Player Matchup

Zeus
Zeus
Silver II
 
Zeus
Silver II
Level 264
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Silver IV
Sleepy_Tensei912
Surtr
Silver IV
Level 69
God Stats
10W - 13L
1,421 SR
Queue Stats
236W - 304L
962 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver IV
aHugePwner
Ah Muzen Cab
Silver IV
Level 129
God Stats
9W - 13L
1,468 SR
Queue Stats
128W - 152L
568 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 154
1,463 SR
1,010 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 146
1,492 SR
790 MMR
Nu Wa
Nu Wa
Bronze I
GamezoWinselot
Nu Wa
Bronze I
Level 149
God Stats
248W - 254L
1,520 SR
Queue Stats
377W - 517L
223 MMR
Solo
Thor
Thor
Platinum V
WhisperingAngel
Thor
Platinum V
Level 142
God Stats
5W - 8L
1,426 SR
Queue Stats
174W - 176L
1,440 MMR
Solo
Osiris
Osiris
Silver IV
patshogun 47
Osiris
Silver IV
Level 147
God Stats
12W - 14L
1,530 SR
Queue Stats
105W - 128L
708 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
18
4 / 1 / 4
12,816
712
19,238
12,647
4,143
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

17
2 / 2 / 6
11,562
642
13,369
22,304
22,953
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ah Muzen Cab
aHugePwner
Ah Muzen Cab
19
4 / 0 / 4
12,911
717
14,363
14,132
5,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
DiscordiaAchillesVulcanAresNe Zha

VS

Bans
KuzenboKukulkanCthulhuBaron SamediBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 3 / 1
11,080
616
15,437
9,931
4,365
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 5 / 1
10,182
566
12,206
21,579
13,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
16
1 / 2 / 0
10,580
588
8,806
21,649
24,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
10
Kills
3
3
Deaths
10
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
4
1
4
6
L
1
3
1
0.5
W
2
2
6
2.5
L
1
5
1
0.3
W
Ah Muzen Cab
aHugePwner
Ah Muzen Cab
4
0
4
6
L
Osiris
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,970
Damage
36,449
49,083
Taken
53,159
32,757
Mitigated
42,699
17,783
Healing
7,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
19,238
2,169
0
6,342
12,647
4,143
768
4,290
7,974
92,429
2,541
L
15,437
8,373
0
792
9,931
4,365
104
2,923
6,956
56,690
449
W
13,369
6,074
65
6,447
22,304
22,953
1,014
5,690
15,862
1,285
48,725
L
12,206
2,636
0
3,632
21,579
13,894
0
8,046
13,320
0
36,395
W
Ah Muzen Cab
aHugePwner
Ah Muzen Cab
14,363
4,793
0
4,929
14,132
5,661
1,425
5,471
8,321
0
86,466
L
Osiris
8,806
3,018
0
3,364
21,649
24,440
27
8,515
12,845
0
43,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,289
Gold Earned
31,842
334
Minions Killed
222
0
Camps Cleared
0
961,125
Distance Traveled
960,751
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
12,816
712
137
8
0
338,825
0
L
Nu Wa
11,080
616
99
6
0
304,486
0
W
Surtr
11,562
642
46
3
0
295,566
0
L
Thor
10,182
566
56
3
0
292,161
3
W
Ah Muzen Cab
12,911
717
151
8
0
326,734
0
L
Osiris
10,580
588
67
4
0
364,104
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role