Player Matchup

Pele
Pele
DRDhe
Pele
Level 134
God Stats
0W - 2L
1,165 SR
Queue Stats
42W - 68L
1,376 Elo+
Party 3
Terra
Terra
Mzandre
Terra
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 31L
1,402 Elo+
Party 3
Gilgamesh
Gilgamesh
Randed01
Gilgamesh
Level 126
God Stats
2W - 2L
1,617 SR
Queue Stats
33W - 42L
1,414 Elo+
Party 3
Aphrodite
Aphrodite
SadBoyolinha
Aphrodite
Level 189
God Stats
3W - 3L
1,556 SR
Queue Stats
118W - 146L
1,452 Elo+
Party 3
Nut
Nut
Vampire145
Nut
Level 145
God Stats
1W - 1L
1,669 SR
Queue Stats
26W - 12L
1,703 Elo+
Solo
Team Averages
Level 148
1,501 SR
1,469 Elo+

VS

Team Averages
Level 96
1,577 SR
1,451 Elo+
Bacchus
Bacchus
AVI913
Bacchus
Level 149
God Stats
2W - 2L
1,818 SR
Queue Stats
31W - 40L
1,473 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Greydi
Cu Chulainn
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,391 Elo+
Solo
Nemesis
Nemesis
IKyuAn
Nemesis
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 18L
1,403 Elo+
Party 1
Hou Yi
Hou Yi
JLDemon
Hou Yi
Level 117
God Stats
1W - 0L
1,568 SR
Queue Stats
27W - 24L
1,633 Elo+
Party 2
Sol
Sol
LuKiLLeRo
Sol
Level 33
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 31L
1,355 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
DRDhe
Pele
10
0 / 3 / 2
5,246
477
4,940
10,848
4,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

Terra
Mzandre
Terra
8
0 / 3 / 2
5,001
455
2,757
11,225
7,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
Randed01
Gilgamesh
9
0 / 1 / 0
5,512
501
2,083
9,092
7,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Aphrodite
SadBoyolinha
Aphrodite
10
0 / 3 / 0
5,590
508
3,123
7,168
2,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
2 / 4 / 0
5,357
487
4,922
8,550
3,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AVI913
Bacchus
9
0 / 1 / 11
6,226
566
3,590
8,709
9,483
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cu Chulainn
Greydi
Cu Chulainn
12
1 / 0 / 0
6,718
611
5,359
5,979
4,820
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Nemesis
IKyuAn
Nemesis
11
3 / 0 / 6
6,095
554
5,474
8,457
3,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hou Yi
JLDemon
Hou Yi
12
6 / 0 / 0
7,053
641
11,487
6,759
2,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

12
4 / 1 / 4
7,142
649
6,950
7,776
2,741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
35
2
Kills
14
14
Deaths
2
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AVI913
Bacchus
0
1
11
5.5
L
Pele
DRDhe
Pele
0
3
2
0.33
W
Cu Chulainn
Greydi
Cu Chulainn
1
0
0
1
W
Nemesis
IKyuAn
Nemesis
3
0
6
6
W
Hou Yi
JLDemon
Hou Yi
6
0
0
6
W
4
1
4
6
L
Terra
Mzandre
Terra
0
3
2
0.33
L
Gilgamesh
Randed01
Gilgamesh
0
1
0
0
L
Aphrodite
SadBoyolinha
Aphrodite
0
3
0
0
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,825
Damage
32,860
46,883
Taken
37,680
25,405
Mitigated
23,383
12,695
Healing
13,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AVI913
Bacchus
3,590
518
0
1,626
8,709
9,483
0
1,059
7,650
14,253
0
L
Pele
DRDhe
Pele
4,940
1,262
0
1,058
10,848
4,761
0
2,494
8,354
0
40,571
W
Cu Chulainn
Greydi
Cu Chulainn
5,359
982
0
1,510
5,979
4,820
0
0
5,979
6,634
45,861
W
Nemesis
IKyuAn
Nemesis
5,474
1,958
0
1,941
8,457
3,451
529
1,101
7,356
0
38,942
W
Hou Yi
JLDemon
Hou Yi
11,487
7,377
0
2,962
6,759
2,888
0
749
6,010
0
62,880
W
6,950
4,124
0
5,208
7,776
2,741
1,102
2,856
4,920
60,881
0
L
Terra
Mzandre
Terra
2,757
521
203
2,458
11,225
7,299
0
3,223
8,002
13,606
0
L
Gilgamesh
Randed01
Gilgamesh
2,083
749
0
2,290
9,092
7,125
0
921
8,171
0
30,710
L
Aphrodite
SadBoyolinha
Aphrodite
3,123
433
1,398
3,331
7,168
2,997
0
3,916
3,252
39,810
410
L
4,922
2,945
0
1,957
8,550
3,223
0
907
7,643
0
30,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,706
Gold Earned
33,234
283
Minions Killed
354
0
Camps Cleared
0
1,017,313
Distance Traveled
1,122,033
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,226
566
8
1
0
222,493
1
L
Pele
5,246
477
68
6
0
230,079
1
W
Cu Chulainn
6,718
611
97
9
0
213,058
0
W
Nemesis
6,095
554
51
5
0
265,011
0
W
Hou Yi
7,053
641
98
9
0
223,702
3
W
Sol
7,142
649
100
9
0
197,769
2
L
Terra
5,001
455
17
2
0
237,226
2
L
Gilgamesh
5,512
501
67
6
0
161,525
0
L
Aphrodite
5,590
508
70
6
0
193,031
2
L
Nut
5,357
487
61
6
0
195,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role