Player Matchup

Fenrir
Fenrir
Silver III
 
Fenrir
Silver III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Silver III
ChEeToCoRn69
Ah Puch
Silver III
Level 198
God Stats
4W - 5L
1,576 SR
Queue Stats
149W - 174L
929 MMR
Solo
Atlas
Atlas
Silver III
Colossol0
Atlas
Silver III
Level 108
God Stats
0W - 3L
1,508 SR
Queue Stats
55W - 63L
968 MMR
Solo
Anubis
Anubis
Silver II
Panson02000
Anubis
Silver II
Level 107
God Stats
3W - 6L
1,380 SR
Queue Stats
133W - 147L
1,019 MMR
Solo
Xbalanque
Xbalanque
Silver II
manwithaface2
Xbalanque
Silver II
Level 178
God Stats
1W - 6L
1,290 SR
Queue Stats
54W - 66L
994 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 150
1,451 SR
1,082 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 106
1,525 SR
979 MMR
Ao Kuang
Ao Kuang
Silver II
ItsClown8232
Ao Kuang
Silver II
Level 124
God Stats
5W - 6L
1,664 SR
Queue Stats
50W - 49L
1,019 MMR
Solo
Anhur
Anhur
Silver IV
KeremEnver_
Anhur
Silver IV
Level 84
God Stats
8W - 13L
1,256 SR
Queue Stats
36W - 37L
1,059 MMR
Party 1
Sylvanus
Sylvanus
Silver II
LZR126
Sylvanus
Silver II
Level 80
God Stats
46W - 35L
1,536 SR
Queue Stats
240W - 269L
962 MMR
Solo
Arachne
Arachne
Bronze I
Nardi Wick
Arachne
Bronze I
Level 88
God Stats
2W - 0L
1,688 SR
Queue Stats
17W - 33L
1,070 MMR
Solo
Nu Wa
Nu Wa
Silver IV
nia21111
Nu Wa
Silver IV
Level 156
God Stats
88W - 84L
1,479 SR
Queue Stats
176W - 192L
783 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
3 / 2 / 0
8,278
487
5,716
16,153
8,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
ChEeToCoRn69
Ah Puch
14
1 / 4 / 0
8,213
483
7,710
16,248
7,598
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
Colossol0
Atlas
12
1 / 2 / 3
7,643
450
8,257
16,315
13,226
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Anubis
14
2 / 5 / 1
8,420
495
11,591
12,351
6,436
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Xbalanque
manwithaface2
Xbalanque
13
1 / 3 / 1
7,614
448
8,274
12,760
3,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
OdinCthulhuSurtrAwilix

VS

Bans
LancelotMulanKukulkanBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
ItsClown8232
Ao Kuang
16
4 / 2 / 6
10,329
608
16,462
17,817
8,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
4 / 1 / 2
10,175
599
11,032
12,677
5,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
LZR126
Sylvanus
13
2 / 2 / 4
8,649
509
6,006
15,346
11,899
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
Nardi Wick
Arachne
16
4 / 1 / 2
9,092
535
8,502
16,726
6,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Nu Wa
nia21111
Nu Wa
15
2 / 2 / 6
9,409
553
11,798
6,978
2,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
8
Kills
16
16
Deaths
8
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
2
0
1.5
L
Ah Puch
ChEeToCoRn69
Ah Puch
1
4
0
0.25
L
Atlas
Colossol0
Atlas
1
2
3
1.25
W
Ao Kuang
ItsClown8232
Ao Kuang
4
2
6
3.5
W
4
1
2
5
W
Sylvanus
LZR126
Sylvanus
2
2
4
2
W
Arachne
Nardi Wick
Arachne
4
1
2
5
L
Anubis
2
5
1
0.5
L
Xbalanque
manwithaface2
Xbalanque
1
3
1
0.5
W
Nu Wa
nia21111
Nu Wa
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,548
Damage
53,800
73,827
Taken
69,544
39,129
Mitigated
35,346
19,306
Healing
33,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,716
1,683
0
5,048
16,153
8,103
0
6,671
9,132
0
66,873
L
Ah Puch
ChEeToCoRn69
Ah Puch
7,710
532
0
5,897
16,248
7,598
18
8,288
7,754
63,664
0
L
Atlas
Colossol0
Atlas
8,257
3,387
0
2,142
16,315
13,226
0
7,751
8,154
27,522
0
W
Ao Kuang
ItsClown8232
Ao Kuang
16,462
4,073
0
6,554
17,817
8,803
834
8,474
9,343
85,628
4,391
W
11,032
7,966
0
7,202
12,677
5,562
1,524
2,929
9,748
0
90,331
W
Sylvanus
LZR126
Sylvanus
6,006
1,574
1,736
5,410
15,346
11,899
0
8,280
7,066
17,414
0
W
Arachne
Nardi Wick
Arachne
8,502
5,120
0
10,429
16,726
6,796
0
4,792
11,934
0
76,226
L
Anubis
11,591
1,154
0
3,289
12,351
6,436
0
5,712
6,081
92,050
0
L
Xbalanque
manwithaface2
Xbalanque
8,274
3,192
0
2,930
12,760
3,766
0
2,973
9,578
0
59,203
W
Nu Wa
nia21111
Nu Wa
11,798
2,101
0
1,890
6,978
2,286
296
3,500
3,478
65,332
2,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,168
Gold Earned
47,654
495
Minions Killed
471
0
Camps Cleared
0
1,610,089
Distance Traveled
1,657,346
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,278
487
105
6
0
323,821
0
L
Ah Puch
8,213
483
99
6
0
276,101
4
L
Atlas
7,643
450
23
1
0
382,763
8
W
Ao Kuang
10,329
608
109
6
0
326,587
7
W
Anhur
10,175
599
145
9
0
317,311
0
W
Sylvanus
8,649
509
11
1
0
329,957
1
W
Arachne
9,092
535
94
6
0
388,173
0
L
Anubis
8,420
495
159
9
0
300,528
0
L
Xbalanque
7,614
448
109
6
0
326,876
4
W
Nu Wa
9,409
553
112
7
0
295,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role