Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
DaTacoMane
Apollo
Level 147
God Stats
1W - 2L
1,548 SR
Queue Stats
16W - 36L
1,373 Elo+
Solo
Achilles
Achilles
pitttiger
Achilles
Level 154
God Stats
11W - 13L
1,550 SR
Queue Stats
661W - 679L
1,506 Elo+
Solo
Terra
Terra
sphynx17
Terra
Level 126
God Stats
3W - 2L
1,556 SR
Queue Stats
43W - 42L
1,570 Elo+
Solo
Team Averages
Level 129
1,531 SR
1,490 Elo+

VS

Team Averages
Level 126
1,516 SR
1,521 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Scape Dinasty
Jing Wei
Level 88
God Stats
3W - 1L
1,441 SR
Queue Stats
61W - 56L
1,535 Elo+
Solo
Bacchus
Bacchus
SussBaka
Bacchus
Level 103
God Stats
4W - 2L
1,500 SR
Queue Stats
48W - 43L
1,577 Elo+
Solo
Bakasura
Bakasura
jda 2k
Bakasura
Level 125
God Stats
7W - 10L
1,733 SR
Queue Stats
424W - 433L
1,487 Elo+
Solo
Ix Chel
Ix Chel
lemonadecrysta82
Ix Chel
Level 158
God Stats
23W - 27L
1,406 SR
Queue Stats
119W - 125L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
7
0 / 1 / 0
3,755
626
1,734
2,633
790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Arachne
 
Arachne
8
0 / 0 / 0
3,696
616
470
4,645
1,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Apollo
DaTacoMane
Apollo
6
0 / 0 / 0
3,436
573
1,608
2,576
797
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Achilles
pitttiger
Achilles
6
0 / 0 / 0
3,585
598
1,533
3,920
1,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
sphynx17
Terra
3
0 / 1 / 0
2,980
497
459
2,211
1,308
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
8
0 / 0 / 0
4,382
730
1,036
3,122
1,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
Scape Dinasty
Jing Wei
6
0 / 0 / 1
3,835
639
1,910
2,381
651
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bacchus
SussBaka
Bacchus
6
1 / 1 / 1
3,779
630
1,825
4,075
2,489
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
jda 2k
Bakasura
8
1 / 0 / 0
4,040
673
943
4,803
1,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

7
0 / 0 / 0
3,960
660
1,128
2,173
714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
4
0
Kills
2
2
Deaths
1
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
0
1
0
0
L
Arachne
 
Arachne
0
0
0
0
W
Amaterasu
 
Amaterasu
0
0
0
0
L
Apollo
DaTacoMane
Apollo
0
0
0
0
W
Jing Wei
Scape Dinasty
Jing Wei
0
0
1
0.5
W
Bacchus
SussBaka
Bacchus
1
1
1
1.5
W
Bakasura
jda 2k
Bakasura
1
0
0
1
W
0
0
0
0
L
Achilles
pitttiger
Achilles
0
0
0
0
L
Terra
sphynx17
Terra
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,804
Damage
6,842
15,985
Taken
16,554
6,229
Mitigated
7,165
7,015
Healing
6,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
1,734
81
0
1,096
2,633
790
0
936
1,587
20,309
497
L
Arachne
 
Arachne
470
354
0
3,580
4,645
1,533
0
160
4,445
0
20,512
W
Amaterasu
 
Amaterasu
1,036
389
0
2,432
3,122
1,348
0
0
2,920
0
26,419
L
Apollo
DaTacoMane
Apollo
1,608
1,033
0
635
2,576
797
0
764
1,812
0
17,181
W
Jing Wei
Scape Dinasty
Jing Wei
1,910
1,345
101
1,009
2,381
651
0
260
2,121
0
17,730
W
Bacchus
SussBaka
Bacchus
1,825
233
0
964
4,075
2,489
0
288
3,752
6,940
1,530
W
Bakasura
jda 2k
Bakasura
943
596
0
1,678
4,803
1,963
0
354
4,449
0
18,745
W
1,128
48
0
385
2,173
714
0
1,263
910
18,139
428
L
Achilles
pitttiger
Achilles
1,533
369
0
900
3,920
1,801
0
172
3,748
0
16,992
L
Terra
sphynx17
Terra
459
121
124
680
2,211
1,308
0
625
1,586
3,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,452
Gold Earned
19,996
155
Minions Killed
193
0
Camps Cleared
0
513,377
Distance Traveled
616,215
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
3,755
626
42
7
0
121,661
0
L
Arachne
3,696
616
48
8
0
119,181
1
W
Amaterasu
4,382
730
52
9
0
132,085
0
L
Apollo
3,436
573
26
4
0
108,104
0
W
Jing Wei
3,835
639
37
6
0
100,953
0
W
Bacchus
3,779
630
10
2
0
125,478
0
W
Bakasura
4,040
673
47
8
0
135,280
0
W
Ix Chel
3,960
660
47
8
0
122,419
2
L
Achilles
3,585
598
29
5
0
117,912
2
L
Terra
2,980
497
10
2
0
46,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role