Player Matchup

Ao Kuang
Ao Kuang
Gold II
 
Ao Kuang
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Gold III
Datcritthoo
Thoth
Gold III
Level 52
God Stats
8W - 15L
1,164 SR
Queue Stats
120W - 136L
1,495 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
SnoopyJR420
Kuzenbo
Gold III
Level 112
God Stats
53W - 59L
1,501 SR
Queue Stats
237W - 234L
1,494 MMR
Solo
Osiris
Osiris
Silver I
daaga
Osiris
Silver I
Level 133
God Stats
18W - 4L
1,721 SR
Queue Stats
85W - 67L
1,499 MMR
Solo
Cupid
Cupid
Gold IV
ragatke
Cupid
Gold IV
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
151W - 164L
1,493 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 115
1,477 SR
1,496 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 114
1,396 SR
1,490 MMR
Artemis
Artemis
Bronze III
Dunnih
Artemis
Bronze III
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 23L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
GazteNacho
Sun Wukong
Bronze III
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,454 MMR
Solo
Kukulkan
Kukulkan
Bronze III
Meltin_Osborne_K
Kukulkan
Bronze III
Level 73
God Stats
0W - 3L
1,378 SR
Queue Stats
60W - 86L
1,500 MMR
Solo
Arachne
Arachne
Bronze V
RatatoskrIsTeemo
Arachne
Bronze V
Level 134
God Stats
0W - 1L
1,368 SR
Queue Stats
2W - 3L
1,494 MMR
Party 1
Atlas
Atlas
Bronze III
ѕepta
Atlas
Bronze III
Level 153
God Stats
0W - 1L
1,235 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
13
8 / 1 / 3
7,597
584
7,051
13,762
5,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

14
3 / 1 / 2
7,720
594
7,168
5,786
2,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
SnoopyJR420
Kuzenbo
12
2 / 0 / 5
7,375
567
5,096
8,272
8,640
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Osiris
daaga
Osiris
14
2 / 0 / 4
8,919
686
12,108
10,902
10,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cupid
ragatke
Cupid
13
0 / 1 / 2
7,580
583
2,083
7,052
2,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
King ArthurAgni

VS

Bans
ThanatosApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Dunnih
Artemis
13
0 / 1 / 1
7,113
547
7,486
6,709
2,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
GazteNacho
Sun Wukong
10
0 / 5 / 0
5,616
432
3,409
12,778
6,136
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 3 / 0
6,400
492
3,134
7,095
2,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 2 / 0
6,641
511
2,916
12,619
5,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atlas
ѕepta
Atlas
9
0 / 4 / 0
6,011
462
5,131
13,685
9,647
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
15
Kills
3
3
Deaths
15
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
8
1
3
9.5
W
3
1
2
4
L
Artemis
Dunnih
Artemis
0
1
1
0.5
L
Sun Wukong
GazteNacho
Sun Wukong
0
5
0
0
L
0
3
0
0
L
3
2
0
1.5
W
Kuzenbo
SnoopyJR420
Kuzenbo
2
0
5
4.5
W
Osiris
daaga
Osiris
2
0
4
4
W
Cupid
ragatke
Cupid
0
1
2
1
L
Atlas
ѕepta
Atlas
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,506
Damage
22,076
45,774
Taken
52,886
29,441
Mitigated
25,666
17,699
Healing
14,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
7,051
860
0
4,225
13,762
5,729
32
2,485
11,277
49,487
0
W
7,168
116
0
750
5,786
2,310
0
2,331
3,455
71,385
0
L
Artemis
Dunnih
Artemis
7,486
2,952
0
2,129
6,709
2,477
0
2,600
4,109
0
65,020
L
Sun Wukong
GazteNacho
Sun Wukong
3,409
661
0
1,783
12,778
6,136
0
1,699
9,929
0
32,690
L
3,134
81
0
710
7,095
2,294
112
5,865
1,230
49,304
208
L
2,916
2,036
0
4,661
12,619
5,112
0
3,593
8,933
0
46,837
W
Kuzenbo
SnoopyJR420
Kuzenbo
5,096
2,864
0
2,091
8,272
8,640
0
2,175
6,097
27,752
2,137
W
Osiris
daaga
Osiris
12,108
3,679
0
6,201
10,902
10,274
0
267
10,635
0
79,071
W
Cupid
ragatke
Cupid
2,083
1,225
166
4,266
7,052
2,488
0
1,093
5,959
0
59,950
L
Atlas
ѕepta
Atlas
5,131
1,721
1,092
3,719
13,685
9,647
0
5,418
8,267
24,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,191
Gold Earned
31,781
495
Minions Killed
379
0
Camps Cleared
0
1,410,071
Distance Traveled
1,329,276
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
7,597
584
66
5
0
317,142
3
W
Thoth
7,720
594
145
11
0
276,216
3
L
Artemis
7,113
547
129
10
0
234,606
0
L
Sun Wukong
5,616
432
49
4
0
276,131
2
L
Kukulkan
6,400
492
103
8
0
238,292
2
L
Arachne
6,641
511
76
6
0
316,925
1
W
Kuzenbo
7,375
567
41
3
0
311,397
2
W
Osiris
8,919
686
122
9
0
262,234
0
W
Cupid
7,580
583
121
9
0
243,082
0
L
Atlas
6,011
462
22
2
0
263,322
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role