Player Matchup

Scylla
Scylla
BurvinGoel
Scylla
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,717 Elo+
Party 1
Bacchus
Bacchus
Cody_J-9
Bacchus
Level 28
God Stats
4W - 5L
1,514 SR
Queue Stats
12W - 12L
1,410 Elo+
Party 1
Chiron
Chiron
spray_N_pray169
Chiron
Level 129
God Stats
5W - 6L
1,553 SR
Queue Stats
28W - 24L
1,494 Elo+
Party 1
Team Averages
Level 66
1,522 SR
1,540 Elo+

VS

Team Averages
Level 101
1,606 SR
1,422 Elo+
Anubis
Anubis
DanielX208
Anubis
Level 89
God Stats
8W - 3L
1,655 SR
Queue Stats
39W - 41L
1,410 Elo+
Solo
Amaterasu
Amaterasu
Jake1-up
Amaterasu
Level 129
God Stats
19W - 8L
1,671 SR
Queue Stats
147W - 136L
1,471 Elo+
Solo
Charybdis
Charybdis
xXSW4GD4DDY69Xx
Charybdis
Level 84
God Stats
12W - 13L
1,492 SR
Queue Stats
728W - 718L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BurvinGoel
Scylla
14
3 / 4 / 2
9,138
703
9,593
11,380
3,610
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
Cody_J-9
Bacchus
13
1 / 5 / 4
8,731
672
4,296
15,621
15,091
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 4 / 2
8,531
656
8,252
12,773
4,520
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DanielX208
Anubis
15
5 / 2 / 7
10,237
787
12,837
9,319
5,469
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Amaterasu
Jake1-up
Amaterasu
15
4 / 2 / 8
10,061
774
10,813
17,453
11,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Charybdis
xXSW4GD4DDY69Xx
Charybdis
15
4 / 1 / 9
10,161
782
11,451
8,150
3,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
5
Kills
13
13
Deaths
5
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Scylla
BurvinGoel
Scylla
3
4
2
1
L
Bacchus
Cody_J-9
Bacchus
1
5
4
0.6
W
Anubis
DanielX208
Anubis
5
2
7
4.25
W
Amaterasu
Jake1-up
Amaterasu
4
2
8
4
L
1
4
2
0.5
W
Charybdis
xXSW4GD4DDY69Xx
Charybdis
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,141
Damage
35,101
39,774
Taken
34,922
23,221
Mitigated
19,921
5,374
Healing
15,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
BurvinGoel
Scylla
9,593
1,086
0
2,075
11,380
3,610
56
3,858
7,475
28,425
0
L
Bacchus
Cody_J-9
Bacchus
4,296
595
0
702
15,621
15,091
0
4,119
11,450
11,043
0
W
Anubis
DanielX208
Anubis
12,837
246
0
3,747
9,319
5,469
101
3,962
5,357
39,728
0
W
Amaterasu
Jake1-up
Amaterasu
10,813
6,561
0
8,314
17,453
11,196
1,830
6,667
10,786
0
55,091
L
8,252
2,193
260
2,337
12,773
4,520
0
4,876
7,727
0
42,549
W
Charybdis
xXSW4GD4DDY69Xx
Charybdis
11,451
5,935
0
3,452
8,150
3,256
1,677
4,440
3,710
0
40,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,400
Gold Earned
30,459
114
Minions Killed
165
0
Camps Cleared
0
662,297
Distance Traveled
695,028
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,138
703
36
3
0
205,989
0
L
Bacchus
8,731
672
11
1
0
230,839
0
W
Anubis
10,237
787
58
4
0
234,986
2
W
Amaterasu
10,061
774
51
4
0
244,771
0
L
Chiron
8,531
656
67
5
0
225,469
1
W
Charybdis
10,161
782
56
4
0
215,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role