Player Matchup

Anubis
Anubis
Diamond II
 
Anubis
Diamond II
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Charybdis
Charybdis
Masters
FirexFalcon
Charybdis
Masters
Level 192
God Stats
24W - 21L
1,677 SR
Queue Stats
247W - 225L
2,305 MMR
Solo
Osiris
Osiris
Masters
KaneTempest
Osiris
Masters
Level 170
God Stats
18W - 12L
1,723 SR
Queue Stats
338W - 273L
2,290 MMR
Solo
Gilgamesh
Gilgamesh
Diamond I
in6ig0
Gilgamesh
Diamond I
Level 127
God Stats
13W - 10L
1,601 SR
Queue Stats
117W - 84L
2,440 MMR
Party 1
Geb
Geb
Diamond II
sir greco
Geb
Diamond II
Level 186
God Stats
5W - 6L
1,525 SR
Queue Stats
160W - 147L
2,341 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 159
1,605 SR
2,175 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 158
1,589 SR
2,363 MMR
Guan Yu
Guan Yu
Masters
Bankaỉ
Guan Yu
Masters
Level 200
God Stats
8W - 5L
1,671 SR
Queue Stats
286W - 241L
2,769 MMR
Solo
Tyr
Tyr
Diamond IV
Dogs4Dinner2
Tyr
Diamond IV
Level 68
God Stats
15W - 13L
1,500 SR
Queue Stats
423W - 400L
2,270 MMR
Solo
Yu Huang
Yu Huang
Diamond III
GalaxyCable
Yu Huang
Diamond III
Level 154
God Stats
2W - 3L
1,628 SR
Queue Stats
83W - 72L
2,280 MMR
Solo
Sobek
Sobek
Diamond III
Shinε
Sobek
Diamond III
Level 159
God Stats
1W - 3L
1,477 SR
Queue Stats
354W - 315L
2,233 MMR
Solo
Neith
Neith
Diamond II
Skeeeeeee
Neith
Diamond II
Level 210
God Stats
20W - 17L
1,667 SR
Queue Stats
371W - 357L
2,264 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
4 / 2 / 5
8,961
640
7,466
9,378
4,604
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charybdis
FirexFalcon
Charybdis
14
1 / 1 / 2
8,435
603
6,767
8,192
2,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Osiris
15
9 / 0 / 8
9,014
644
12,889
14,066
8,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
in6ig0
Gilgamesh
16
2 / 0 / 4
9,616
687
9,908
16,185
11,143
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 1 / 12
8,081
577
7,112
12,897
9,907
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
BellonaThanatosAresErlang Shen

VS

Bans
Sun WukongAphroditeThothAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Bankaỉ
Guan Yu
13
0 / 3 / 0
7,015
501
9,531
16,745
20,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
2 / 4 / 2
6,789
485
4,146
13,762
6,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Yu Huang
GalaxyCable
Yu Huang
13
1 / 5 / 1
7,426
530
8,501
9,146
3,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
Shinε
Sobek
10
0 / 4 / 4
6,373
455
6,884
16,869
13,056
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
Skeeeeeee
Neith
14
1 / 2 / 1
7,586
542
6,751
7,207
2,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
12
18
Kills
4
4
Deaths
18
31
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
2
5
3.25
L
Guan Yu
Bankaỉ
Guan Yu
0
3
0
0
L
2
4
2
0.75
W
Charybdis
FirexFalcon
Charybdis
1
1
2
2
L
Yu Huang
GalaxyCable
Yu Huang
1
5
1
0.3
W
Osiris
9
0
8
13
L
Sobek
Shinε
Sobek
0
4
4
0.5
L
Neith
Skeeeeeee
Neith
1
2
1
0.75
W
Gilgamesh
in6ig0
Gilgamesh
2
0
4
4
W
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,142
Damage
35,813
60,718
Taken
63,729
36,866
Mitigated
46,148
22,037
Healing
17,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
7,466
1,004
0
3,823
9,378
4,604
843
4,666
4,277
75,604
1,116
L
Guan Yu
Bankaỉ
Guan Yu
9,531
817
0
7,599
16,745
20,073
0
1,275
15,470
1,450
59,771
L
4,146
737
0
3,076
13,762
6,899
0
3,898
9,864
0
51,045
W
Charybdis
FirexFalcon
Charybdis
6,767
3,221
0
5,219
8,192
2,892
583
1,823
6,335
0
78,407
L
Yu Huang
GalaxyCable
Yu Huang
8,501
556
0
520
9,146
3,571
16
3,172
5,974
48,510
1,279
W
Osiris
12,889
5,736
0
6,427
14,066
8,320
21
3,276
10,543
0
80,222
L
Sobek
Shinε
Sobek
6,884
785
0
4,126
16,869
13,056
0
4,975
11,894
21,036
0
L
Neith
Skeeeeeee
Neith
6,751
2,537
0
2,539
7,207
2,549
548
1,051
6,156
0
78,286
W
Gilgamesh
in6ig0
Gilgamesh
9,908
3,610
0
2,800
16,185
11,143
0
478
14,730
0
88,420
W
7,112
1,641
0
3,768
12,897
9,907
0
4,930
7,747
17,246
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,107
Gold Earned
35,189
526
Minions Killed
436
0
Camps Cleared
0
1,494,187
Distance Traveled
1,389,955
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,961
640
127
9
0
283,917
6
L
Guan Yu
7,015
501
94
7
0
289,563
0
L
Tyr
6,789
485
77
6
0
308,525
0
W
Charybdis
8,435
603
139
10
0
275,080
0
L
Yu Huang
7,426
530
103
7
0
249,443
2
W
Osiris
9,014
644
99
7
0
355,795
0
L
Sobek
6,373
455
19
1
0
288,611
7
L
Neith
7,586
542
143
10
0
253,813
2
W
Gilgamesh
9,616
687
146
10
0
294,867
2
W
Geb
8,081
577
15
1
0
284,528
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role