Player Matchup

Sylvanus
Sylvanus
I selkie I
Sylvanus
Level 147
God Stats
5W - 5L
1,556 SR
Queue Stats
311W - 307L
1,496 Elo+
Solo
Osiris
Osiris
Kirin44
Osiris
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,503 Elo+
Solo
Bastet
Bastet
brave_minster7
Bastet
Level 79
God Stats
12W - 9L
1,518 SR
Queue Stats
377W - 374L
1,476 Elo+
Party 1
Fenrir
Fenrir
maxAge94
Fenrir
Level 88
God Stats
4W - 5L
1,354 SR
Queue Stats
414W - 412L
1,550 Elo+
Party 1
Cernunnos
Cernunnos
vetal373
Cernunnos
Level 43
God Stats
4W - 4L
1,495 SR
Queue Stats
176W - 187L
1,533 Elo+
Party 1
Team Averages
Level 81
1,485 SR
1,512 Elo+

VS

Team Averages
Level 124
1,446 SR
1,519 Elo+
Ra
Ra
BirtiusJack
Ra
Level 123
God Stats
2W - 1L
1,317 SR
Queue Stats
331W - 216L
1,461 Elo+
Party 2
Cthulhu
Cthulhu
MrStealYaLighter
Cthulhu
Level 83
God Stats
3W - 1L
1,492 SR
Queue Stats
97W - 94L
1,440 Elo+
Party 2
Cerberus
Cerberus
O_Ohayo_o
Cerberus
Level 150
God Stats
5W - 5L
1,620 SR
Queue Stats
145W - 147L
1,559 Elo+
Party 3
Hercules
Hercules
O_Oyasamy_y
Hercules
Level 129
God Stats
3W - 3L
1,516 SR
Queue Stats
160W - 136L
1,546 Elo+
Party 3
Nemesis
Nemesis
TOMSEN84
Nemesis
Level 135
God Stats
3W - 3L
1,282 SR
Queue Stats
623W - 629L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
I selkie I
Sylvanus
16
1 / 2 / 6
9,096
700
17,903
19,075
17,358
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Osiris
Kirin44
Osiris
16
3 / 3 / 6
9,386
722
13,276
18,516
23,618
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
6 / 4 / 6
9,311
716
15,265
15,292
7,639
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Fenrir
maxAge94
Fenrir
15
2 / 2 / 8
8,589
661
7,235
14,134
18,735
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
vetal373
Cernunnos
15
1 / 3 / 7
8,519
655
17,613
11,393
6,439
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 8
9,809
755
12,682
8,478
8,009
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 4 / 9
10,971
844
19,591
18,151
28,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
O_Ohayo_o
Cerberus
16
3 / 4 / 11
9,763
751
10,069
24,179
35,254
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hercules
O_Oyasamy_y
Hercules
16
1 / 2 / 12
9,355
720
10,747
22,332
29,649
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Nemesis
TOMSEN84
Nemesis
17
3 / 1 / 9
9,607
739
16,002
16,191
19,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
63
13
Kills
14
14
Deaths
13
33
Assists
49
Player
Kills
Deaths
Assists
KDA
W
3
2
8
3.5
L
Sylvanus
I selkie I
Sylvanus
1
2
6
2
L
Osiris
Kirin44
Osiris
3
3
6
2
W
4
4
9
2.13
W
Cerberus
O_Ohayo_o
Cerberus
3
4
11
2.13
W
Hercules
O_Oyasamy_y
Hercules
1
2
12
3.5
W
Nemesis
TOMSEN84
Nemesis
3
1
9
7.5
L
6
4
6
2.25
L
Fenrir
maxAge94
Fenrir
2
2
8
3
L
Cernunnos
vetal373
Cernunnos
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,292
Damage
69,091
78,410
Taken
89,331
73,789
Mitigated
120,326
36,534
Healing
46,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,682
328
12,967
2,967
8,478
8,009
468
2,108
6,370
28,106
550
L
Sylvanus
I selkie I
Sylvanus
17,903
5,546
11,299
8,852
19,075
17,358
0
10,275
8,190
24,483
0
L
Osiris
Kirin44
Osiris
13,276
3,650
587
1,809
18,516
23,618
0
8,792
9,298
1,398
30,089
W
19,591
595
1,964
1,579
18,151
28,068
186
3,089
15,062
39,677
1,743
W
Cerberus
O_Ohayo_o
Cerberus
10,069
198
833
8,651
24,179
35,254
432
5,392
18,787
24,954
0
W
Hercules
O_Oyasamy_y
Hercules
10,747
2,646
1,881
9,967
22,332
29,649
101
4,414
17,918
0
14,518
W
Nemesis
TOMSEN84
Nemesis
16,002
4,523
2,175
3,443
16,191
19,346
2,442
3,867
12,324
0
21,053
L
15,265
2,521
2,332
2,515
15,292
7,639
0
7,045
7,760
0
24,227
L
Fenrir
maxAge94
Fenrir
7,235
798
2,240
2,628
14,134
18,735
0
6,784
6,904
0
11,856
L
Cernunnos
vetal373
Cernunnos
17,613
7,833
2,416
1,856
11,393
6,439
1
6,907
4,147
0
34,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,901
Gold Earned
49,505
110
Minions Killed
201
0
Camps Cleared
0
1,261,632
Distance Traveled
1,323,716
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,809
755
50
4
0
285,855
0
L
Sylvanus
9,096
700
9
1
0
203,106
0
L
Osiris
9,386
722
32
2
0
272,367
0
W
Cthulhu
10,971
844
53
4
0
252,126
0
W
Cerberus
9,763
751
56
4
0
257,141
0
W
Hercules
9,355
720
19
1
0
251,105
2
W
Nemesis
9,607
739
23
2
0
277,489
0
L
Bastet
9,311
716
18
1
0
285,423
0
L
Fenrir
8,589
661
12
1
0
281,092
0
L
Cernunnos
8,519
655
39
3
0
219,644
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role