Player Matchup

Hun Batz
Hun Batz
Atiica
Hun Batz
Level 89
God Stats
12W - 12L
1,500 SR
Queue Stats
202W - 193L
1,499 Elo+
Party 1
Bellona
Bellona
MaSeRaTi-h0tti
Bellona
Level 121
God Stats
17W - 17L
1,691 SR
Queue Stats
966W - 941L
1,515 Elo+
Solo
Ix Chel
Ix Chel
Visionxre
Ix Chel
Level 68
God Stats
67W - 61L
1,447 SR
Queue Stats
200W - 210L
1,501 Elo+
Party 1
Team Averages
Level 93
1,546 SR
1,505 Elo+

VS

Team Averages
Level 77
1,429 SR
1,477 Elo+
Hercules
Hercules
GaminWithCody
Hercules
Level 67
God Stats
2W - 2L
1,500 SR
Queue Stats
104W - 100L
1,501 Elo+
Party 2
Tyr
Tyr
Llæn
Tyr
Level 83
God Stats
15W - 11L
1,500 SR
Queue Stats
16W - 11L
1,500 Elo+
Party 2
Scylla
Scylla
Shahsauge
Scylla
Level 80
God Stats
1W - 3L
1,287 SR
Queue Stats
114W - 125L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Atiica
Hun Batz
16
5 / 3 / 7
11,303
754
12,244
10,381
5,734
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

16
3 / 0 / 8
10,386
692
15,148
17,038
17,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
Visionxre
Ix Chel
17
5 / 1 / 7
11,487
766
14,249
9,322
4,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GaminWithCody
Hercules
14
1 / 4 / 1
9,203
614
7,743
16,993
10,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tyr
Llæn
Tyr
15
2 / 4 / 2
9,617
641
13,921
20,187
17,827
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
Shahsauge
Scylla
14
1 / 5 / 2
9,445
630
6,067
10,444
3,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
13
Kills
4
4
Deaths
13
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Atiica
Hun Batz
5
3
7
2.83
L
Hercules
GaminWithCody
Hercules
1
4
1
0.38
L
Tyr
Llæn
Tyr
2
4
2
0.75
W
3
0
8
7
L
Scylla
Shahsauge
Scylla
1
5
2
0.4
W
Ix Chel
Visionxre
Ix Chel
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,641
Damage
27,731
36,741
Taken
47,624
28,079
Mitigated
31,692
14,110
Healing
11,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Atiica
Hun Batz
12,244
3,760
0
1,610
10,381
5,734
720
1,705
8,159
0
50,932
L
Hercules
GaminWithCody
Hercules
7,743
2,499
0
4,968
16,993
10,513
0
5,531
10,339
0
36,442
L
Tyr
Llæn
Tyr
13,921
738
0
4,385
20,187
17,827
0
5,652
12,920
0
36,632
W
15,148
3,946
0
3,704
17,038
17,512
360
2,318
13,769
447
34,236
L
Scylla
Shahsauge
Scylla
6,067
191
0
1,895
10,444
3,352
0
1,548
8,594
21,317
0
W
Ix Chel
Visionxre
Ix Chel
14,249
1,640
4,096
4,700
9,322
4,833
1,103
1,138
7,957
55,920
1,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,176
Gold Earned
28,265
199
Minions Killed
139
0
Camps Cleared
0
900,449
Distance Traveled
797,162
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
11,303
754
70
5
0
283,259
2
L
Hercules
9,203
614
58
4
0
277,270
0
L
Tyr
9,617
641
45
3
0
292,384
0
W
Bellona
10,386
692
28
2
0
336,331
0
L
Scylla
9,445
630
36
2
0
227,508
3
W
Ix Chel
11,487
766
101
7
0
280,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role