Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
HangingBallZach
He Bo
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,279 Elo+
Party 2
Thor
Thor
SquealTeam
Thor
Level 143
God Stats
0W - 1L
1,803 SR
Queue Stats
6W - 9L
1,295 Elo+
Party 2
Mulan
Mulan
brewcat
Mulan
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 40L
1,508 Elo+
Solo
Terra
Terra
drewpeanutss228
Terra
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,186 Elo+
Party 2
Team Averages
Level 116
1,561 SR
1,353 Elo+

VS

Team Averages
Level 149
1,666 SR
1,566 Elo+
Guan Yu
Guan Yu
MeechIsKing
Guan Yu
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 12L
1,681 Elo+
Party 1
Sol
Sol
Perfidious_Peace
Sol
Level 147
God Stats
4W - 0L
1,852 SR
Queue Stats
122W - 113L
1,499 Elo+
Party 1
Surtr
Surtr
SlaggySackMcGee
Surtr
Level 209
God Stats
4W - 2L
1,541 SR
Queue Stats
94W - 100L
1,454 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Tyy
Ah Muzen Cab
Level 128
God Stats
2W - 1L
1,693 SR
Queue Stats
22W - 12L
1,681 Elo+
Party 1
Cthulhu
Cthulhu
VeryThoreau
Cthulhu
Level 146
God Stats
6W - 2L
1,745 SR
Queue Stats
113W - 114L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
6
0 / 0 / 0
4,489
898
1,543
1,546
551
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

11
1 / 6 / 2
5,437
1,087
2,560
7,039
2,254
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 3 / 3
5,911
1,182
7,696
8,348
4,086
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mulan
brewcat
Mulan
11
3 / 5 / 2
6,253
1,251
7,182
9,878
6,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 2 / 2
5,571
1,114
2,138
8,404
6,426
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
MeechIsKing
Guan Yu
11
0 / 1 / 13
6,818
1,364
2,480
7,257
3,602
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

13
3 / 1 / 8
7,223
1,445
6,650
5,006
1,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
5 / 1 / 10
7,343
1,469
8,961
8,890
6,284
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Muzen Cab
Tyy
Ah Muzen Cab
11
2 / 2 / 9
6,778
1,356
5,971
5,475
1,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
VeryThoreau
Cthulhu
12
6 / 2 / 5
7,202
1,440
8,186
6,213
5,604
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
61
7
Kills
16
16
Deaths
7
9
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
0
0
0
L
1
6
2
0.33
W
Guan Yu
MeechIsKing
Guan Yu
0
1
13
6.5
W
3
1
8
7
W
5
1
10
10
L
3
3
3
1.5
W
Ah Muzen Cab
Tyy
Ah Muzen Cab
2
2
9
3.25
W
Cthulhu
VeryThoreau
Cthulhu
6
2
5
4.25
L
Mulan
brewcat
Mulan
3
5
2
0.8
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,119
Damage
32,248
35,215
Taken
32,841
20,011
Mitigated
18,980
6,140
Healing
13,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
1,543
1,001
16
395
1,546
551
0
998
548
0
3,140
L
2,560
41
0
86
7,039
2,254
0
3,246
3,793
6,628
0
W
Guan Yu
MeechIsKing
Guan Yu
2,480
79
3,011
2,976
7,257
3,602
153
1,766
5,491
0
3,005
W
6,650
1,776
911
1,711
5,006
1,657
2,098
604
4,402
16,747
0
W
8,961
4,114
487
1,728
8,890
6,284
654
1,260
7,630
563
12,518
L
7,696
1,203
209
1,009
8,348
4,086
0
3,752
4,596
0
18,709
W
Ah Muzen Cab
Tyy
Ah Muzen Cab
5,971
1,772
326
534
5,475
1,833
790
70
5,405
0
14,536
W
Cthulhu
VeryThoreau
Cthulhu
8,186
199
936
381
6,213
5,604
0
998
5,215
16,090
488
L
Mulan
brewcat
Mulan
7,182
1,348
603
947
9,878
6,694
0
3,065
6,813
0
12,464
L
2,138
109
1,155
1,720
8,404
6,426
0
3,893
4,511
2,908
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,661
Gold Earned
35,364
60
Minions Killed
71
0
Camps Cleared
0
449,051
Distance Traveled
603,233
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
4,489
898
6
1
0
38,016
0
L
He Bo
5,437
1,087
6
1
0
98,461
0
W
Guan Yu
6,818
1,364
2
0
0
133,682
0
W
Sol
7,223
1,445
34
7
0
113,292
0
W
Surtr
7,343
1,469
7
1
0
117,934
0
L
Thor
5,911
1,182
34
7
0
113,498
0
W
Ah Muzen Cab
6,778
1,356
16
3
0
121,850
0
W
Cthulhu
7,202
1,440
12
2
0
116,475
0
L
Mulan
6,253
1,251
10
2
0
96,764
0
L
Terra
5,571
1,114
4
1
0
102,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role