Player Matchup

Skadi
Skadi
ELiTE HArDSCoPz
Skadi
Level 64
God Stats
4W - 3L
1,820 SR
Queue Stats
27W - 22L
1,440 Elo+
Solo
Ix Chel
Ix Chel
Janeah0_o
Ix Chel
Level 68
God Stats
30W - 18L
1,277 SR
Queue Stats
267W - 266L
1,473 Elo+
Solo
Jormungandr
Jormungandr
Najaro87
Jormungandr
Level 159
God Stats
8W - 3L
1,877 SR
Queue Stats
512W - 480L
1,497 Elo+
Party 1
Ganesha
Ganesha
ToastedLetuce71
Ganesha
Level 127
God Stats
8W - 5L
1,402 SR
Queue Stats
327W - 309L
1,521 Elo+
Party 1
Arachne
Arachne
jakenosliw
Arachne
Level 51
God Stats
16W - 16L
1,503 SR
Queue Stats
131W - 137L
1,285 Elo+
Solo
Team Averages
Level 94
1,576 SR
1,443 Elo+

VS

Team Averages
Level 100
1,426 SR
1,427 Elo+
Charybdis
Charybdis
 
Charybdis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
 
Artio
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
AromaticSweat
Fafnir
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 16L
1,188 Elo+
Solo
Surtr
Surtr
CoastDivide361
Surtr
Level 66
God Stats
4W - 4L
1,556 SR
Queue Stats
109W - 117L
1,439 Elo+
Solo
Merlin
Merlin
LightningMusic
Merlin
Level 109
God Stats
1W - 6L
1,073 SR
Queue Stats
239W - 239L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 1 / 1
5,592
559
7,327
5,270
1,842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Ix Chel
Janeah0_o
Ix Chel
10
1 / 1 / 0
6,278
628
2,958
5,141
1,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
Najaro87
Jormungandr
12
3 / 0 / 1
7,759
776
3,522
4,474
3,331
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 1 / 6
6,047
605
4,061
7,374
4,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Arachne
jakenosliw
Arachne
10
5 / 0 / 2
6,091
609
4,593
6,544
2,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
8
1 / 4 / 1
5,005
501
5,933
9,110
2,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
 
Artio
9
1 / 3 / 2
4,945
495
3,875
9,511
5,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
0 / 1 / 0
4,871
487
1,293
8,309
7,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 4 / 0
4,563
456
865
6,325
2,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

10
1 / 2 / 0
5,287
529
1,928
6,040
1,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
12
Kills
3
3
Deaths
14
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
4
1
0.38
L
Artio
 
Artio
1
3
2
0.67
L
0
1
0
0
L
0
4
0
0
W
3
1
1
3.5
W
Ix Chel
Janeah0_o
Ix Chel
1
1
0
1
L
1
2
0
0.5
W
Jormungandr
Najaro87
Jormungandr
3
0
1
3.5
W
0
1
6
3
W
Arachne
jakenosliw
Arachne
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,461
Damage
13,894
28,803
Taken
39,295
14,434
Mitigated
19,916
8,308
Healing
8,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
5,933
3,032
0
2,993
9,110
2,927
133
1,534
7,576
0
38,676
L
Artio
 
Artio
3,875
299
110
1,943
9,511
5,184
0
1,395
8,116
23,775
0
L
1,293
633
0
1,935
8,309
7,280
0
2,024
6,285
10,731
0
L
865
320
0
666
6,325
2,543
0
3,313
3,012
690
19,650
W
7,327
3,605
0
1,250
5,270
1,842
422
881
4,323
0
31,714
W
Ix Chel
Janeah0_o
Ix Chel
2,958
268
0
593
5,141
1,669
0
2,773
2,176
42,467
2,127
L
1,928
254
0
740
6,040
1,982
0
2,010
4,030
33,970
95
W
Jormungandr
Najaro87
Jormungandr
3,522
934
0
500
4,474
3,331
474
27
4,447
51,208
4,509
W
4,061
747
0
2,407
7,374
4,883
330
1,856
5,360
20,935
0
W
Arachne
jakenosliw
Arachne
4,593
2,463
0
3,558
6,544
2,709
0
930
5,443
0
36,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,767
Gold Earned
24,671
309
Minions Killed
236
0
Camps Cleared
0
919,845
Distance Traveled
879,314
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,005
501
60
6
0
157,553
0
L
Artio
4,945
495
46
5
0
195,275
0
L
Fafnir
4,871
487
11
1
0
164,140
0
L
Surtr
4,563
456
39
4
0
186,606
0
W
Skadi
5,592
559
71
7
0
158,397
0
W
Ix Chel
6,278
628
80
8
0
183,887
4
L
Merlin
5,287
529
80
8
0
175,740
4
W
Jormungandr
7,759
776
103
10
0
159,396
0
W
Ganesha
6,047
605
3
0
0
192,981
0
W
Arachne
6,091
609
52
5
0
225,184
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role