Player Matchup

Skadi
Skadi
Gold II
 
Skadi
Gold II
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Gilgamesh
Gilgamesh
Gold IV
Manquito25
Gilgamesh
Gold IV
Level 89
God Stats
3W - 3L
1,577 SR
Queue Stats
46W - 39L
1,545 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
SaltieBawlz
Baron Samedi
Gold III
Level 205
God Stats
22W - 12L
1,718 SR
Queue Stats
306W - 311L
1,510 MMR
Party 2
Xing Tian
Xing Tian
Gold III
grimjok
Xing Tian
Gold III
Level 158
God Stats
3W - 1L
1,863 SR
Queue Stats
50W - 42L
1,518 MMR
Solo
Thanatos
Thanatos
Gold III
jhersondav
Thanatos
Gold III
Level 159
God Stats
2W - 2L
1,816 SR
Queue Stats
113W - 105L
1,538 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 165
1,695 SR
1,522 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 138
1,517 SR
1,532 MMR
Fenrir
Fenrir
Platinum IV
Cote20
Fenrir
Platinum IV
Level 120
God Stats
2W - 1L
1,638 SR
Queue Stats
90W - 83L
1,594 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold I
Gio Cassimani
Cu Chulainn
Gold I
Level 149
God Stats
28W - 37L
1,520 SR
Queue Stats
405W - 401L
1,545 MMR
Solo
Eset
Eset
Gold II
Lukas15
Eset
Gold II
Level 159
God Stats
27W - 32L
1,539 SR
Queue Stats
341W - 344L
1,533 MMR
Solo
Hachiman
Hachiman
Silver II
TAMTheGreat
Hachiman
Silver II
Level 119
God Stats
3W - 6L
1,266 SR
Queue Stats
18W - 19L
1,516 MMR
Solo
Bacchus
Bacchus
Gold II
gregosape123
Bacchus
Gold II
Level 144
God Stats
20W - 15L
1,624 SR
Queue Stats
77W - 76L
1,473 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
16
0 / 5 / 2
9,413
495
8,624
16,346
6,475
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
Manquito25
Gilgamesh
16
1 / 5 / 2
9,711
511
11,136
27,622
24,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
SaltieBawlz
Baron Samedi
15
3 / 6 / 0
9,106
479
8,626
13,198
6,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
grimjok
Xing Tian
12
0 / 4 / 4
7,639
402
8,037
18,330
14,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
jhersondav
Thanatos
16
3 / 5 / 1
9,285
489
9,666
19,975
10,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
AthenaSusanoThothAgniBellona

VS

Bans
LokiOsirisBastetBake KujiraGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cote20
Fenrir
19
7 / 2 / 8
11,312
595
14,536
20,939
12,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cu Chulainn
Gio Cassimani
Cu Chulainn
18
8 / 2 / 1
12,652
666
23,198
20,058
22,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Eset
Lukas15
Eset
18
5 / 1 / 7
11,752
619
12,701
9,215
3,982
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hachiman
TAMTheGreat
Hachiman
20
4 / 1 / 4
12,303
648
12,159
14,417
7,017
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
gregosape123
Bacchus
16
1 / 1 / 15
10,381
546
8,568
15,265
18,031
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
60
7
Kills
25
25
Deaths
7
9
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
5
2
0.2
W
Fenrir
Cote20
Fenrir
7
2
8
5.5
W
Cu Chulainn
Gio Cassimani
Cu Chulainn
8
2
1
4.25
W
Eset
Lukas15
Eset
5
1
7
8.5
L
Gilgamesh
Manquito25
Gilgamesh
1
5
2
0.4
L
Baron Samedi
SaltieBawlz
Baron Samedi
3
6
0
0.5
W
Hachiman
TAMTheGreat
Hachiman
4
1
4
6
W
Bacchus
gregosape123
Bacchus
1
1
15
8.5
L
Xing Tian
grimjok
Xing Tian
0
4
4
0.5
L
Thanatos
jhersondav
Thanatos
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,089
Damage
71,162
95,471
Taken
79,894
62,929
Mitigated
64,012
29,544
Healing
29,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
8,624
3,751
0
2,801
16,346
6,475
875
3,600
12,690
0
83,097
W
Fenrir
Cote20
Fenrir
14,536
3,896
0
3,992
20,939
12,631
0
4,278
16,566
0
107,457
W
Cu Chulainn
Gio Cassimani
Cu Chulainn
23,198
5,482
0
10,394
20,058
22,351
480
2,866
17,069
14,253
92,386
W
Eset
Lukas15
Eset
12,701
1,634
1,110
3,265
9,215
3,982
0
4,669
4,245
94,271
0
L
Gilgamesh
Manquito25
Gilgamesh
11,136
4,478
0
8,613
27,622
24,677
0
4,786
21,377
0
78,247
L
Baron Samedi
SaltieBawlz
Baron Samedi
8,626
483
219
2,351
13,198
6,908
0
5,823
7,297
62,604
0
W
Hachiman
TAMTheGreat
Hachiman
12,159
8,366
0
8,243
14,417
7,017
608
1,986
12,295
0
132,013
W
Bacchus
gregosape123
Bacchus
8,568
1,036
0
2,494
15,265
18,031
0
6,451
8,497
28,999
0
L
Xing Tian
grimjok
Xing Tian
8,037
705
0
3,675
18,330
14,678
186
6,046
12,096
30,225
3,100
L
Thanatos
jhersondav
Thanatos
9,666
3,247
0
11,885
19,975
10,191
0
4,635
15,233
0
84,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,154
Gold Earned
58,400
558
Minions Killed
608
0
Camps Cleared
0
1,806,628
Distance Traveled
1,962,941
14
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,413
495
157
8
0
337,059
5
W
Fenrir
11,312
595
113
6
0
445,414
4
W
Cu Chulainn
12,652
666
144
8
0
365,423
3
W
Eset
11,752
619
150
8
0
381,830
5
L
Gilgamesh
9,711
511
147
8
0
344,455
0
L
Baron Samedi
9,106
479
112
6
0
341,872
7
W
Hachiman
12,303
648
162
9
0
369,971
5
W
Bacchus
10,381
546
39
2
0
400,303
7
L
Xing Tian
7,639
402
34
2
0
432,739
0
L
Thanatos
9,285
489
108
6
0
350,503
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role