Player Matchup

Medusa
Medusa
Apolo619
Medusa
Level 108
God Stats
7W - 7L
1,751 SR
Queue Stats
143W - 118L
1,517 Elo+
Solo
Surtr
Surtr
HJL96
Surtr
Level 62
God Stats
0W - 1L
1,329 SR
Queue Stats
13W - 9L
1,561 Elo+
Party 2
Sylvanus
Sylvanus
Slaylos
Sylvanus
Level 15
God Stats
0W - 2L
1,452 SR
Queue Stats
5W - 5L
1,554 Elo+
Party 2
Janus
Janus
cookieeater5
Janus
Level 36
God Stats
1W - 3L
1,226 SR
Queue Stats
103W - 115L
1,496 Elo+
Solo
Fenrir
Fenrir
zNoee
Fenrir
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 14L
1,624 Elo+
Party 2
Team Averages
Level 57
1,452 SR
1,550 Elo+

VS

Team Averages
Level 119
1,477 SR
1,567 Elo+
Hachiman
Hachiman
CryptoNotFound
Hachiman
Level 13
God Stats
7W - 7L
1,626 SR
Queue Stats
104W - 115L
1,579 Elo+
Party 1
Osiris
Osiris
IHateThrasher
Osiris
Level 155
God Stats
7W - 13L
1,326 SR
Queue Stats
111W - 114L
1,507 Elo+
Solo
Janus
Janus
MonsterMotive
Janus
Level 156
God Stats
2W - 4L
1,716 SR
Queue Stats
52W - 63L
1,529 Elo+
Party 1
Terra
Terra
ShinoBoKuzenbo
Terra
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 81L
1,656 Elo+
Party 1
Achilles
Achilles
ShyAppendix
Achilles
Level 144
God Stats
2W - 2L
1,216 SR
Queue Stats
160W - 166L
1,565 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Apolo619
Medusa
14
5 / 4 / 1
8,439
527
11,852
12,702
5,924
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Surtr
HJL96
Surtr
13
2 / 4 / 1
7,586
474
12,545
18,973
16,919
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Sylvanus
Slaylos
Sylvanus
13
1 / 2 / 6
8,081
505
8,776
15,232
13,793
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
4 / 1 / 2
8,507
532
6,869
7,320
2,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
zNoee
Fenrir
14
2 / 3 / 4
7,500
469
7,491
15,399
7,514
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
11
0 / 4 / 1
6,774
423
4,898
11,264
3,261
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
4 / 1 / 3
9,793
612
14,889
19,866
17,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
4 / 3 / 6
8,893
556
10,800
7,979
3,315
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
1 / 4 / 3
7,446
465
5,226
15,539
9,876
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
ShyAppendix
Achilles
16
5 / 2 / 3
9,013
563
12,269
15,380
7,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
30
14
Kills
14
14
Deaths
14
14
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Medusa
Apolo619
Medusa
5
4
1
1.38
W
Hachiman
0
4
1
0.13
L
Surtr
HJL96
Surtr
2
4
1
0.63
W
4
1
3
5.5
W
4
3
6
2.33
W
1
4
3
0.63
W
Achilles
ShyAppendix
Achilles
5
2
3
3.25
L
Sylvanus
Slaylos
Sylvanus
1
2
6
2
L
4
1
2
5
L
Fenrir
zNoee
Fenrir
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,533
Damage
48,082
69,626
Taken
70,028
46,474
Mitigated
41,391
20,138
Healing
25,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Apolo619
Medusa
11,852
2,985
0
860
12,702
5,924
76
2,597
10,105
0
80,271
W
Hachiman
4,898
3,345
0
1,623
11,264
3,261
0
1,645
9,619
0
41,298
L
Surtr
HJL96
Surtr
12,545
4,365
0
5,739
18,973
16,919
0
1,796
17,177
658
52,013
W
14,889
6,149
0
12,575
19,866
17,420
21
1,454
17,319
0
92,730
W
10,800
765
0
1,259
7,979
3,315
0
2,262
5,717
67,984
1,651
W
5,226
1,516
1,751
2,495
15,539
9,876
0
6,241
9,249
25,401
0
W
Achilles
ShyAppendix
Achilles
12,269
4,240
0
5,515
15,380
7,519
835
4,359
10,895
0
78,425
L
Sylvanus
Slaylos
Sylvanus
8,776
2,795
4,366
5,958
15,232
13,793
0
4,680
10,552
30,685
936
L
6,869
171
0
645
7,320
2,324
0
3,437
3,883
66,240
0
L
Fenrir
zNoee
Fenrir
7,491
1,974
0
2,570
15,399
7,514
0
3,475
11,924
0
73,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,113
Gold Earned
41,919
435
Minions Killed
460
0
Camps Cleared
0
1,485,671
Distance Traveled
1,633,182
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,439
527
113
7
0
278,816
0
W
Hachiman
6,774
423
63
4
0
312,260
0
L
Surtr
7,586
474
84
5
0
255,581
2
W
Osiris
9,793
612
135
8
0
309,908
0
W
Janus
8,893
556
106
7
0
321,762
0
W
Terra
7,446
465
33
2
0
322,473
5
W
Achilles
9,013
563
123
8
0
366,779
0
L
Sylvanus
8,081
505
34
2
0
266,210
3
L
Janus
8,507
532
118
7
0
325,324
6
L
Fenrir
7,500
469
86
5
0
359,740
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role