Player Matchup

Izanami
Izanami
 
Izanami
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
 
Maui
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
ScotticusMaximus
Sun Wukong
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 22L
1,543 Elo+
Party 1
Ra
Ra
TorchAll
Ra
Level 33
God Stats
2W - 6L
1,525 SR
Queue Stats
99W - 71L
1,622 Elo+
Party 1
Osiris
Osiris
beastella88
Osiris
Level 121
God Stats
5W - 2L
1,500 SR
Queue Stats
145W - 124L
1,411 Elo+
Solo
Team Averages
Level 126
1,505 SR
1,515 Elo+

VS

Team Averages
Level 133
1,462 SR
1,535 Elo+
Sol
Sol
CasualBlink
Sol
Level 83
God Stats
2W - 2L
1,395 SR
Queue Stats
206W - 182L
1,484 Elo+
Solo
Odin
Odin
HKSketch1020
Odin
Level 137
God Stats
1W - 4L
1,414 SR
Queue Stats
93W - 96L
1,259 Elo+
Solo
Ravana
Ravana
TheGeauxt
Ravana
Level 154
God Stats
2W - 3L
1,500 SR
Queue Stats
49W - 43L
1,763 Elo+
Solo
Bellona
Bellona
TheRealKILL3R75
Bellona
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
117W - 122L
1,549 Elo+
Party 2
Gilgamesh
Gilgamesh
WarHeads1998
Gilgamesh
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 93L
1,620 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
0 / 1 / 3
7,679
549
5,986
11,572
5,398
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Maui
 
Maui
12
3 / 0 / 3
7,465
533
5,402
10,697
9,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
ScotticusMaximus
Sun Wukong
15
6 / 0 / 4
8,555
611
8,711
11,400
9,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
2 / 3 / 5
8,317
594
11,355
10,741
5,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
14
4 / 1 / 5
9,286
663
9,339
13,831
11,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 2
7,066
505
5,295
10,040
3,332
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
0 / 4 / 1
7,481
534
5,811
13,316
12,737
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ravana
TheGeauxt
Ravana
13
4 / 2 / 0
7,440
531
7,295
10,128
4,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 1 / 0
7,603
543
10,927
10,724
10,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gilgamesh
WarHeads1998
Gilgamesh
10
0 / 5 / 1
5,640
403
5,147
14,035
9,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
15
Kills
5
5
Deaths
15
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
1
3
1.5
W
Maui
 
Maui
3
0
3
4.5
L
0
3
2
0.33
L
0
4
1
0.13
W
Sun Wukong
ScotticusMaximus
Sun Wukong
6
0
4
8
L
Ravana
TheGeauxt
Ravana
4
2
0
2
L
1
1
0
1
W
2
3
5
1.5
L
Gilgamesh
WarHeads1998
Gilgamesh
0
5
1
0.1
W
Osiris
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,793
Damage
34,475
58,241
Taken
58,243
40,136
Mitigated
40,966
26,150
Healing
10,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
5,986
3,511
0
3,950
11,572
5,398
0
434
10,502
0
67,797
W
Maui
 
Maui
5,402
1,442
0
2,462
10,697
9,199
0
670
9,428
25,058
1,228
L
5,295
1,439
0
2,987
10,040
3,332
0
3,935
6,055
48,233
0
L
5,811
865
0
2,680
13,316
12,737
0
744
12,572
2,828
59,040
W
Sun Wukong
ScotticusMaximus
Sun Wukong
8,711
2,789
0
5,110
11,400
9,004
233
2,200
8,970
0
61,591
L
Ravana
TheGeauxt
Ravana
7,295
1,974
0
1,378
10,128
4,486
0
5,704
4,353
0
62,458
L
10,927
2,634
0
2,035
10,724
10,850
0
1,652
9,072
0
67,584
W
11,355
1,054
1,978
3,296
10,741
5,114
318
2,690
8,007
75,332
1,915
L
Gilgamesh
WarHeads1998
Gilgamesh
5,147
1,485
0
1,871
14,035
9,561
0
4,436
9,591
0
30,080
W
Osiris
9,339
3,896
0
9,354
13,831
11,421
431
757
13,030
0
72,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,302
Gold Earned
35,230
505
Minions Killed
451
0
Camps Cleared
0
1,472,249
Distance Traveled
1,414,177
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,679
549
134
10
0
262,050
1
W
Maui
7,465
533
32
2
0
319,558
6
L
Sol
7,066
505
86
6
0
264,098
0
L
Odin
7,481
534
115
8
0
267,359
2
W
Sun Wukong
8,555
611
108
8
0
325,876
0
L
Ravana
7,440
531
101
7
0
314,806
1
L
Bellona
7,603
543
118
8
0
299,041
0
W
Ra
8,317
594
128
9
0
292,256
2
L
Gilgamesh
5,640
403
31
2
0
268,873
0
W
Osiris
9,286
663
103
7
0
272,509
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role