Player Matchup

Janus
Janus
BROTHER KAMM
Janus
Level 155
God Stats
13W - 11L
1,677 SR
Queue Stats
78W - 64L
1,547 Elo+
Solo
Izanami
Izanami
PUNISHERPYLES
Izanami
Level 156
God Stats
27W - 27L
1,544 SR
Queue Stats
118W - 116L
1,535 Elo+
Solo
Bastet
Bastet
SlaadM
Bastet
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
217W - 220L
1,529 Elo+
Solo
King Arthur
King Arthur
XamTic13
King Arthur
Level 103
God Stats
2W - 3L
1,539 SR
Queue Stats
52W - 47L
1,570 Elo+
Solo
Sylvanus
Sylvanus
ハリウッド〆ミン
Sylvanus
Level 136
God Stats
15W - 7L
1,935 SR
Queue Stats
149W - 117L
1,639 Elo+
Solo
Team Averages
Level 135
1,639 SR
1,564 Elo+

VS

Team Averages
Level 123
1,530 SR
1,462 Elo+
Neith
Neith
 
Neith
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
HBGL
Kukulkan
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,429 Elo+
Party 1
Sylvanus
Sylvanus
Lt_Coombs
Sylvanus
Level 88
God Stats
9W - 9L
1,545 SR
Queue Stats
31W - 30L
1,472 Elo+
Solo
Mulan
Mulan
SIL3NT_DRXM
Mulan
Level 106
God Stats
2W - 2L
1,681 SR
Queue Stats
145W - 138L
1,487 Elo+
Solo
Lancelot
Lancelot
marvincho170
Lancelot
Level 109
God Stats
8W - 9L
1,424 SR
Queue Stats
36W - 40L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 1
6,797
486
7,546
7,602
2,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
11
1 / 4 / 0
6,518
466
2,868
12,038
3,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bastet
SlaadM
Bastet
11
0 / 4 / 2
5,844
417
7,947
13,998
5,366
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

King Arthur
XamTic13
King Arthur
13
2 / 1 / 1
7,621
544
12,405
14,085
15,443
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

11
1 / 6 / 0
6,060
433
5,999
17,870
11,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
9 / 0 / 7
9,392
671
15,976
14,405
6,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Kukulkan
HBGL
Kukulkan
14
6 / 0 / 3
8,494
607
10,089
7,642
3,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Sylvanus
Lt_Coombs
Sylvanus
11
1 / 0 / 9
7,290
521
5,918
12,470
10,457
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
0 / 3 / 0
6,261
447
5,764
12,680
11,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
marvincho170
Lancelot
13
2 / 2 / 6
7,391
528
7,160
12,662
6,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
43
5
Kills
18
18
Deaths
5
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
9
0
7
12.5
L
1
3
1
0.5
W
Kukulkan
HBGL
Kukulkan
6
0
3
7.5
W
Sylvanus
Lt_Coombs
Sylvanus
1
0
9
5.5
L
Izanami
1
4
0
0.25
W
0
3
0
0
L
Bastet
SlaadM
Bastet
0
4
2
0.25
L
King Arthur
XamTic13
King Arthur
2
1
1
2.5
W
Lancelot
marvincho170
Lancelot
2
2
6
2.5
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,765
Damage
44,907
65,593
Taken
59,859
38,662
Mitigated
38,181
13,986
Healing
21,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
15,976
6,983
0
7,554
14,405
6,687
885
2,393
12,012
0
81,332
L
7,546
298
0
1,009
7,602
2,568
0
3,373
4,229
48,264
918
W
Kukulkan
HBGL
Kukulkan
10,089
1,604
0
500
7,642
3,492
0
2,331
5,119
72,407
1,814
W
Sylvanus
Lt_Coombs
Sylvanus
5,918
1,615
3,592
4,748
12,470
10,457
0
4,232
7,918
16,006
1,036
L
Izanami
2,868
1,710
0
2,960
12,038
3,913
0
1,504
10,489
0
46,263
W
5,764
730
0
4,364
12,680
11,128
0
0
12,680
0
39,155
L
Bastet
SlaadM
Bastet
7,947
2,507
0
1,764
13,998
5,366
0
2,595
11,359
0
38,787
L
King Arthur
XamTic13
King Arthur
12,405
1,229
48
1,007
14,085
15,443
0
1,549
11,829
0
68,264
W
Lancelot
marvincho170
Lancelot
7,160
1,474
0
1,177
12,662
6,417
0
3,602
8,850
0
54,744
L
5,999
2,112
1,005
6,193
17,870
11,372
0
6,404
11,466
37,856
580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,840
Gold Earned
38,828
400
Minions Killed
399
0
Camps Cleared
0
1,305,518
Distance Traveled
1,320,427
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,392
671
98
7
0
268,309
3
L
Janus
6,797
486
93
7
0
243,780
4
W
Kukulkan
8,494
607
132
9
0
283,097
2
W
Sylvanus
7,290
521
26
2
0
260,998
3
L
Izanami
6,518
466
78
6
0
234,364
5
W
Mulan
6,261
447
58
4
0
174,849
0
L
Bastet
5,844
417
57
4
0
312,420
1
L
King Arthur
7,621
544
111
8
0
268,244
0
W
Lancelot
7,391
528
85
6
0
333,174
0
L
Sylvanus
6,060
433
61
4
0
246,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role