Player Matchup

Mercury
Mercury
 
Mercury
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
Boogie120
Jing Wei
Level 55
God Stats
5W - 8L
1,420 SR
Queue Stats
147W - 133L
1,469 Elo+
Party 1
Chaac
Chaac
DarkCharge
Chaac
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 13L
1,537 Elo+
Solo
Janus
Janus
Gythron
Janus
Level 122
God Stats
2W - 4L
1,566 SR
Queue Stats
40W - 37L
1,483 Elo+
Solo
Atlas
Atlas
Ropol2000
Atlas
Level 147
God Stats
4W - 1L
1,911 SR
Queue Stats
40W - 31L
1,560 Elo+
Solo
Team Averages
Level 100
1,579 SR
1,510 Elo+

VS

Team Averages
Level 128
1,725 SR
1,514 Elo+
Heimdallr
Heimdallr
H0NS60
Heimdallr
Level 84
God Stats
8W - 3L
1,697 SR
Queue Stats
72W - 63L
1,472 Elo+
Solo
Osiris
Osiris
Macypro32
Osiris
Level 129
God Stats
14W - 10L
1,602 SR
Queue Stats
167W - 164L
1,510 Elo+
Party 2
King Arthur
King Arthur
PineappleIsLazy
King Arthur
Level 148
God Stats
7W - 2L
1,748 SR
Queue Stats
146W - 149L
1,533 Elo+
Party 2
Olorun
Olorun
SniperLuke2000
Olorun
Level 119
God Stats
4W - 2L
1,681 SR
Queue Stats
274W - 244L
1,490 Elo+
Solo
Cerberus
Cerberus
b2EaZy
Cerberus
Level 159
God Stats
1W - 0L
1,898 SR
Queue Stats
11W - 7L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
0 / 2 / 0
4,873
443
2,309
9,915
3,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jing Wei
Boogie120
Jing Wei
10
0 / 1 / 0
5,301
482
3,253
6,763
2,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chaac
9
0 / 4 / 0
5,074
461
3,312
9,868
4,522
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
Gythron
Janus
11
0 / 2 / 0
5,832
530
5,391
4,439
1,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Atlas
Ropol2000
Atlas
8
1 / 3 / 0
4,994
454
2,244
10,754
6,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
H0NS60
Heimdallr
11
1 / 1 / 0
6,245
568
4,884
4,897
2,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
Macypro32
Osiris
14
5 / 0 / 4
8,424
766
8,987
9,352
7,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

King Arthur
PineappleIsLazy
King Arthur
10
1 / 0 / 3
5,765
524
4,140
8,835
3,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
3 / 0 / 2
7,184
653
3,168
5,350
2,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Cerberus
b2EaZy
Cerberus
10
2 / 0 / 4
5,726
521
5,049
5,205
3,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
25
1
Kills
12
12
Deaths
1
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
2
0
0
L
Jing Wei
Boogie120
Jing Wei
0
1
0
0
L
Chaac
0
4
0
0
L
Janus
Gythron
Janus
0
2
0
0
W
Heimdallr
H0NS60
Heimdallr
1
1
0
1
W
Osiris
Macypro32
Osiris
5
0
4
7
W
King Arthur
PineappleIsLazy
King Arthur
1
0
3
2.5
L
Atlas
Ropol2000
Atlas
1
3
0
0.33
W
3
0
2
4
W
Cerberus
b2EaZy
Cerberus
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,509
Damage
26,228
41,739
Taken
33,639
17,861
Mitigated
18,124
10,960
Healing
19,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,309
859
0
3,535
9,915
3,511
0
1,464
8,447
0
25,517
L
Jing Wei
Boogie120
Jing Wei
3,253
2,490
0
3,351
6,763
2,249
0
898
5,709
0
47,429
L
Chaac
3,312
744
0
1,958
9,868
4,522
0
579
9,243
0
28,385
L
Janus
Gythron
Janus
5,391
135
0
386
4,439
1,547
0
2,038
2,351
49,070
0
W
Heimdallr
H0NS60
Heimdallr
4,884
2,080
0
2,005
4,897
2,064
0
1,017
3,880
0
47,146
W
Osiris
Macypro32
Osiris
8,987
2,935
0
7,196
9,352
7,249
0
1,255
7,977
0
65,301
W
King Arthur
PineappleIsLazy
King Arthur
4,140
679
0
4,040
8,835
3,616
0
1,560
7,127
0
37,596
L
Atlas
Ropol2000
Atlas
2,244
1,065
0
1,730
10,754
6,032
0
2,344
8,048
12,841
369
W
3,168
1,765
120
4,291
5,350
2,072
650
2,189
2,937
52,363
4,561
W
Cerberus
b2EaZy
Cerberus
5,049
449
0
2,192
5,205
3,123
202
1,294
3,871
17,840
1,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,074
Gold Earned
33,344
303
Minions Killed
417
0
Camps Cleared
0
1,123,758
Distance Traveled
1,118,118
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,873
443
59
5
0
252,592
0
L
Jing Wei
5,301
482
78
7
0
221,349
0
L
Chaac
5,074
461
49
4
0
183,840
3
L
Janus
5,832
530
100
9
0
234,716
0
W
Heimdallr
6,245
568
85
8
0
192,579
2
W
Osiris
8,424
766
116
11
0
214,166
0
W
King Arthur
5,765
524
66
6
0
265,669
0
L
Atlas
4,994
454
17
2
0
231,261
0
W
Olorun
7,184
653
99
9
0
212,348
1
W
Cerberus
5,726
521
51
5
0
233,356
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role