Player Matchup

Cthulhu
Cthulhu
Gold II
DrFistFight
Cthulhu
Gold II
Level 158
God Stats
15W - 8L
1,639 SR
Queue Stats
150W - 105L
1,564 MMR
Party 1
Odin
Odin
Platinum IV
DrLoveKnight
Odin
Platinum IV
Level 157
God Stats
3W - 0L
1,309 SR
Queue Stats
60W - 31L
1,903 MMR
Party 1
Agni
Agni
Platinum I
lClhino_antrax
Agni
Platinum I
Level 176
God Stats
23W - 27L
1,574 SR
Queue Stats
408W - 512L
2,071 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 164
1,507 SR
1,846 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 86
1,433 SR
1,119 MMR
Discordia
Discordia
Bronze V
Eldritch_Nomad
Discordia
Bronze V
Level 117
God Stats
0W - 7L
1,463 SR
Queue Stats
5W - 60L
1,080 MMR
Party 2
Xbalanque
Xbalanque
Bronze I
G-Peligro
Xbalanque
Bronze I
Level 34
God Stats
1W - 2L
1,506 SR
Queue Stats
5W - 57L
1,068 MMR
Party 2
Athena
Athena
Bronze IV
Girthy_Sweetness
Athena
Bronze IV
Level 106
God Stats
0W - 1L
1,331 SR
Queue Stats
5W - 47L
1,208 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DrFistFight
Cthulhu
16
8 / 0 / 9
10,700
823
10,996
13,247
14,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
4 / 1 / 11
9,786
753
9,173
12,864
11,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
6 / 0 / 12
10,527
810
15,324
6,832
3,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AchillesKumbhakarnaBacchusArtemisThoth

VS

Bans
ZeusHorusNutNe ZhaNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Eldritch_Nomad
Discordia
12
0 / 5 / 0
7,633
587
6,692
11,085
4,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
G-Peligro
Xbalanque
13
1 / 6 / 0
8,448
650
7,243
13,518
5,440
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 7 / 0
7,095
546
4,203
18,059
19,835
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
1
18
Kills
1
1
Deaths
18
32
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DrFistFight
Cthulhu
8
0
9
12.5
W
4
1
11
9.5
L
Discordia
Eldritch_Nomad
Discordia
0
5
0
0
L
Xbalanque
G-Peligro
Xbalanque
1
6
0
0.17
L
0
7
0
0
W
6
0
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,493
Damage
18,138
32,943
Taken
42,662
28,958
Mitigated
29,786
7,775
Healing
915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DrFistFight
Cthulhu
10,996
461
377
2,365
13,247
14,311
264
4,277
8,970
40,455
1,689
W
9,173
1,689
0
2,844
12,864
11,427
328
3,643
8,059
0
30,032
L
Discordia
Eldritch_Nomad
Discordia
6,692
32
0
0
11,085
4,511
0
6,002
4,263
38,266
971
L
Xbalanque
G-Peligro
Xbalanque
7,243
2,241
0
915
13,518
5,440
0
6,844
5,934
0
29,700
L
4,203
897
0
0
18,059
19,835
0
10,254
6,454
9,813
0
W
15,324
718
230
1,959
6,832
3,220
1,775
2,908
3,924
47,934
586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,013
Gold Earned
23,176
183
Minions Killed
116
0
Camps Cleared
0
759,298
Distance Traveled
664,142
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,700
823
66
5
0
258,554
2
W
Odin
9,786
753
30
2
0
262,207
2
L
Discordia
7,633
587
53
4
0
227,677
2
L
Xbalanque
8,448
650
55
4
0
199,835
0
L
Athena
7,095
546
8
1
0
236,630
3
W
Agni
10,527
810
87
7
0
238,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role