Player Matchup

King Arthur
King Arthur
Oozzzz
King Arthur
Level 173
God Stats
5W - 4L
1,529 SR
Queue Stats
144W - 139L
1,549 Elo+
Party 1
Cupid
Cupid
PhoenixPhinx
Cupid
Level 135
God Stats
3W - 1L
1,684 SR
Queue Stats
75W - 55L
1,607 Elo+
Party 1
Sobek
Sobek
Primarys4reason
Sobek
Level 159
God Stats
9W - 7L
1,673 SR
Queue Stats
247W - 232L
1,542 Elo+
Solo
Horus
Horus
ScoobieDoobies
Horus
Level 204
God Stats
1W - 0L
1,500 SR
Queue Stats
148W - 146L
1,551 Elo+
Party 1
Kukulkan
Kukulkan
TheZanderr
Kukulkan
Level 230
God Stats
3W - 1L
1,528 SR
Queue Stats
275W - 207L
1,619 Elo+
Solo
Team Averages
Level 180
1,583 SR
1,573 Elo+

VS

Team Averages
Level 188
1,561 SR
1,625 Elo+
Erlang Shen
Erlang Shen
CCope
Erlang Shen
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 74L
1,589 Elo+
Solo
Lancelot
Lancelot
DrunkDiplomat
Lancelot
Level 244
God Stats
1W - 3L
1,478 SR
Queue Stats
42W - 26L
1,710 Elo+
Party 2
Anhur
Anhur
FN7ㅤ
Anhur
Level 139
God Stats
3W - 4L
1,605 SR
Queue Stats
38W - 42L
1,527 Elo+
Party 2
Ra
Ra
JohnnyQuasar
Ra
Level 252
God Stats
0W - 2L
1,465 SR
Queue Stats
16W - 11L
1,713 Elo+
Party 2
Nu Wa
Nu Wa
flopez1812
Nu Wa
Level 159
God Stats
11W - 7L
1,755 SR
Queue Stats
49W - 49L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Oozzzz
King Arthur
15
2 / 3 / 2
9,588
564
15,726
19,857
17,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
5 / 1 / 3
10,078
593
9,558
13,639
6,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 4 / 10
8,283
487
7,814
20,836
20,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

17
10 / 2 / 8
10,415
613
10,927
14,502
8,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+35
Physical Power
+10
Physical Penetration
+7%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Kukulkan
TheZanderr
Kukulkan
17
4 / 0 / 6
10,116
595
12,144
7,868
4,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
CCope
Erlang Shen
14
1 / 4 / 4
8,348
491
9,416
26,217
17,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Lancelot
DrunkDiplomat
Lancelot
15
5 / 7 / 4
8,600
506
19,178
17,807
9,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Anhur
FN7ㅤ
Anhur
13
1 / 4 / 3
7,934
467
9,578
14,649
5,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

14
3 / 3 / 4
8,543
503
10,535
13,786
8,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
9
0 / 4 / 0
6,763
398
2,659
5,910
1,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
25
22
Kills
10
10
Deaths
22
29
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
CCope
Erlang Shen
1
4
4
0.75
L
Lancelot
DrunkDiplomat
Lancelot
5
7
4
1
L
Anhur
FN7ㅤ
Anhur
1
4
3
0.63
L
3
3
4
1.67
W
King Arthur
Oozzzz
King Arthur
2
3
2
1
W
5
1
3
6.5
W
1
4
10
1.5
W
10
2
8
7
W
Kukulkan
TheZanderr
Kukulkan
4
0
6
7
L
Nu Wa
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,169
Damage
51,366
76,702
Taken
78,369
57,027
Mitigated
42,873
26,551
Healing
22,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
CCope
Erlang Shen
9,416
4,774
0
10,674
26,217
17,965
0
1,642
24,575
851
65,902
L
Lancelot
DrunkDiplomat
Lancelot
19,178
3,529
0
1,034
17,807
9,168
0
4,849
12,958
0
73,993
L
Anhur
FN7ㅤ
Anhur
9,578
5,303
0
4,234
14,649
5,546
0
5,471
9,178
0
59,809
L
10,535
907
1,571
3,930
13,786
8,699
0
4,862
8,924
57,226
1,924
W
King Arthur
Oozzzz
King Arthur
15,726
2,689
0
2,869
19,857
17,579
0
1,759
17,983
0
89,670
W
9,558
6,110
384
8,588
13,639
6,186
296
1,119
12,520
0
95,265
W
7,814
905
0
6,966
20,836
20,638
0
4,870
15,768
22,985
1,780
W
10,927
4,853
770
5,774
14,502
8,565
0
2,972
11,433
0
59,735
W
Kukulkan
TheZanderr
Kukulkan
12,144
1,334
0
1,200
7,868
4,059
0
1,691
6,177
98,238
0
L
Nu Wa
2,659
411
0
683
5,910
1,495
0
2,920
2,990
37,052
1,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,480
Gold Earned
40,188
555
Minions Killed
439
0
Camps Cleared
0
1,717,426
Distance Traveled
1,471,909
18
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
8,348
491
99
6
0
295,826
0
L
Lancelot
8,600
506
94
6
0
350,454
0
L
Anhur
7,934
467
95
6
0
280,275
1
L
Ra
8,543
503
84
5
0
367,531
0
W
King Arthur
9,588
564
131
8
0
293,087
1
W
Cupid
10,078
593
155
9
0
320,477
3
W
Sobek
8,283
487
18
1
0
365,243
4
W
Horus
10,415
613
81
5
0
373,497
2
W
Kukulkan
10,116
595
170
10
0
365,122
8
L
Nu Wa
6,763
398
67
4
0
177,823
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role