Player Matchup

Awilix
Awilix
Silver II
KLMenDark
Awilix
Silver II
Level 64
God Stats
5W - 1L
1,518 SR
Queue Stats
54W - 65L
1,256 MMR
Solo
Medusa
Medusa
Silver I
MattyL
Medusa
Silver I
Level 108
God Stats
6W - 7L
1,461 SR
Queue Stats
28W - 37L
1,223 MMR
Party 3
Erlang Shen
Erlang Shen
Gold III
TIMET0DIE
Erlang Shen
Gold III
Level 141
God Stats
8W - 8L
1,549 SR
Queue Stats
111W - 100L
1,320 MMR
Solo
Vulcan
Vulcan
Silver I
TomClarck
Vulcan
Silver I
Level 186
God Stats
3W - 2L
1,598 SR
Queue Stats
132W - 141L
1,272 MMR
Solo
Bacchus
Bacchus
Silver V
ll JO5H ll
Bacchus
Silver V
Level 67
God Stats
3W - 5L
1,379 SR
Queue Stats
10W - 15L
1,260 MMR
Party 3
Team Averages
Silver I
Silver I
Average Tier
Level 113
1,501 SR
1,266 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 126
1,375 SR
1,278 MMR
King Arthur
King Arthur
Gold III
NicolBolas9297
King Arthur
Gold III
Level 159
God Stats
0W - 2L
1,269 SR
Queue Stats
343W - 340L
1,469 MMR
Party 1
Janus
Janus
Silver II
Pr1meEvil
Janus
Silver II
Level 157
God Stats
12W - 16L
1,571 SR
Queue Stats
199W - 208L
1,256 MMR
Solo
Neith
Neith
Silver III
Venezvocal
Neith
Silver III
Level 89
God Stats
0W - 1L
1,517 SR
Queue Stats
29W - 42L
1,221 MMR
Party 2
Sobek
Sobek
Gold V
YcE Radical
Sobek
Gold V
Level 144
God Stats
0W - 2L
1,295 SR
Queue Stats
198W - 210L
1,235 MMR
Party 1
Cthulhu
Cthulhu
Silver III
lelobo0515
Cthulhu
Silver III
Level 79
God Stats
3W - 3L
1,223 SR
Queue Stats
19W - 32L
1,209 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
KLMenDark
Awilix
16
8 / 0 / 7
9,110
651
14,019
11,265
4,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Medusa
MattyL
Medusa
13
1 / 1 / 4
7,430
531
5,664
7,439
3,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
TIMET0DIE
Erlang Shen
15
4 / 0 / 1
9,732
695
9,193
14,392
8,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vulcan
TomClarck
Vulcan
14
4 / 0 / 6
8,725
623
9,517
6,580
2,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
ll JO5H ll
Bacchus
12
3 / 0 / 10
7,960
569
4,079
7,782
7,016
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
BellonaOsirisThanatosThor

VS

Bans
AthenaAo KuangCharonArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
NicolBolas9297
King Arthur
14
1 / 3 / 0
7,032
502
4,709
14,330
6,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
Pr1meEvil
Janus
11
0 / 6 / 0
6,474
462
4,489
9,297
2,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
12
0 / 2 / 1
6,938
496
6,087
8,230
2,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

11
0 / 4 / 0
6,648
475
3,656
14,078
11,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cthulhu
lelobo0515
Cthulhu
12
0 / 5 / 0
7,128
509
5,094
11,349
11,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
2
20
Kills
1
1
Deaths
20
28
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Awilix
KLMenDark
Awilix
8
0
7
11.5
W
Medusa
MattyL
Medusa
1
1
4
3
L
King Arthur
NicolBolas9297
King Arthur
1
3
0
0.33
L
Janus
Pr1meEvil
Janus
0
6
0
0
W
Erlang Shen
TIMET0DIE
Erlang Shen
4
0
1
4.5
W
Vulcan
TomClarck
Vulcan
4
0
6
7
L
Neith
0
2
1
0.25
L
0
4
0
0
L
Cthulhu
lelobo0515
Cthulhu
0
5
0
0
W
Bacchus
ll JO5H ll
Bacchus
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,472
Damage
24,035
47,458
Taken
57,284
26,626
Mitigated
35,463
23,600
Healing
14,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
KLMenDark
Awilix
14,019
5,275
0
6,104
11,265
4,762
0
2,294
8,813
0
84,033
W
Medusa
MattyL
Medusa
5,664
1,469
0
1,708
7,439
3,234
66
977
6,462
0
61,116
L
King Arthur
NicolBolas9297
King Arthur
4,709
743
0
5,475
14,330
6,753
0
2,249
12,081
0
66,916
L
Janus
Pr1meEvil
Janus
4,489
102
0
680
9,297
2,951
0
5,771
3,526
51,058
0
W
Erlang Shen
TIMET0DIE
Erlang Shen
9,193
4,675
0
11,584
14,392
8,932
551
4,050
9,588
0
77,596
W
Vulcan
TomClarck
Vulcan
9,517
3,271
0
1,750
6,580
2,682
0
2,701
3,565
62,210
1,927
L
Neith
6,087
1,517
0
2,824
8,230
2,655
471
1,294
6,936
0
55,993
L
3,656
136
0
3,918
14,078
11,818
0
3,814
10,264
25,930
1,899
L
Cthulhu
lelobo0515
Cthulhu
5,094
519
0
1,240
11,349
11,286
0
209
11,140
41,331
89
W
Bacchus
ll JO5H ll
Bacchus
4,079
321
0
2,454
7,782
7,016
0
2,327
5,320
14,130
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,957
Gold Earned
34,220
454
Minions Killed
436
0
Camps Cleared
0
1,590,127
Distance Traveled
1,350,450
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
9,110
651
119
9
0
348,616
0
W
Medusa
7,430
531
87
6
0
303,285
4
L
King Arthur
7,032
502
109
8
0
292,576
0
L
Janus
6,474
462
109
8
0
248,488
3
W
Erlang Shen
9,732
695
121
9
0
295,198
1
W
Vulcan
8,725
623
111
8
0
319,630
0
L
Neith
6,938
496
79
6
0
255,959
4
L
Sobek
6,648
475
35
3
0
270,131
5
L
Cthulhu
7,128
509
104
7
0
283,296
0
W
Bacchus
7,960
569
16
1
0
323,398
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role