Player Matchup

Osiris
Osiris
 
Osiris
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
ASkeatShow
Ganesha
Level 154
God Stats
4W - 9L
1,474 SR
Queue Stats
237W - 227L
1,499 Elo+
Solo
Da Ji
Da Ji
Currxn2081
Da Ji
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
197W - 184L
1,615 Elo+
Solo
Neith
Neith
FrostNovaUwU
Neith
Level 144
God Stats
11W - 5L
1,290 SR
Queue Stats
224W - 211L
1,566 Elo+
Party 2
Ra
Ra
flourecentStride
Ra
Level 155
God Stats
5W - 3L
1,408 SR
Queue Stats
134W - 111L
1,593 Elo+
Solo
Team Averages
Level 147
1,434 SR
1,554 Elo+

VS

Team Averages
Level 119
1,679 SR
1,577 Elo+
Morgan Le Fay
Morgan Le Fay
ryuhabusa
Morgan Le Fay
Level 89
God Stats
3W - 3L
1,946 SR
Queue Stats
197W - 153L
1,682 Elo+
Solo
Artemis
Artemis
vAtrocious
Artemis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,526 Elo+
Party 1
Sobek
Sobek
vPancakes
Sobek
Level 159
God Stats
0W - 1L
1,632 SR
Queue Stats
31W - 26L
1,559 Elo+
Party 1
Erlang Shen
Erlang Shen
vStickyWicky
Erlang Shen
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 28L
1,569 Elo+
Party 1
Eset
Eset
vUnrivaled
Eset
Level 158
God Stats
1W - 3L
1,818 SR
Queue Stats
40W - 37L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
5 / 1 / 3
7,982
614
14,675
17,166
12,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Ganesha
ASkeatShow
Ganesha
11
0 / 2 / 7
7,127
548
6,497
10,237
8,908
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Da Ji
14
5 / 2 / 3
7,430
572
6,890
10,349
4,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
0 / 3 / 0
6,675
513
5,901
9,969
3,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
4 / 0 / 8
8,129
625
9,779
7,966
3,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ryuhabusa
Morgan Le Fay
12
1 / 2 / 2
6,943
534
3,638
5,862
2,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Artemis
vAtrocious
Artemis
13
0 / 1 / 2
7,119
548
5,889
7,734
2,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Sobek
vPancakes
Sobek
11
4 / 2 / 3
7,245
557
5,599
15,956
17,579
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Erlang Shen
vStickyWicky
Erlang Shen
11
1 / 4 / 2
6,578
506
10,861
19,821
15,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

12
2 / 5 / 1
6,726
517
8,217
9,359
3,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
18
14
Kills
8
8
Deaths
14
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
5
1
3
6.5
W
Ganesha
ASkeatShow
Ganesha
0
2
7
1.75
W
Da Ji
5
2
3
3.25
W
0
3
0
0
W
4
0
8
8
L
Morgan Le Fay
ryuhabusa
Morgan Le Fay
1
2
2
1
L
Artemis
vAtrocious
Artemis
0
1
2
1
L
Sobek
vPancakes
Sobek
4
2
3
2.75
L
Erlang Shen
vStickyWicky
Erlang Shen
1
4
2
0.5
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,742
Damage
34,204
55,687
Taken
58,732
33,429
Mitigated
42,428
19,529
Healing
18,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
14,675
6,525
0
9,292
17,166
12,128
0
4,323
12,843
0
58,770
W
Ganesha
ASkeatShow
Ganesha
6,497
814
0
1,971
10,237
8,908
0
3,094
7,143
23,232
2,192
W
Da Ji
6,890
1,515
0
489
10,349
4,946
0
3,147
7,202
0
58,028
W
5,901
2,330
0
3,344
9,969
3,621
294
3,007
6,962
0
53,928
W
9,779
849
1,608
2,825
7,966
3,826
0
3,676
4,290
68,318
627
L
Morgan Le Fay
ryuhabusa
Morgan Le Fay
3,638
457
0
793
5,862
2,149
0
1,782
4,080
51,906
0
L
Artemis
vAtrocious
Artemis
5,889
2,306
0
3,046
7,734
2,960
424
1,408
6,326
0
62,990
L
Sobek
vPancakes
Sobek
5,599
565
0
4,440
15,956
17,579
0
5,045
10,827
22,991
3,066
L
Erlang Shen
vStickyWicky
Erlang Shen
10,861
6,781
0
7,338
19,821
15,954
0
4,863
14,870
0
45,249
L
8,217
1,677
205
2,711
9,359
3,786
0
2,366
6,993
54,559
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,343
Gold Earned
34,611
399
Minions Killed
382
0
Camps Cleared
0
1,366,536
Distance Traveled
1,274,963
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,982
614
75
6
0
270,564
2
W
Ganesha
7,127
548
12
1
0
283,312
3
W
Da Ji
7,430
572
94
7
0
286,376
0
W
Neith
6,675
513
97
7
0
240,296
2
W
Ra
8,129
625
121
9
0
285,988
0
L
Morgan Le Fay
6,943
534
115
9
0
212,161
0
L
Artemis
7,119
548
99
8
0
246,509
0
L
Sobek
7,245
557
27
2
0
280,732
1
L
Erlang Shen
6,578
506
59
5
0
253,505
0
L
Eset
6,726
517
82
6
0
282,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role