Player Matchup

Bakasura
Bakasura
AbyssWrath
Bakasura
Level 138
God Stats
1W - 0L
1,316 SR
Queue Stats
69W - 44L
1,581 Elo+
Party 2
Nu Wa
Nu Wa
ElmoTheCuck
Nu Wa
Level 129
God Stats
4W - 4L
1,515 SR
Queue Stats
123W - 143L
1,559 Elo+
Party 3
Osiris
Osiris
GeneralRickets
Osiris
Level 69
God Stats
3W - 1L
1,704 SR
Queue Stats
3W - 3L
1,742 Elo+
Party 3
Xing Tian
Xing Tian
Para42
Xing Tian
Level 154
God Stats
8W - 1L
1,800 SR
Queue Stats
161W - 149L
1,596 Elo+
Party 3
Rama
Rama
Rubenaje
Rama
Level 67
God Stats
3W - 1L
1,572 SR
Queue Stats
101W - 65L
1,588 Elo+
Party 2
Team Averages
Level 111
1,581 SR
1,613 Elo+

VS

Team Averages
Level 151
1,684 SR
1,557 Elo+
Guan Yu
Guan Yu
Laprаs
Guan Yu
Level 172
God Stats
5W - 3L
1,686 SR
Queue Stats
229W - 197L
1,507 Elo+
Solo
Freya
Freya
Lord-_-Harry
Freya
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 197L
1,473 Elo+
Party 1
Charybdis
Charybdis
ice_wolf05
Charybdis
Level 158
God Stats
2W - 1L
1,570 SR
Queue Stats
45W - 47L
1,553 Elo+
Party 1
Hel
Hel
namechanged8591
Hel
Level 159
God Stats
3W - 2L
1,994 SR
Queue Stats
87W - 70L
1,683 Elo+
Solo
Hera
Hera
xVoid_Jackalx
Hera
Level 107
God Stats
11W - 4L
1,670 SR
Queue Stats
70W - 77L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AbyssWrath
Bakasura
12
4 / 0 / 3
6,388
581
7,699
12,412
4,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
4 / 0 / 5
7,012
637
9,001
5,358
1,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
2 / 0 / 4
6,926
630
4,035
12,064
9,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xing Tian
Para42
Xing Tian
11
1 / 0 / 5
6,216
565
2,954
8,939
5,511
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rama
12
2 / 0 / 2
6,843
622
6,406
7,162
2,670
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Laprаs
Guan Yu
8
0 / 3 / 0
5,411
492
3,793
12,306
7,302
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
0 / 2 / 0
5,700
518
5,283
7,370
2,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Charybdis
ice_wolf05
Charybdis
12
0 / 2 / 0
5,832
530
4,383
9,563
3,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

11
0 / 3 / 0
6,745
613
6,337
8,645
4,353
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 3 / 0
5,488
499
1,661
4,952
1,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
0
13
Kills
0
0
Deaths
13
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bakasura
AbyssWrath
Bakasura
4
0
3
5.5
W
4
0
5
6.5
W
2
0
4
4
L
Guan Yu
Laprаs
Guan Yu
0
3
0
0
L
0
2
0
0
W
Xing Tian
Para42
Xing Tian
1
0
5
3.5
W
Rama
2
0
2
3
L
Charybdis
ice_wolf05
Charybdis
0
2
0
0
L
0
3
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,095
Damage
21,457
45,935
Taken
42,836
24,125
Mitigated
19,163
24,041
Healing
16,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
AbyssWrath
Bakasura
7,699
4,830
0
8,822
12,412
4,849
3
1,225
11,085
0
27,359
W
9,001
1,646
0
1,752
5,358
1,867
0
884
4,304
56,380
995
W
4,035
1,168
0
6,501
12,064
9,228
0
5,550
6,514
0
46,228
L
Guan Yu
Laprаs
Guan Yu
3,793
699
975
2,779
12,306
7,302
0
3,986
6,965
0
17,875
L
5,283
1,357
0
2,864
7,370
2,775
0
1,032
6,056
40,015
3,067
W
Xing Tian
Para42
Xing Tian
2,954
290
1,671
2,619
8,939
5,511
0
1,342
7,149
19,203
0
W
Rama
6,406
5,335
0
2,676
7,162
2,670
0
2,721
3,949
0
57,974
L
Charybdis
ice_wolf05
Charybdis
4,383
1,352
0
4,515
9,563
3,298
0
1,042
7,720
0
57,512
L
6,337
273
531
3,707
8,645
4,353
20
1,911
6,030
54,343
1,172
L
1,661
93
0
997
4,952
1,435
0
2,951
1,614
25,655
1,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,385
Gold Earned
29,176
384
Minions Killed
350
0
Camps Cleared
0
1,231,519
Distance Traveled
1,088,959
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,388
581
71
6
0
284,377
0
W
Nu Wa
7,012
637
105
10
0
236,518
0
W
Osiris
6,926
630
84
8
0
232,805
1
L
Guan Yu
5,411
492
19
2
0
237,368
2
L
Freya
5,700
518
83
8
0
228,160
4
W
Xing Tian
6,216
565
24
2
0
253,840
4
W
Rama
6,843
622
100
9
0
223,979
1
L
Charybdis
5,832
530
93
8
0
225,032
0
L
Hel
6,745
613
99
9
0
203,185
0
L
Hera
5,488
499
56
5
0
195,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role