Player Matchup

Apollo
Apollo
TeaserGamer4K
Apollo
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 76L
1,506 Elo+
Party 1
Yemoja
Yemoja
arancar nr 6
Yemoja
Level 24
God Stats
0W - 1L
1,646 SR
Queue Stats
3W - 5L
1,236 Elo+
Party 1
Agni
Agni
lil_Tokitsugu
Agni
Level 119
God Stats
1W - 2L
1,651 SR
Queue Stats
11W - 9L
1,561 Elo+
Party 1
Bastet
Bastet
reamy3_
Bastet
Level 97
God Stats
1W - 2L
1,366 SR
Queue Stats
27W - 22L
1,513 Elo+
Party 1
Horus
Horus
xenot5
Horus
Level 101
God Stats
4W - 16L
1,292 SR
Queue Stats
291W - 278L
1,506 Elo+
Solo
Team Averages
Level 85
1,491 SR
1,465 Elo+

VS

Team Averages
Level 97
1,583 SR
1,504 Elo+
Arachne
Arachne
ArrowOfJudgement
Arachne
Level 82
God Stats
2W - 2L
1,433 SR
Queue Stats
10W - 5L
1,521 Elo+
Solo
Erlang Shen
Erlang Shen
Dαηιєℓ
Erlang Shen
Level 66
God Stats
4W - 1L
1,845 SR
Queue Stats
193W - 119L
1,624 Elo+
Solo
Heimdallr
Heimdallr
Farbror_Hanibal
Heimdallr
Level 89
God Stats
9W - 5L
1,355 SR
Queue Stats
179W - 156L
1,436 Elo+
Party 2
Nu Wa
Nu Wa
Kawaii_potato69-
Nu Wa
Level 85
God Stats
3W - 0L
1,646 SR
Queue Stats
133W - 118L
1,440 Elo+
Party 2
Janus
Janus
guerrier003
Janus
Level 164
God Stats
28W - 22L
1,635 SR
Queue Stats
343W - 331L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
5,305
408
1,255
9,039
3,295
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
9
0 / 1 / 0
4,974
383
2,088
6,071
4,436
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 6 / 0
5,563
428
1,969
8,791
2,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
reamy3_
Bastet
11
0 / 2 / 0
5,700
438
3,498
9,909
4,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Horus
xenot5
Horus
10
1 / 4 / 0
5,687
437
6,886
13,512
12,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 1
7,455
573
2,963
13,801
5,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Erlang Shen
Dαηιєℓ
Erlang Shen
14
4 / 1 / 2
8,323
640
12,068
14,965
12,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Heimdallr
Farbror_Hanibal
Heimdallr
14
3 / 0 / 1
8,308
639
7,835
6,074
2,539
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

2
0 / 0 / 0
4,485
345
0
0
0
14
5 / 0 / 2
8,288
638
6,973
5,426
2,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
21
1
Kills
15
17
Deaths
1
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
0
1
3.5
W
Erlang Shen
Dαηιєℓ
Erlang Shen
4
1
2
5
W
Heimdallr
Farbror_Hanibal
Heimdallr
3
0
1
3.5
W
0
0
0
0
L
0
4
0
0
L
Yemoja
0
1
0
0
W
5
0
2
6
L
0
6
0
0
L
Bastet
reamy3_
Bastet
0
2
0
0
L
Horus
xenot5
Horus
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,696
Damage
29,839
47,322
Taken
40,266
27,313
Mitigated
22,510
8,486
Healing
21,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,963
1,894
0
9,877
13,801
5,798
0
1,868
11,933
0
69,291
W
Erlang Shen
Dαηιєℓ
Erlang Shen
12,068
6,777
0
8,192
14,965
12,146
0
674
13,535
0
61,986
W
Heimdallr
Farbror_Hanibal
Heimdallr
7,835
4,492
0
3,172
6,074
2,539
377
1,881
4,193
0
58,702
W
0
0
0
0
0
0
0
0
0
0
0
L
1,255
360
0
995
9,039
3,295
0
758
8,203
0
28,841
L
Yemoja
2,088
393
484
297
6,071
4,436
91
847
5,142
15,176
0
W
6,973
478
0
750
5,426
2,027
425
633
4,666
53,465
1,617
L
1,969
92
0
444
8,791
2,598
0
2,195
6,478
38,814
0
L
Bastet
reamy3_
Bastet
3,498
1,137
0
1,785
9,909
4,312
0
1,114
8,675
0
42,642
L
Horus
xenot5
Horus
6,886
3,542
0
4,481
13,512
12,672
0
1,737
11,656
0
25,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,229
Gold Earned
36,859
247
Minions Killed
370
0
Camps Cleared
0
1,156,474
Distance Traveled
1,081,173
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,455
573
95
7
0
288,758
0
W
Erlang Shen
8,323
640
80
6
0
263,406
1
W
Heimdallr
8,308
639
95
7
0
231,223
0
W
Nu Wa
4,485
345
0
0
0
1,024
0
L
Apollo
5,305
408
53
4
0
243,606
0
L
Yemoja
4,974
383
20
2
0
172,176
0
W
Janus
8,288
638
100
8
0
296,762
0
L
Agni
5,563
428
70
5
0
222,644
2
L
Bastet
5,700
438
65
5
0
310,212
0
L
Horus
5,687
437
39
3
0
207,836
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role