
God Stats
50W - 42L
1,571 SR
Queue Stats
194W - 157L
1,542 Elo+
Party 3
Anubis
Anubis
mirosso
Anubis
Level 125
God Stats
4W - 5L
1,543 SR
Queue Stats
67W - 56L
1,553 Elo+
Party 2
Bellona
Bellona
zugfaehn
Bellona
Level 156
God Stats
13W - 8L
1,664 SR
Queue Stats
146W - 123L
1,539 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
CerchilXIII
Lancelot
14
4 / 3 / 8
8,785
879
9,593
9,375
3,278
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
0 / 1 / 9
8,929
893
6,698
13,019
11,858
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
16
4 / 0 / 6
9,348
935
6,312
8,819
3,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vamana
PrimoNug
Vamana
17
7 / 1 / 3
10,040
1,004
6,034
12,149
12,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
nollkoll
Discordia
16
4 / 2 / 5
9,328
933
12,325
6,097
1,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
JoceyLexi
Artemis
15
3 / 4 / 3
8,904
890
12,940
10,956
5,111
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 2 / 1
6,982
698
972
2,296
645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
ch1lerx3
Cerberus
15
3 / 3 / 3
8,333
833
8,642
14,463
13,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
mirosso
Anubis
14
0 / 7 / 5
8,039
804
6,079
9,859
4,971
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bellona
zugfaehn
Bellona
14
1 / 3 / 2
7,852
785
8,364
12,014
11,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
21
19
Kills
7
7
Deaths
19
31
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Lancelot
CerchilXIII
Lancelot
4
3
8
2.67
W
0
1
9
4.5
W
Medusa
4
0
6
7
L
Artemis
JoceyLexi
Artemis
3
4
3
1.13
W
Vamana
PrimoNug
Vamana
7
1
3
8.5
L
0
2
1
0.25
L
Cerberus
ch1lerx3
Cerberus
3
3
3
1.5
L
Anubis
mirosso
Anubis
0
7
5
0.36
W
Discordia
nollkoll
Discordia
4
2
5
3.25
L
Bellona
zugfaehn
Bellona
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,962
Damage
36,997
49,459
Taken
49,588
33,289
Mitigated
35,865
12,211
Healing
6,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
CerchilXIII
Lancelot
9,593
2,555
0
934
9,375
3,278
528
3,512
5,496
0
16,813
W
6,698
986
1,408
4,575
13,019
11,858
336
4,063
8,379
12,139
0
W
Medusa
6,312
2,195
0
3,911
8,819
3,856
1,041
922
7,603
0
37,065
L
Artemis
JoceyLexi
Artemis
12,940
5,488
0
2,158
10,956
5,111
1,010
3,951
6,767
0
31,967
W
Vamana
PrimoNug
Vamana
6,034
1,761
0
908
12,149
12,325
1,538
2,881
8,785
0
28,713
L
972
325
0
310
2,296
645
0
334
1,809
3,242
0
L
Cerberus
ch1lerx3
Cerberus
8,642
327
0
1,923
14,463
13,630
0
5,545
8,109
16,328
1,686
L
Anubis
mirosso
Anubis
6,079
224
0
576
9,859
4,971
495
4,119
5,150
27,289
671
W
Discordia
nollkoll
Discordia
12,325
294
0
475
6,097
1,972
814
2,534
3,216
34,060
89
L
Bellona
zugfaehn
Bellona
8,364
1,666
0
1,167
12,014
11,508
567
3,308
8,047
0
21,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,430
Gold Earned
40,110
240
Minions Killed
173
0
Camps Cleared
0
1,080,655
Distance Traveled
861,439
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,785
879
21
2
0
220,934
0
W
Sobek
8,929
893
14
1
0
204,220
0
W
Medusa
9,348
935
74
7
0
195,289
0
L
Artemis
8,904
890
59
6
0
191,284
0
W
Vamana
10,040
1,004
64
6
0
232,533
0
L
Nu Wa
6,982
698
12
1
0
45,599
0
L
Cerberus
8,333
833
30
3
0
216,593
2
L
Anubis
8,039
804
36
4
0
181,116
1
W
Discordia
9,328
933
67
7
0
227,679
0
L
Bellona
7,852
785
36
4
0
226,847
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role