Player Matchup

Sol
Sol
FrostyFairy
Sol
Level 147
God Stats
6W - 4L
1,632 SR
Queue Stats
208W - 219L
1,558 Elo+
Party 1
Odin
Odin
Jinjerrr
Odin
Level 77
God Stats
1W - 1L
1,461 SR
Queue Stats
30W - 24L
1,552 Elo+
Party 2
Ne Zha
Ne Zha
Merovingen
Ne Zha
Level 127
God Stats
2W - 0L
1,534 SR
Queue Stats
32W - 33L
1,556 Elo+
Party 2
Hades
Hades
VasQaze
Hades
Level 170
God Stats
1W - 0L
1,830 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Achilles
Achilles
iNChris
Achilles
Level 104
God Stats
11W - 13L
1,640 SR
Queue Stats
376W - 376L
1,506 Elo+
Party 1
Team Averages
Level 125
1,619 SR
1,534 Elo+

VS

Team Averages
Level 149
1,414 SR
1,594 Elo+
Rama
Rama
 
Rama
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
 
Xing Tian
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
DrFlinche
Surtr
Level 84
God Stats
1W - 3L
1,391 SR
Queue Stats
263W - 264L
1,489 Elo+
Solo
Merlin
Merlin
ElKods
Merlin
Level 174
God Stats
8W - 10L
1,178 SR
Queue Stats
385W - 377L
1,533 Elo+
Party 3
Achilles
Achilles
fahmiac5
Achilles
Level 181
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 4L
1,946 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 9
7,657
766
17,999
6,036
2,931
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Odin
14
3 / 1 / 6
8,149
815
7,487
9,549
10,723
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
Merovingen
Ne Zha
13
2 / 2 / 6
7,651
765
10,856
8,705
4,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hades
VasQaze
Hades
14
2 / 0 / 7
8,135
814
7,187
8,823
5,624
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Achilles
iNChris
Achilles
14
2 / 1 / 7
8,048
805
10,242
13,288
14,202
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
1 / 3 / 2
7,374
737
8,403
11,405
5,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Xing Tian
 
Xing Tian
13
2 / 1 / 2
7,326
733
8,366
12,657
11,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Surtr
DrFlinche
Surtr
9
1 / 4 / 0
6,380
638
4,898
13,096
8,565
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Merlin
ElKods
Merlin
14
0 / 0 / 4
8,034
803
14,445
7,306
4,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Achilles
fahmiac5
Achilles
15
0 / 1 / 3
7,972
797
3,949
11,797
12,550
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
9
Kills
4
4
Deaths
9
35
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
3
2
0.67
L
Xing Tian
 
Xing Tian
2
1
2
3
L
Surtr
DrFlinche
Surtr
1
4
0
0.25
L
Merlin
ElKods
Merlin
0
0
4
2
W
0
0
9
4.5
W
Odin
3
1
6
6
W
Ne Zha
Merovingen
Ne Zha
2
2
6
2.5
W
Hades
VasQaze
Hades
2
0
7
5.5
L
Achilles
fahmiac5
Achilles
0
1
3
1.5
W
Achilles
iNChris
Achilles
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,771
Damage
40,061
46,401
Taken
56,261
38,399
Mitigated
42,735
21,236
Healing
21,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
8,403
6,933
92
3,932
11,405
5,679
0
6,219
4,909
0
22,343
L
Xing Tian
 
Xing Tian
8,366
439
1,651
4,843
12,657
11,548
0
6,656
5,822
14,619
989
L
Surtr
DrFlinche
Surtr
4,898
1,066
151
3,556
13,096
8,565
0
5,829
7,062
225
9,127
L
Merlin
ElKods
Merlin
14,445
358
728
1,473
7,306
4,393
0
2,325
4,833
33,856
0
W
17,999
4,427
0
854
6,036
2,931
540
2,847
3,144
33,001
970
W
Odin
7,487
832
427
1,705
9,549
10,723
144
4,537
5,012
3,319
10,342
W
Ne Zha
Merovingen
Ne Zha
10,856
975
627
1,711
8,705
4,919
421
4,109
4,416
0
23,228
W
Hades
VasQaze
Hades
7,187
1,840
4,498
4,824
8,823
5,624
342
4,281
4,450
19,254
0
L
Achilles
fahmiac5
Achilles
3,949
582
497
4,252
11,797
12,550
0
5,570
6,019
0
5,529
W
Achilles
iNChris
Achilles
10,242
566
2,126
4,464
13,288
14,202
7
6,193
6,746
0
15,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,640
Gold Earned
37,086
128
Minions Killed
100
0
Camps Cleared
0
1,059,660
Distance Traveled
901,696
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,374
737
37
4
0
155,280
0
L
Xing Tian
7,326
733
17
2
0
210,730
0
L
Surtr
6,380
638
7
1
0
102,752
0
L
Merlin
8,034
803
37
4
0
209,462
0
W
Sol
7,657
766
41
4
0
182,918
0
W
Odin
8,149
815
10
1
0
221,639
0
W
Ne Zha
7,651
765
12
1
0
221,268
0
W
Hades
8,135
814
44
4
0
207,122
0
L
Achilles
7,972
797
2
0
0
223,472
0
W
Achilles
8,048
805
21
2
0
226,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role