Player Matchup

Yemoja
Yemoja
LordTaikun
Yemoja
Level 129
God Stats
3W - 1L
1,296 SR
Queue Stats
90W - 102L
1,460 Elo+
Party 1
Danzaburou
Danzaburou
ObiDroKenobi
Danzaburou
Level 27
God Stats
6W - 4L
1,465 SR
Queue Stats
78W - 84L
1,466 Elo+
Party 1
Chaac
Chaac
OhCaitlin
Chaac
Level 154
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 48L
1,458 Elo+
Party 2
Janus
Janus
panduhrific
Janus
Level 219
God Stats
34W - 31L
1,587 SR
Queue Stats
334W - 331L
1,528 Elo+
Party 2
Thanatos
Thanatos
ton2030
Thanatos
Level 161
God Stats
5W - 2L
1,600 SR
Queue Stats
19W - 27L
1,470 Elo+
Party 2
Team Averages
Level 138
1,490 SR
1,477 Elo+

VS

Team Averages
Level 128
1,496 SR
1,501 Elo+
Charon
Charon
MuzMuffin
Charon
Level 152
God Stats
2W - 2L
1,626 SR
Queue Stats
48W - 42L
1,466 Elo+
Solo
Tiamat
Tiamat
OBEY_NATE
Tiamat
Level 155
God Stats
2W - 4L
1,375 SR
Queue Stats
160W - 150L
1,545 Elo+
Solo
Gilgamesh
Gilgamesh
TerryU
Gilgamesh
Level 147
God Stats
6W - 9L
1,441 SR
Queue Stats
515W - 466L
1,563 Elo+
Solo
Apollo
Apollo
ZeAkZS
Apollo
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 44L
1,410 Elo+
Solo
Hun Batz
Hun Batz
prestigeHz4rD
Hun Batz
Level 145
God Stats
18W - 24L
1,535 SR
Queue Stats
302W - 293L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
LordTaikun
Yemoja
9
0 / 1 / 0
5,554
505
1,834
4,822
2,958
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
ObiDroKenobi
Danzaburou
9
0 / 1 / 0
5,069
461
2,832
5,467
1,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chaac
OhCaitlin
Chaac
10
0 / 0 / 1
6,004
546
3,809
7,864
7,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 0 / 3
6,232
567
3,430
4,106
1,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
ton2030
Thanatos
12
3 / 1 / 0
6,261
569
3,131
7,706
3,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
MuzMuffin
Charon
7
0 / 0 / 2
5,193
472
1,907
5,898
4,280
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
OBEY_NATE
Tiamat
11
1 / 0 / 0
5,922
538
2,490
4,015
1,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
TerryU
Gilgamesh
11
0 / 1 / 0
6,036
549
4,508
9,030
6,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Apollo
ZeAkZS
Apollo
6
0 / 1 / 1
4,354
396
2,393
6,199
1,920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hun Batz
prestigeHz4rD
Hun Batz
9
2 / 1 / 1
5,263
478
3,723
5,850
1,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
7
3
Kills
3
3
Deaths
3
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Yemoja
LordTaikun
Yemoja
0
1
0
0
L
Charon
MuzMuffin
Charon
0
0
2
1
L
Tiamat
OBEY_NATE
Tiamat
1
0
0
1
W
Danzaburou
ObiDroKenobi
Danzaburou
0
1
0
0
W
Chaac
OhCaitlin
Chaac
0
0
1
0.5
L
Gilgamesh
TerryU
Gilgamesh
0
1
0
0
L
Apollo
ZeAkZS
Apollo
0
1
1
0.5
W
0
0
3
1.5
L
Hun Batz
prestigeHz4rD
Hun Batz
2
1
1
2.5
W
Thanatos
ton2030
Thanatos
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,036
Damage
15,021
29,965
Taken
30,992
16,603
Mitigated
16,239
16,302
Healing
8,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
LordTaikun
Yemoja
1,834
684
374
940
4,822
2,958
259
833
3,949
18,128
27
L
Charon
MuzMuffin
Charon
1,907
260
0
1,862
5,898
4,280
0
1,307
4,581
15,294
0
L
Tiamat
OBEY_NATE
Tiamat
2,490
327
0
1,264
4,015
1,712
0
1,343
2,466
33,956
0
W
Danzaburou
ObiDroKenobi
Danzaburou
2,832
998
0
2,141
5,467
1,860
190
1,037
4,430
0
31,479
W
Chaac
OhCaitlin
Chaac
3,809
435
0
4,060
7,864
7,349
0
493
7,325
0
39,581
L
Gilgamesh
TerryU
Gilgamesh
4,508
1,228
0
1,129
9,030
6,513
0
189
8,062
408
45,413
L
Apollo
ZeAkZS
Apollo
2,393
1,562
0
1,036
6,199
1,920
0
1,087
5,072
0
18,761
W
3,430
165
0
692
4,106
1,377
0
972
2,980
52,030
1,070
L
Hun Batz
prestigeHz4rD
Hun Batz
3,723
837
0
2,733
5,850
1,814
0
825
4,945
0
30,354
W
Thanatos
ton2030
Thanatos
3,131
995
0
8,095
7,706
3,059
0
955
6,559
0
44,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,120
Gold Earned
26,768
324
Minions Killed
244
0
Camps Cleared
0
1,075,957
Distance Traveled
1,021,629
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
5,554
505
22
2
0
191,470
4
L
Charon
5,193
472
13
1
0
208,449
0
L
Tiamat
5,922
538
83
8
0
226,317
1
W
Danzaburou
5,069
461
56
5
0
206,676
2
W
Chaac
6,004
546
69
6
0
186,220
0
L
Gilgamesh
6,036
549
79
7
0
202,764
2
L
Apollo
4,354
396
25
2
0
186,038
4
W
Janus
6,232
567
97
9
0
251,934
0
L
Hun Batz
5,263
478
44
4
0
198,061
1
W
Thanatos
6,261
569
80
7
0
239,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role