Player Matchup

Bellona
Bellona
 
Bellona
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
JackTheWhiteKid
Aphrodite
Level 159
God Stats
0W - 1L
1,712 SR
Queue Stats
72W - 73L
1,556 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
R3bel Psycho
Ah Muzen Cab
Level 85
God Stats
4W - 3L
1,581 SR
Queue Stats
212W - 197L
1,459 Elo+
Solo
Hachiman
Hachiman
Spartack44
Hachiman
Level 177
God Stats
3W - 6L
1,434 SR
Queue Stats
339W - 364L
1,487 Elo+
Solo
Sobek
Sobek
subman123
Sobek
Level 73
God Stats
1W - 1L
1,710 SR
Queue Stats
184W - 136L
1,592 Elo+
Solo
Team Averages
Level 131
1,587 SR
1,519 Elo+

VS

Team Averages
Level 139
1,539 SR
1,545 Elo+
Hou Yi
Hou Yi
Apalagize
Hou Yi
Level 155
God Stats
3W - 1L
1,752 SR
Queue Stats
103W - 101L
1,533 Elo+
Solo
Cerberus
Cerberus
JuanPonch
Cerberus
Level 101
God Stats
2W - 0L
1,500 SR
Queue Stats
75W - 78L
1,520 Elo+
Solo
Zhong Kui
Zhong Kui
PULSATINGTs
Zhong Kui
Level 208
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 103L
1,542 Elo+
Solo
Yemoja
Yemoja
WarpReality
Yemoja
Level 145
God Stats
3W - 1L
1,629 SR
Queue Stats
77W - 59L
1,579 Elo+
Solo
Ymir
Ymir
qP Kecho
Ymir
Level 87
God Stats
1W - 1L
1,312 SR
Queue Stats
88W - 74L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
0 / 2 / 1
6,061
673
5,964
9,387
9,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Aphrodite
JackTheWhiteKid
Aphrodite
13
1 / 2 / 1
6,932
770
11,941
9,093
5,862
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ah Muzen Cab
R3bel Psycho
Ah Muzen Cab
15
3 / 1 / 1
7,954
884
15,323
7,825
4,030
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
Spartack44
Hachiman
12
0 / 4 / 2
6,583
731
7,112
8,058
3,953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
subman123
Sobek
11
0 / 5 / 2
6,747
750
5,677
13,416
15,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Apalagize
Hou Yi
15
12 / 1 / 2
9,394
1,044
15,399
8,833
4,343
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
JuanPonch
Cerberus
12
0 / 1 / 10
7,984
887
4,822
12,988
13,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Zhong Kui
PULSATINGTs
Zhong Kui
14
1 / 1 / 12
8,186
910
14,336
11,315
11,577
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Yemoja
12
0 / 1 / 8
7,766
863
1,739
5,598
3,983
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ymir
14
1 / 1 / 12
8,401
933
6,661
16,565
11,692
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
58
4
Kills
14
14
Deaths
5
7
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
2
1
0.25
W
Hou Yi
Apalagize
Hou Yi
12
1
2
13
L
Aphrodite
JackTheWhiteKid
Aphrodite
1
2
1
0.75
W
Cerberus
JuanPonch
Cerberus
0
1
10
5
W
Zhong Kui
PULSATINGTs
Zhong Kui
1
1
12
7
L
Ah Muzen Cab
R3bel Psycho
Ah Muzen Cab
3
1
1
3.5
L
Hachiman
Spartack44
Hachiman
0
4
2
0.25
W
Yemoja
0
1
8
4
W
Ymir
1
1
12
7
L
Sobek
subman123
Sobek
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,017
Damage
42,957
47,779
Taken
55,299
38,760
Mitigated
44,689
17,906
Healing
34,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
5,964
934
660
1,147
9,387
9,721
0
5,868
3,519
0
9,099
W
Hou Yi
Apalagize
Hou Yi
15,399
9,111
1,121
2,049
8,833
4,343
1,419
2,159
6,462
0
24,054
L
Aphrodite
JackTheWhiteKid
Aphrodite
11,941
2,094
4,984
4,688
9,093
5,862
0
5,322
3,771
22,319
0
W
Cerberus
JuanPonch
Cerberus
4,822
386
733
4,633
12,988
13,094
125
3,717
9,191
10,244
225
W
Zhong Kui
PULSATINGTs
Zhong Kui
14,336
2,081
718
3,230
11,315
11,577
1,222
4,103
7,164
28,501
1,249
L
Ah Muzen Cab
R3bel Psycho
Ah Muzen Cab
15,323
5,603
630
1,710
7,825
4,030
288
3,577
4,248
0
31,578
L
Hachiman
Spartack44
Hachiman
7,112
4,649
480
929
8,058
3,953
318
5,164
2,894
0
12,864
W
Yemoja
1,739
731
13,541
1,837
5,598
3,983
621
1,898
3,622
3,996
0
W
Ymir
6,661
1,521
425
5,781
16,565
11,692
410
5,741
10,668
19,298
962
L
Sobek
subman123
Sobek
5,677
352
52
2,626
13,416
15,194
0
6,386
7,030
11,102
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,277
Gold Earned
41,731
95
Minions Killed
129
0
Camps Cleared
0
796,259
Distance Traveled
787,945
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,061
673
3
0
0
138,837
0
W
Hou Yi
9,394
1,044
24
3
0
149,499
0
L
Aphrodite
6,932
770
29
3
0
168,358
0
W
Cerberus
7,984
887
24
3
0
171,596
0
W
Zhong Kui
8,186
910
38
4
0
164,871
0
L
Ah Muzen Cab
7,954
884
32
4
0
169,898
0
L
Hachiman
6,583
731
21
2
0
145,129
0
W
Yemoja
7,766
863
11
1
0
145,490
0
W
Ymir
8,401
933
32
4
0
156,489
0
L
Sobek
6,747
750
10
1
0
174,037
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role