Player Matchup

Athena
Athena
Gold II
BasicBotanist
Athena
Gold II
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 46L
1,687 MMR
Solo
Kukulkan
Kukulkan
Gold IV
BorkBorkNomNoms
Kukulkan
Gold IV
Level 212
God Stats
8W - 10L
1,647 SR
Queue Stats
155W - 126L
1,638 MMR
Solo
Nemesis
Nemesis
Gold II
OhPappa
Nemesis
Gold II
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 53L
1,606 MMR
Solo
Xbalanque
Xbalanque
Gold V
OsoAsesino
Xbalanque
Gold V
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,563 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze III
darkness104
Cu Chulainn
Bronze III
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,579 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 151
1,529 SR
1,615 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 123
1,564 SR
1,615 MMR
Chronos
Chronos
Silver I
DivineStature
Chronos
Silver I
Level 174
God Stats
1W - 0L
1,325 SR
Queue Stats
28W - 28L
1,546 MMR
Solo
Ymir
Ymir
Silver I
GibsonIsland24
Ymir
Silver I
Level 104
God Stats
3W - 6L
1,500 SR
Queue Stats
92W - 122L
1,591 MMR
Solo
Kali
Kali
Gold I
StiffyWitDaBliky
Kali
Gold I
Level 155
God Stats
26W - 13L
1,747 SR
Queue Stats
349W - 341L
1,648 MMR
Solo
Osiris
Osiris
Platinum V
Tigerkid777
Osiris
Platinum V
Level 106
God Stats
3W - 4L
1,470 SR
Queue Stats
143W - 153L
1,606 MMR
Solo
Pele
Pele
Platinum III
Ucyuaruilada
Pele
Platinum III
Level 77
God Stats
74W - 58L
1,776 SR
Queue Stats
452W - 430L
1,683 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 0
8,154
453
4,807
19,468
22,886
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kukulkan
16
3 / 2 / 1
9,671
537
15,214
11,294
5,682
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
OhPappa
Nemesis
13
1 / 7 / 1
7,921
440
7,628
18,617
8,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xbalanque
OsoAsesino
Xbalanque
14
0 / 4 / 1
8,319
462
5,896
9,733
4,016
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cu Chulainn
darkness104
Cu Chulainn
14
0 / 4 / 4
8,598
478
11,803
19,350
21,625
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bans
King ArthurBellonaChironJanus

VS

Bans
VamanaArachneMauiThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
17
3 / 0 / 2
10,675
593
7,365
10,062
4,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
0 / 1 / 9
9,565
531
5,674
15,013
13,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
5 / 2 / 4
10,419
579
9,205
21,955
10,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Osiris
17
1 / 2 / 4
10,826
601
12,112
22,288
17,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
10 / 0 / 1
11,541
641
21,337
21,917
10,248
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
5
Kills
19
19
Deaths
5
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
Kukulkan
3
2
1
1.75
W
Chronos
3
0
2
4
W
0
1
9
4.5
L
Nemesis
OhPappa
Nemesis
1
7
1
0.21
L
Xbalanque
OsoAsesino
Xbalanque
0
4
1
0.13
W
5
2
4
3.5
W
Osiris
1
2
4
1.5
W
10
0
1
10.5
L
Cu Chulainn
darkness104
Cu Chulainn
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,348
Damage
55,693
78,462
Taken
91,235
63,007
Mitigated
56,733
14,857
Healing
49,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,807
1,156
0
3,020
19,468
22,886
0
5,726
13,742
29,286
0
L
Kukulkan
15,214
1,651
0
1,000
11,294
5,682
0
496
10,798
91,753
869
W
Chronos
7,365
1,762
0
4,329
10,062
4,488
2,796
1,130
8,932
90,243
6,612
W
5,674
915
0
4,510
15,013
13,939
0
6,916
8,097
32,947
0
L
Nemesis
OhPappa
Nemesis
7,628
3,189
0
4,394
18,617
8,798
0
833
17,784
0
69,367
L
Xbalanque
OsoAsesino
Xbalanque
5,896
1,737
0
3,283
9,733
4,016
0
5,244
4,489
0
62,842
W
9,205
4,840
0
12,824
21,955
10,214
0
5,385
16,570
0
95,850
W
Osiris
12,112
5,624
0
14,516
22,288
17,844
0
3,440
18,848
0
100,175
W
21,337
6,061
0
12,907
21,917
10,248
0
7,415
14,502
0
109,856
L
Cu Chulainn
darkness104
Cu Chulainn
11,803
2,894
0
3,160
19,350
21,625
0
613
18,737
1,280
64,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,663
Gold Earned
53,026
523
Minions Killed
610
0
Camps Cleared
0
1,695,734
Distance Traveled
1,853,406
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
8,154
453
38
2
0
354,470
6
L
Kukulkan
9,671
537
175
10
0
337,881
2
W
Chronos
10,675
593
159
9
0
343,549
0
W
Ymir
9,565
531
43
2
0
347,520
8
L
Nemesis
7,921
440
90
5
0
403,533
0
L
Xbalanque
8,319
462
114
6
0
328,888
1
W
Kali
10,419
579
121
7
0
404,859
2
W
Osiris
10,826
601
135
8
0
357,022
1
W
Pele
11,541
641
152
8
0
400,456
4
L
Cu Chulainn
8,598
478
106
6
0
270,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role