Player Matchup

Amaterasu
Amaterasu
AngleOfDeath639
Amaterasu
Level 115
God Stats
4W - 3L
1,650 SR
Queue Stats
336W - 292L
1,607 Elo+
Solo
Osiris
Osiris
ArtoriasBelmont
Osiris
Level 133
God Stats
7W - 8L
1,690 SR
Queue Stats
163W - 147L
1,485 Elo+
Solo
Zeus
Zeus
MilkyMoo1605
Zeus
Level 127
God Stats
7W - 9L
1,440 SR
Queue Stats
202W - 180L
1,511 Elo+
Solo
Olorun
Olorun
TheBigSko
Olorun
Level 48
God Stats
2W - 5L
1,317 SR
Queue Stats
80W - 88L
1,425 Elo+
Solo
Sun Wukong
Sun Wukong
oogabooga232
Sun Wukong
Level 37
God Stats
1W - 3L
1,298 SR
Queue Stats
24W - 23L
1,463 Elo+
Solo
Team Averages
Level 92
1,479 SR
1,498 Elo+

VS

Team Averages
Level 115
1,533 SR
1,500 Elo+
Lancelot
Lancelot
Aprillis
Lancelot
Level 158
God Stats
1W - 0L
1,281 SR
Queue Stats
15W - 17L
1,428 Elo+
Solo
Artemis
Artemis
CaTz5
Artemis
Level 102
God Stats
5W - 3L
1,527 SR
Queue Stats
29W - 28L
1,542 Elo+
Party 1
Bellona
Bellona
ImajinWagons96
Bellona
Level 89
God Stats
16W - 10L
1,477 SR
Queue Stats
64W - 66L
1,431 Elo+
Party 2
Osiris
Osiris
MHenny16
Osiris
Level 102
God Stats
11W - 11L
1,493 SR
Queue Stats
28W - 26L
1,537 Elo+
Party 1
Ra
Ra
Tendolious
Ra
Level 124
God Stats
8W - 3L
1,885 SR
Queue Stats
92W - 93L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AngleOfDeath639
Amaterasu
11
0 / 3 / 2
5,871
452
4,514
14,998
6,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

12
9 / 4 / 4
7,708
593
13,666
15,087
10,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
6 / 3 / 2
8,039
618
7,795
8,218
2,583
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Olorun
TheBigSko
Olorun
4
0 / 0 / 0
4,425
340
921
985
283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
oogabooga232
Sun Wukong
13
2 / 3 / 3
7,619
586
11,841
12,931
12,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Aprillis
Lancelot
14
3 / 1 / 4
7,178
552
7,828
9,900
4,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Artemis
CaTz5
Artemis
11
1 / 6 / 0
6,387
491
3,351
10,232
3,853
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
5 / 5 / 4
7,682
591
9,138
12,245
9,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Osiris
MHenny16
Osiris
12
1 / 3 / 4
7,003
539
6,250
15,914
12,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 2 / 4
7,606
585
6,775
7,543
2,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
29
17
Kills
13
13
Deaths
17
11
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
AngleOfDeath639
Amaterasu
0
3
2
0.33
W
Lancelot
Aprillis
Lancelot
3
1
4
5
L
9
4
4
2.75
W
Artemis
CaTz5
Artemis
1
6
0
0.17
W
5
5
4
1.4
W
Osiris
MHenny16
Osiris
1
3
4
1
L
6
3
2
2.33
W
3
2
4
2.5
L
Olorun
TheBigSko
Olorun
0
0
0
0
L
Sun Wukong
oogabooga232
Sun Wukong
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,737
Damage
33,342
52,219
Taken
55,834
32,230
Mitigated
33,544
19,285
Healing
20,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
AngleOfDeath639
Amaterasu
4,514
2,741
0
7,454
14,998
6,902
0
1,541
13,148
0
48,370
W
Lancelot
Aprillis
Lancelot
7,828
2,117
0
5,361
9,900
4,468
0
623
9,230
0
61,333
L
13,666
6,267
0
5,758
15,087
10,422
0
2,100
12,446
0
46,667
W
Artemis
CaTz5
Artemis
3,351
1,735
0
2,423
10,232
3,853
720
4,043
5,946
0
40,893
W
9,138
3,805
0
2,621
12,245
9,572
0
3,155
8,816
0
28,215
W
Osiris
MHenny16
Osiris
6,250
2,599
0
6,847
15,914
12,732
0
278
15,451
0
49,931
L
7,795
2,461
0
2,346
8,218
2,583
539
925
7,042
54,794
2,938
W
6,775
772
1,124
2,065
7,543
2,919
0
1,396
5,931
47,681
1,461
L
Olorun
TheBigSko
Olorun
921
283
180
462
985
283
0
274
657
6,472
695
L
Sun Wukong
oogabooga232
Sun Wukong
11,841
3,205
0
3,085
12,931
12,040
0
1,096
11,545
1,399
60,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,662
Gold Earned
35,856
324
Minions Killed
378
0
Camps Cleared
0
1,037,305
Distance Traveled
1,276,848
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
5,871
452
68
5
0
296,108
0
W
Lancelot
7,178
552
93
7
0
313,540
2
L
Osiris
7,708
593
45
3
0
240,297
0
W
Artemis
6,387
491
63
5
0
203,860
0
W
Bellona
7,682
591
41
3
0
269,444
0
W
Osiris
7,003
539
82
6
0
221,359
1
L
Zeus
8,039
618
97
7
0
219,460
0
W
Ra
7,606
585
99
8
0
268,645
0
L
Olorun
4,425
340
14
1
0
46,657
0
L
Sun Wukong
7,619
586
100
8
0
234,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role