Player Matchup

Achilles
Achilles
DMon0106
Achilles
Level 158
God Stats
2W - 0L
1,139 SR
Queue Stats
156W - 162L
1,517 Elo+
Party 2
Poseidon
Poseidon
Living lMasTeR
Poseidon
Level 156
God Stats
11W - 10L
1,591 SR
Queue Stats
403W - 391L
1,551 Elo+
Party 2
Bacchus
Bacchus
Marrs25
Bacchus
Level 102
God Stats
7W - 5L
1,620 SR
Queue Stats
109W - 106L
1,528 Elo+
Party 1
Merlin
Merlin
Person60
Merlin
Level 64
God Stats
3W - 2L
1,701 SR
Queue Stats
179W - 167L
1,504 Elo+
Party 1
Zhong Kui
Zhong Kui
VileGrimKing
Zhong Kui
Level 107
God Stats
1W - 0L
1,750 SR
Queue Stats
31W - 27L
1,392 Elo+
Solo
Team Averages
Level 117
1,560 SR
1,499 Elo+

VS

Team Averages
Level 135
1,624 SR
1,516 Elo+
Neith
Neith
 
Neith
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Zhong Kui
Zhong Kui
BillyTheBumpkin_
Zhong Kui
Level 145
God Stats
3W - 5L
1,847 SR
Queue Stats
114W - 98L
1,551 Elo+
Party 3
Sylvanus
Sylvanus
LilStabU
Sylvanus
Level 139
God Stats
3W - 3L
1,693 SR
Queue Stats
25W - 24L
1,502 Elo+
Party 4
Kali
Kali
SillyTheKid_
Kali
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 97L
1,522 Elo+
Party 3
Janus
Janus
rzew
Janus
Level 79
God Stats
8W - 10L
1,579 SR
Queue Stats
119W - 119L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DMon0106
Achilles
13
3 / 1 / 6
7,097
473
5,243
10,036
5,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Poseidon
13
2 / 1 / 6
7,839
523
13,876
8,038
2,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Bacchus
Marrs25
Bacchus
13
2 / 1 / 0
7,780
519
6,129
12,724
11,604
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Merlin
Person60
Merlin
14
2 / 3 / 2
7,683
512
5,160
8,626
3,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zhong Kui
VileGrimKing
Zhong Kui
15
3 / 0 / 2
7,840
523
5,675
9,126
7,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
1 / 4 / 1
6,362
424
4,257
13,528
5,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
14
1 / 1 / 0
8,266
551
10,403
11,678
12,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
LilStabU
Sylvanus
11
0 / 2 / 2
6,084
406
3,778
11,019
9,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
3 / 4 / 0
7,107
474
5,758
15,143
6,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
rzew
Janus
14
1 / 2 / 2
7,742
516
6,570
7,717
2,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
12
Kills
6
6
Deaths
13
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
4
1
0.38
L
Zhong Kui
1
1
0
1
W
Achilles
DMon0106
Achilles
3
1
6
6
L
Sylvanus
LilStabU
Sylvanus
0
2
2
0.5
W
Poseidon
2
1
6
5
W
Bacchus
Marrs25
Bacchus
2
1
0
2
W
Merlin
Person60
Merlin
2
3
2
1
L
3
4
0
0.75
W
Zhong Kui
VileGrimKing
Zhong Kui
3
0
2
4
L
Janus
rzew
Janus
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,083
Damage
30,766
48,550
Taken
59,085
30,502
Mitigated
36,346
18,691
Healing
20,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,257
815
0
2,004
13,528
5,582
0
8,421
5,051
0
49,166
L
Zhong Kui
10,403
2,602
0
5,186
11,678
12,068
323
6,435
5,243
69,010
1,241
W
Achilles
DMon0106
Achilles
5,243
1,218
138
2,648
10,036
5,337
0
3,183
6,687
0
28,341
L
Sylvanus
LilStabU
Sylvanus
3,778
1,422
2,158
4,979
11,019
9,098
0
6,376
4,545
25,371
9,089
W
Poseidon
13,876
1,456
0
3,863
8,038
2,713
50
1,860
6,138
68,520
331
W
Bacchus
Marrs25
Bacchus
6,129
1,243
0
4,817
12,724
11,604
0
7,571
4,224
51,163
1,859
W
Merlin
Person60
Merlin
5,160
238
0
1,000
8,626
3,127
204
3,182
5,060
54,275
936
L
5,758
2,154
0
4,614
15,143
6,727
0
4,979
10,020
0
49,232
W
Zhong Kui
VileGrimKing
Zhong Kui
5,675
860
0
6,225
9,126
7,721
0
2,487
6,428
71,185
0
L
Janus
rzew
Janus
6,570
345
0
1,500
7,717
2,871
0
3,763
3,644
59,083
2,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,239
Gold Earned
35,561
468
Minions Killed
447
0
Camps Cleared
0
1,456,604
Distance Traveled
1,386,972
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,362
424
77
5
0
258,881
0
L
Zhong Kui
8,266
551
123
8
0
230,095
0
W
Achilles
7,097
473
45
3
0
283,718
0
L
Sylvanus
6,084
406
55
4
0
247,451
4
W
Poseidon
7,839
523
103
7
0
293,483
0
W
Bacchus
7,780
519
96
6
0
277,816
0
W
Merlin
7,683
512
97
6
0
274,206
0
L
Kali
7,107
474
66
4
0
351,095
0
W
Zhong Kui
7,840
523
127
8
0
327,381
0
L
Janus
7,742
516
126
8
0
299,450
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role