Player Matchup

Zeus
Zeus
FGDAGA
Zeus
Level 164
God Stats
3W - 1L
1,270 SR
Queue Stats
156W - 146L
1,499 Elo+
Party 2
Aphrodite
Aphrodite
Myersswife
Aphrodite
Level 64
God Stats
4W - 3L
1,500 SR
Queue Stats
7W - 10L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
ShadowOfTheMoon_
Amaterasu
Level 167
God Stats
66W - 53L
1,655 SR
Queue Stats
795W - 780L
1,502 Elo+
Solo
Da Ji
Da Ji
Sytherip
Da Ji
Level 158
God Stats
4W - 3L
1,728 SR
Queue Stats
90W - 88L
1,505 Elo+
Party 2
Rama
Rama
Varieation
Rama
Level 124
God Stats
4W - 1L
1,682 SR
Queue Stats
49W - 42L
1,522 Elo+
Party 1
Team Averages
Level 135
1,567 SR
1,506 Elo+

VS

Team Averages
Level 113
1,603 SR
1,524 Elo+
Athena
Athena
Can-a-duh
Athena
Level 122
God Stats
3W - 4L
1,762 SR
Queue Stats
148W - 152L
1,488 Elo+
Solo
Ra
Ra
Montesballer24
Ra
Level 128
God Stats
4W - 4L
1,684 SR
Queue Stats
67W - 70L
1,500 Elo+
Solo
Mulan
Mulan
Tigerling
Mulan
Level 109
God Stats
1W - 4L
1,316 SR
Queue Stats
127W - 108L
1,561 Elo+
Solo
Tiamat
Tiamat
nightmarenjestr
Tiamat
Level 85
God Stats
6W - 10L
1,574 SR
Queue Stats
133W - 130L
1,531 Elo+
Solo
Izanami
Izanami
uguevara22
Izanami
Level 122
God Stats
11W - 18L
1,677 SR
Queue Stats
460W - 406L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
FGDAGA
Zeus
12
3 / 0 / 5
7,139
649
9,434
5,500
2,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Aphrodite
Myersswife
Aphrodite
9
2 / 1 / 3
6,140
558
2,204
4,959
2,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Amaterasu
12
1 / 0 / 3
6,991
636
5,416
11,247
10,437
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Da Ji
Sytherip
Da Ji
12
4 / 0 / 5
6,704
609
6,824
8,415
3,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 2 / 1
6,127
557
3,950
9,214
3,137
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Can-a-duh
Athena
9
0 / 3 / 2
5,615
510
4,057
10,561
8,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 3 / 0
5,886
535
1,524
7,514
2,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
Tigerling
Mulan
11
0 / 1 / 0
6,126
557
6,977
10,250
6,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 1 / 0
5,500
500
3,178
8,974
5,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
uguevara22
Izanami
12
3 / 3 / 0
6,902
627
7,264
7,986
2,866
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
11
Kills
3
3
Deaths
11
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Athena
Can-a-duh
Athena
0
3
2
0.33
W
Zeus
FGDAGA
Zeus
3
0
5
5.5
L
0
3
0
0
W
Aphrodite
Myersswife
Aphrodite
2
1
3
3.5
W
Amaterasu
1
0
3
2.5
W
Da Ji
Sytherip
Da Ji
4
0
5
6.5
L
Mulan
Tigerling
Mulan
0
1
0
0
W
1
2
1
0.75
L
0
1
0
0
L
Izanami
uguevara22
Izanami
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,828
Damage
23,000
39,335
Taken
45,285
21,575
Mitigated
26,660
16,337
Healing
17,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
Can-a-duh
Athena
4,057
1,006
0
2,812
10,561
8,810
0
4,769
5,567
11,820
857
W
Zeus
FGDAGA
Zeus
9,434
1,793
0
345
5,500
2,126
492
3,690
1,666
52,730
1,156
L
1,524
87
12
2,626
7,514
2,642
0
2,270
4,972
43,103
0
W
Aphrodite
Myersswife
Aphrodite
2,204
427
1,721
2,410
4,959
2,459
0
1,559
3,303
8,524
0
W
Amaterasu
5,416
1,994
0
5,208
11,247
10,437
0
1,065
9,479
0
51,086
W
Da Ji
Sytherip
Da Ji
6,824
2,612
0
4,042
8,415
3,416
0
1,494
6,764
0
41,841
L
Mulan
Tigerling
Mulan
6,977
1,062
0
4,256
10,250
6,563
0
576
9,612
346
51,311
W
3,950
3,213
0
2,611
9,214
3,137
0
928
8,286
0
48,543
L
3,178
401
0
5,350
8,974
5,779
0
2,488
6,242
34,795
705
L
Izanami
uguevara22
Izanami
7,264
4,298
0
2,735
7,986
2,866
804
665
7,279
0
66,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,101
Gold Earned
30,029
340
Minions Killed
364
0
Camps Cleared
0
1,123,492
Distance Traveled
1,085,032
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
5,615
510
12
1
0
227,625
1
W
Zeus
7,139
649
108
10
0
210,633
3
L
Ra
5,886
535
92
8
0
201,009
1
W
Aphrodite
6,140
558
10
1
0
200,596
0
W
Amaterasu
6,991
636
82
7
0
234,999
1
W
Da Ji
6,704
609
59
5
0
278,788
4
L
Mulan
6,126
557
90
8
0
201,107
2
W
Rama
6,127
557
81
7
0
198,476
0
L
Tiamat
5,500
500
65
6
0
241,597
1
L
Izanami
6,902
627
105
10
0
213,694
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role