Player Matchup

Cthulhu
Cthulhu
DarkScare231
Cthulhu
Level 36
God Stats
2W - 6L
1,500 SR
Queue Stats
26W - 37L
1,368 Elo+
Party 1
Nut
Nut
Tr1cksta3
Nut
Level 34
God Stats
2W - 4L
1,500 SR
Queue Stats
31W - 36L
1,370 Elo+
Party 1
Mercury
Mercury
arsandiu
Mercury
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 5L
1,241 Elo+
Party 4
Thor
Thor
temp-417034
Thor
Level 47
God Stats
3W - 0L
1,500 SR
Queue Stats
53W - 35L
1,525 Elo+
Solo
Merlin
Merlin
theABS007
Merlin
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 36L
1,225 Elo+
Party 4
Team Averages
Level 49
1,500 SR
1,346 Elo+

VS

Team Averages
Level 41
1,500 SR
1,419 Elo+
Ymir
Ymir
ViirusOnTwitch
Ymir
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 21L
1,415 Elo+
Solo
King Arthur
King Arthur
killca
King Arthur
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 14L
1,468 Elo+
Party 2
Izanami
Izanami
kozaczek512
Izanami
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Thor
Thor
norzomiotacz
Thor
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,213 Elo+
Party 3
Poseidon
Poseidon
Ацуко
Poseidon
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DarkScare231
Cthulhu
14
5 / 2 / 10
9,418
589
10,006
13,753
11,244
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
13 / 2 / 5
10,273
642
18,449
14,165
6,018
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
arsandiu
Mercury
13
0 / 0 / 1
7,789
487
5,958
13,552
5,143
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

15
1 / 3 / 3
7,740
484
4,392
14,579
6,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
theABS007
Merlin
15
1 / 2 / 1
8,567
535
6,251
8,583
3,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 1
7,961
498
7,249
21,758
17,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
killca
King Arthur
16
2 / 0 / 0
9,232
577
12,285
12,102
11,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Izanami
kozaczek512
Izanami
10
0 / 10 / 0
6,334
396
6,279
12,746
4,144
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 3 / 4
8,572
536
7,228
15,833
7,603
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Poseidon
Ацуко
Poseidon
14
2 / 2 / 0
8,574
536
5,586
9,373
3,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
14
20
Kills
9
9
Deaths
20
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DarkScare231
Cthulhu
5
2
10
5
W
13
2
5
7.75
L
2
5
1
0.5
W
Mercury
arsandiu
Mercury
0
0
1
0.5
L
King Arthur
killca
King Arthur
2
0
0
2
L
Izanami
kozaczek512
Izanami
0
10
0
0
L
3
3
4
1.67
W
1
3
3
0.83
W
Merlin
theABS007
Merlin
1
2
1
0.75
L
Poseidon
Ацуко
Poseidon
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,056
Damage
38,627
64,632
Taken
71,812
31,938
Mitigated
43,622
21,586
Healing
9,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DarkScare231
Cthulhu
10,006
1,774
2,434
3,107
13,753
11,244
416
3,330
10,423
40,241
736
W
18,449
12,929
0
5,140
14,165
6,018
3,336
4,532
9,633
0
86,296
L
7,249
1,361
0
3,497
21,758
17,020
0
6,032
15,726
34,400
0
W
Mercury
arsandiu
Mercury
5,958
2,424
0
4,811
13,552
5,143
0
308
13,244
0
52,104
L
King Arthur
killca
King Arthur
12,285
601
0
1,500
12,102
11,524
48
0
12,102
0
70,905
L
Izanami
kozaczek512
Izanami
6,279
5,027
0
600
12,746
4,144
0
4,325
8,421
0
31,142
L
7,228
2,410
0
3,377
15,833
7,603
0
1,630
14,203
0
78,715
W
4,392
937
0
5,094
14,579
6,435
300
1,678
12,901
0
70,754
W
Merlin
theABS007
Merlin
6,251
306
0
1,000
8,583
3,098
0
2,956
5,627
69,404
1,032
L
Poseidon
Ацуко
Poseidon
5,586
771
0
250
9,373
3,331
611
4,051
5,322
56,924
898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,787
Gold Earned
40,673
483
Minions Killed
423
0
Camps Cleared
0
1,567,098
Distance Traveled
1,477,678
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,418
589
49
3
0
311,261
0
W
Nut
10,273
642
135
8
0
275,300
0
L
Ymir
7,961
498
38
2
0
288,320
0
W
Mercury
7,789
487
97
6
0
378,766
0
L
King Arthur
9,232
577
115
7
0
287,547
0
L
Izanami
6,334
396
42
3
0
271,141
0
L
Thor
8,572
536
114
7
0
319,784
0
W
Thor
7,740
484
97
6
0
319,103
0
W
Merlin
8,567
535
105
7
0
282,668
0
L
Poseidon
8,574
536
114
7
0
310,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role