Player Matchup

Medusa
Medusa
 
Medusa
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Br3akD0wn
King Arthur
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 25L
1,500 Elo+
Party 2
Freya
Freya
Soupknite
Freya
Level 69
God Stats
15W - 11L
1,580 SR
Queue Stats
86W - 79L
1,522 Elo+
Solo
Surtr
Surtr
Syrinium
Surtr
Level 43
God Stats
28W - 30L
1,436 SR
Queue Stats
295W - 305L
1,468 Elo+
Solo
Baron Samedi
Baron Samedi
TrappedEternally
Baron Samedi
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 34L
1,500 Elo+
Party 2
Team Averages
Level 82
1,503 SR
1,498 Elo+

VS

Team Averages
Level 119
1,385 SR
1,332 Elo+
Chang'e
Chang'e
Chief Becky
Chang'e
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,225 Elo+
Party 1
Medusa
Medusa
Devina
Medusa
Level 147
God Stats
155W - 163L
1,502 SR
Queue Stats
504W - 491L
1,477 Elo+
Solo
Arachne
Arachne
TBN78
Arachne
Level 28
God Stats
1W - 1L
1,334 SR
Queue Stats
1W - 2L
1,225 Elo+
Party 1
Zhong Kui
Zhong Kui
Thirst4morE
Zhong Kui
Level 177
God Stats
6W - 8L
1,362 SR
Queue Stats
287W - 272L
1,506 Elo+
Solo
Jormungandr
Jormungandr
Wampity
Jormungandr
Level 128
God Stats
1W - 0L
1,225 SR
Queue Stats
1W - 2L
1,225 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
2 / 5 / 2
8,433
562
12,381
13,709
5,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Br3akD0wn
King Arthur
13
1 / 1 / 1
7,991
533
5,381
15,085
12,445
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Freya
Soupknite
Freya
13
1 / 4 / 3
7,281
485
6,394
11,641
4,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Surtr
Syrinium
Surtr
15
5 / 5 / 2
8,352
557
13,257
18,965
10,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
TrappedEternally
Baron Samedi
8
1 / 0 / 0
6,216
414
4,223
4,712
3,028
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Chief Becky
Chang'e
13
2 / 3 / 6
7,665
511
7,602
12,950
5,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Devina
Medusa
16
4 / 3 / 2
9,267
618
8,398
16,078
7,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arachne
TBN78
Arachne
14
4 / 0 / 1
8,252
550
6,970
12,353
5,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
Thirst4morE
Zhong Kui
15
2 / 1 / 0
9,143
610
10,955
10,409
8,145
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jormungandr
Wampity
Jormungandr
13
2 / 3 / 6
8,134
542
7,490
16,895
14,566
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
29
10
Kills
14
15
Deaths
10
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
5
2
0.6
L
King Arthur
Br3akD0wn
King Arthur
1
1
1
1.5
W
Chang'e
Chief Becky
Chang'e
2
3
6
1.67
W
Medusa
Devina
Medusa
4
3
2
1.67
L
Freya
Soupknite
Freya
1
4
3
0.63
L
Surtr
Syrinium
Surtr
5
5
2
1.2
W
Arachne
TBN78
Arachne
4
0
1
4.5
W
Zhong Kui
Thirst4morE
Zhong Kui
2
1
0
2
L
Baron Samedi
TrappedEternally
Baron Samedi
1
0
0
1
W
Jormungandr
Wampity
Jormungandr
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,636
Damage
41,415
64,112
Taken
68,685
35,997
Mitigated
40,756
17,887
Healing
30,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
12,381
4,487
0
1,279
13,709
5,589
875
1,245
12,464
0
71,869
L
King Arthur
Br3akD0wn
King Arthur
5,381
372
0
3,501
15,085
12,445
0
8,246
6,839
0
56,505
W
Chang'e
Chief Becky
Chang'e
7,602
618
1,254
4,804
12,950
5,033
280
3,533
8,953
44,877
1,158
W
Medusa
Devina
Medusa
8,398
2,669
0
6,073
16,078
7,543
405
1,475
14,563
0
73,445
L
Freya
Soupknite
Freya
6,394
1,364
0
2,670
11,641
4,817
14
7,126
4,515
34,578
2,002
L
Surtr
Syrinium
Surtr
13,257
6,471
0
7,279
18,965
10,118
6
6,265
12,700
1,096
76,973
W
Arachne
TBN78
Arachne
6,970
3,993
0
8,650
12,353
5,469
0
600
11,737
0
55,171
W
Zhong Kui
Thirst4morE
Zhong Kui
10,955
1,209
0
6,164
10,409
8,145
264
187
10,222
70,288
4,973
L
Baron Samedi
TrappedEternally
Baron Samedi
4,223
884
648
2,510
4,712
3,028
0
2,395
2,317
13,436
2,101
W
Jormungandr
Wampity
Jormungandr
7,490
1,786
256
3,276
16,895
14,566
244
4,511
12,098
43,716
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,273
Gold Earned
42,461
400
Minions Killed
455
0
Camps Cleared
0
1,324,620
Distance Traveled
1,510,752
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,433
562
98
7
0
274,589
2
L
King Arthur
7,991
533
102
7
0
286,746
0
W
Chang'e
7,665
511
71
5
0
294,647
0
W
Medusa
9,267
618
109
7
0
290,845
4
L
Freya
7,281
485
64
4
0
254,928
0
L
Surtr
8,352
557
113
8
0
328,631
0
W
Arachne
8,252
550
85
6
0
386,688
0
W
Zhong Kui
9,143
610
134
9
0
244,353
0
L
Baron Samedi
6,216
414
23
2
0
179,726
0
W
Jormungandr
8,134
542
56
4
0
294,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role