Player Matchup

Hun Batz
Hun Batz
AggroAnts
Hun Batz
Level 28
God Stats
2W - 3L
1,433 SR
Queue Stats
79W - 69L
1,520 Elo+
Party 2
Neith
Neith
Dember26
Neith
Level 11
God Stats
5W - 5L
1,252 SR
Queue Stats
20W - 35L
1,183 Elo+
Party 3
Poseidon
Poseidon
TERMINATOR-_-K1L
Poseidon
Level 16
God Stats
2W - 2L
1,443 SR
Queue Stats
23W - 41L
1,233 Elo+
Party 3
Ymir
Ymir
TERMINATOR-_KIIL
Ymir
Level 87
God Stats
10W - 10L
1,349 SR
Queue Stats
59W - 83L
1,313 Elo+
Party 3
Baba Yaga
Baba Yaga
Zantymills
Baba Yaga
Level 64
God Stats
4W - 3L
1,400 SR
Queue Stats
374W - 335L
1,506 Elo+
Party 2
Team Averages
Level 41
1,375 SR
1,351 Elo+

VS

Team Averages
Level 37
1,464 SR
1,418 Elo+
Poseidon
Poseidon
Daquancold
Poseidon
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 10L
1,658 Elo+
Party 1
Amaterasu
Amaterasu
GHOST_DinFar
Amaterasu
Level 40
God Stats
3W - 5L
1,402 SR
Queue Stats
61W - 90L
1,333 Elo+
Solo
Thanatos
Thanatos
Pelster86
Thanatos
Level 36
God Stats
19W - 19L
1,591 SR
Queue Stats
90W - 103L
1,322 Elo+
Solo
Bacchus
Bacchus
Troytacus
Bacchus
Level 38
God Stats
3W - 1L
1,327 SR
Queue Stats
31W - 36L
1,414 Elo+
Solo
Sol
Sol
record_breaker2
Sol
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 31L
1,363 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AggroAnts
Hun Batz
18
9 / 4 / 2
10,206
600
8,043
16,460
7,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
Dember26
Neith
13
4 / 2 / 4
8,380
493
4,737
7,438
3,511
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

12
1 / 6 / 3
8,341
491
4,196
11,474
4,778
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

13
3 / 3 / 9
9,445
556
5,241
12,763
11,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Baba Yaga
Zantymills
Baba Yaga
17
8 / 1 / 5
10,774
634
14,935
7,985
4,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Daquancold
Poseidon
10
0 / 10 / 0
6,572
387
5,438
11,358
3,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Amaterasu
GHOST_DinFar
Amaterasu
16
9 / 4 / 0
10,653
627
8,028
17,663
10,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
Pelster86
Thanatos
15
4 / 5 / 2
8,657
509
3,531
15,118
6,734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bacchus
Troytacus
Bacchus
14
3 / 3 / 4
9,638
567
7,697
12,766
15,789
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

8
0 / 5 / 0
6,444
379
3,329
7,599
2,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
22
25
Kills
16
16
Deaths
27
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
AggroAnts
Hun Batz
9
4
2
2.5
L
Poseidon
Daquancold
Poseidon
0
10
0
0
W
Neith
Dember26
Neith
4
2
4
3
L
Amaterasu
GHOST_DinFar
Amaterasu
9
4
0
2.25
L
Thanatos
Pelster86
Thanatos
4
5
2
1
W
1
6
3
0.42
W
3
3
9
2.5
L
Bacchus
Troytacus
Bacchus
3
3
4
1.67
W
Baba Yaga
Zantymills
Baba Yaga
8
1
5
10.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,152
Damage
28,023
56,120
Taken
64,504
31,294
Mitigated
38,633
15,448
Healing
20,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
AggroAnts
Hun Batz
8,043
2,880
0
6,114
16,460
7,273
0
1,899
14,521
0
91,408
L
Poseidon
Daquancold
Poseidon
5,438
657
0
229
11,358
3,574
0
4,037
7,321
33,822
0
W
Neith
Dember26
Neith
4,737
2,690
0
816
7,438
3,511
1,361
4,836
2,359
0
47,217
L
Amaterasu
GHOST_DinFar
Amaterasu
8,028
3,458
0
8,670
17,663
10,364
510
6,185
11,478
0
62,139
L
Thanatos
Pelster86
Thanatos
3,531
349
0
6,942
15,118
6,734
469
5,793
9,325
0
58,552
W
4,196
1,382
0
3,480
11,474
4,778
522
0
11,474
37,866
0
W
5,241
501
455
3,035
12,763
11,689
812
5,932
6,280
36,436
1,620
L
Bacchus
Troytacus
Bacchus
7,697
1,175
0
3,052
12,766
15,789
217
4,676
8,090
36,294
2,631
W
Baba Yaga
Zantymills
Baba Yaga
14,935
691
0
1,548
7,985
4,043
396
2,745
5,156
94,918
1,321
L
3,329
1,206
0
2,033
7,599
2,172
0
3,363
4,236
24,992
2,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,146
Gold Earned
41,964
433
Minions Killed
318
0
Camps Cleared
0
1,625,162
Distance Traveled
1,418,898
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,206
600
123
7
0
385,017
2
L
Poseidon
6,572
387
48
3
0
279,732
0
W
Neith
8,380
493
81
5
0
284,222
0
L
Amaterasu
10,653
627
90
5
0
335,328
0
L
Thanatos
8,657
509
93
5
0
293,121
0
W
Poseidon
8,341
491
36
2
0
283,538
0
W
Ymir
9,445
556
51
3
0
324,799
0
L
Bacchus
9,638
567
61
4
0
326,221
0
W
Baba Yaga
10,774
634
142
8
0
347,586
6
L
Sol
6,444
379
26
2
0
184,496
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role