Player Matchup

Bacchus
Bacchus
Gilgafeet
Bacchus
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 10L
1,762 Elo+
Party 1
Scylla
Scylla
SerqetCity
Scylla
Level 157
God Stats
2W - 1L
1,427 SR
Queue Stats
16W - 6L
1,695 Elo+
Party 1
Anhur
Anhur
ZekZekZek
Anhur
Level 60
God Stats
2W - 0L
1,842 SR
Queue Stats
48W - 17L
1,753 Elo+
Party 1
Team Averages
Level 87
1,590 SR
1,737 Elo+

VS

Team Averages
Level 113
1,635 SR
1,566 Elo+
Sylvanus
Sylvanus
BIGflavorBERTHA
Sylvanus
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 21L
1,660 Elo+
Party 2
Ra
Ra
SubsidedToast
Ra
Level 129
God Stats
2W - 1L
1,828 SR
Queue Stats
51W - 49L
1,558 Elo+
Party 2
Artemis
Artemis
stonerboy21
Artemis
Level 104
God Stats
1W - 1L
1,578 SR
Queue Stats
22W - 21L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Gilgafeet
Bacchus
16
4 / 1 / 11
10,566
755
8,973
13,321
16,383
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
SerqetCity
Scylla
17
4 / 2 / 10
10,915
780
15,043
8,738
3,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Anhur
ZekZekZek
Anhur
17
7 / 0 / 6
11,599
829
11,802
12,874
5,728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
0 / 7 / 1
8,087
578
4,610
17,907
14,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
3 / 4 / 0
10,178
727
8,772
11,672
4,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Artemis
stonerboy21
Artemis
12
0 / 4 / 2
8,448
603
6,505
10,407
3,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
6
15
Kills
3
3
Deaths
15
27
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
0
7
1
0.07
W
Bacchus
Gilgafeet
Bacchus
4
1
11
9.5
W
Scylla
SerqetCity
Scylla
4
2
10
4.5
L
3
4
0
0.75
W
Anhur
ZekZekZek
Anhur
7
0
6
10
L
Artemis
stonerboy21
Artemis
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,818
Damage
19,887
34,933
Taken
39,986
25,970
Mitigated
22,925
9,553
Healing
8,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
4,610
1,046
1,255
3,131
17,907
14,624
0
8,320
9,023
12,686
3,566
W
Bacchus
Gilgafeet
Bacchus
8,973
1,112
0
3,176
13,321
16,383
68
5,867
7,358
19,727
0
W
Scylla
SerqetCity
Scylla
15,043
1,424
0
1,834
8,738
3,859
639
3,190
5,531
39,811
0
L
8,772
1,214
653
1,725
11,672
4,662
0
7,849
3,505
38,369
1,456
W
Anhur
ZekZekZek
Anhur
11,802
6,673
0
4,543
12,874
5,728
1,765
3,689
9,085
0
75,179
L
Artemis
stonerboy21
Artemis
6,505
1,772
0
2,035
10,407
3,639
0
6,605
3,409
0
32,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,080
Gold Earned
26,713
189
Minions Killed
154
0
Camps Cleared
0
771,899
Distance Traveled
652,116
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,087
578
29
2
0
224,625
0
W
Bacchus
10,566
755
15
1
0
260,772
0
W
Scylla
10,915
780
67
5
0
247,338
3
L
Ra
10,178
727
83
6
0
241,795
0
W
Anhur
11,599
829
107
8
0
263,789
0
L
Artemis
8,448
603
42
3
0
185,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role