Player Matchup

Sol
Sol
Bronze III
AngelCakeKoumori
Sol
Bronze III
Level 156
God Stats
1W - 1L
1,118 SR
Queue Stats
3W - 4L
1,410 MMR
Party 3
Set
Set
Bronze III
CookieTanuki
Set
Bronze III
Level 167
God Stats
1W - 0L
1,698 SR
Queue Stats
2W - 1L
1,500 MMR
Party 3
Horus
Horus
Platinum V
Klubiii
Horus
Platinum V
Level 205
God Stats
26W - 18L
1,644 SR
Queue Stats
66W - 56L
1,744 MMR
Party 4
Vamana
Vamana
Gold IV
Stabiili
Vamana
Gold IV
Level 158
God Stats
7W - 7L
1,556 SR
Queue Stats
54W - 54L
1,250 MMR
Party 4
Discordia
Discordia
Gold I
StifflerMom
Discordia
Gold I
Level 137
God Stats
1W - 1L
1,500 SR
Queue Stats
135W - 141L
1,481 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 165
1,503 SR
1,477 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 143
1,430 SR
1,475 MMR
Hachiman
Hachiman
Gold III
Dalm0nd
Hachiman
Gold III
Level 156
God Stats
2W - 5L
1,513 SR
Queue Stats
68W - 61L
1,508 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum V
GloomySquabbler
Gilgamesh
Platinum V
Level 176
God Stats
1W - 6L
1,350 SR
Queue Stats
222W - 218L
1,477 MMR
Party 1
Odin
Odin
Gold IV
Lack_Of_Skills__
Odin
Gold IV
Level 159
God Stats
0W - 3L
1,285 SR
Queue Stats
54W - 56L
1,454 MMR
Solo
Thor
Thor
Bronze III
PublicMango069
Thor
Bronze III
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 7L
1,399 MMR
Party 2
Raijin
Raijin
Silver I
replαy
Raijin
Silver I
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,538 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 0 / 0
3,815
763
2,462
1,047
226
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

6
0 / 0 / 0
3,178
636
1,701
3,823
1,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
Klubiii
Horus
5
0 / 0 / 1
3,543
709
1,643
3,289
1,813
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vamana
Stabiili
Vamana
7
1 / 0 / 0
3,901
780
1,276
3,329
1,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Discordia
StifflerMom
Discordia
6
1 / 1 / 0
3,418
684
1,167
1,560
398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Bans
Ne ZhaSusanoXbalanqueAres

VS

Bans
AchillesBellonaAgniOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Dalm0nd
Hachiman
2
0 / 1 / 0
2,520
504
137
1,524
335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
GloomySquabbler
Gilgamesh
6
0 / 1 / 0
3,288
658
1,511
3,862
1,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

5
0 / 0 / 0
2,977
595
803
4,097
1,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

5
1 / 0 / 0
3,126
625
1,902
3,935
1,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
replαy
Raijin
6
0 / 1 / 0
3,310
662
853
2,510
701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
3
Kills
1
1
Deaths
3
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
W
0
0
0
0
L
Hachiman
Dalm0nd
Hachiman
0
1
0
0
L
Gilgamesh
GloomySquabbler
Gilgamesh
0
1
0
0
W
Horus
Klubiii
Horus
0
0
1
0.5
L
0
0
0
0
L
1
0
0
1
W
Vamana
Stabiili
Vamana
1
0
0
1
W
Discordia
StifflerMom
Discordia
1
1
0
1
L
Raijin
replαy
Raijin
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,249
Damage
5,206
13,048
Taken
15,928
5,473
Mitigated
6,004
6,589
Healing
4,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,462
1,660
0
426
1,047
226
108
0
1,047
17,997
1,876
W
1,701
790
0
1,904
3,823
1,529
0
491
3,332
0
16,842
L
Hachiman
Dalm0nd
Hachiman
137
40
0
483
1,524
335
0
712
812
0
1,942
L
Gilgamesh
GloomySquabbler
Gilgamesh
1,511
568
0
1,288
3,862
1,825
0
0
3,862
0
15,690
W
Horus
Klubiii
Horus
1,643
941
320
1,969
3,289
1,813
0
26
3,263
0
8,320
L
803
179
178
1,364
4,097
1,783
0
1,305
2,792
0
8,436
L
1,902
839
0
750
3,935
1,360
0
414
3,441
0
11,752
W
Vamana
Stabiili
Vamana
1,276
536
0
1,727
3,329
1,507
119
0
3,088
0
20,894
W
Discordia
StifflerMom
Discordia
1,167
89
0
243
1,560
398
0
308
1,252
14,473
0
L
Raijin
replαy
Raijin
853
69
0
500
2,510
701
0
863
1,501
18,013
692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,855
Gold Earned
15,221
146
Minions Killed
110
0
Camps Cleared
0
527,814
Distance Traveled
443,755
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
3,815
763
35
7
0
99,457
0
W
Set
3,178
636
32
6
0
115,563
0
L
Hachiman
2,520
504
6
1
0
41,901
0
L
Gilgamesh
3,288
658
34
7
0
105,804
0
W
Horus
3,543
709
9
2
0
110,927
0
L
Odin
2,977
595
10
2
0
97,346
1
L
Thor
3,126
625
24
5
0
113,563
0
W
Vamana
3,901
780
41
8
0
107,613
0
W
Discordia
3,418
684
29
6
0
94,254
0
L
Raijin
3,310
662
36
7
0
85,141
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role