Player Matchup

Neith
Neith
Fabiianq16
Neith
Level 53
God Stats
3W - 6L
1,381 SR
Queue Stats
7W - 26L
1,244 Elo+
Party 1
Janus
Janus
Jack448844
Janus
Level 67
God Stats
0W - 1L
1,308 SR
Queue Stats
6W - 26L
1,224 Elo+
Party 1
Arachne
Arachne
NinjaLord1212
Arachne
Level 69
God Stats
3W - 5L
1,364 SR
Queue Stats
7W - 25L
1,244 Elo+
Party 1
Shiva
Shiva
letmein1975
Shiva
Level 146
God Stats
11W - 13L
1,454 SR
Queue Stats
333W - 330L
1,485 Elo+
Solo
Cabrakan
Cabrakan
rlmf22
Cabrakan
Level 69
God Stats
2W - 5L
1,336 SR
Queue Stats
7W - 22L
1,262 Elo+
Party 1
Team Averages
Level 81
1,369 SR
1,292 Elo+

VS

Team Averages
Level 88
1,583 SR
1,489 Elo+
Medusa
Medusa
Lobopain
Medusa
Level 106
God Stats
3W - 3L
1,483 SR
Queue Stats
129W - 119L
1,479 Elo+
Party 2
Raijin
Raijin
OfficialStegs
Raijin
Level 81
God Stats
2W - 2L
1,302 SR
Queue Stats
207W - 199L
1,475 Elo+
Party 2
Cthulhu
Cthulhu
PickleBob2624
Cthulhu
Level 65
God Stats
17W - 8L
1,608 SR
Queue Stats
30W - 23L
1,494 Elo+
Solo
Danzaburou
Danzaburou
TipsyTango907
Danzaburou
Level 101
God Stats
32W - 23L
1,659 SR
Queue Stats
200W - 186L
1,472 Elo+
Solo
Anubis
Anubis
xXCHINO__2IDXx
Anubis
Level 88
God Stats
6W - 2L
1,864 SR
Queue Stats
66W - 57L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
0 / 3 / 2
6,270
482
4,926
9,338
3,564
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Janus
11
1 / 5 / 0
6,614
509
4,594
9,069
2,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
11
1 / 3 / 1
6,206
477
6,444
13,598
5,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 2 / 1
7,332
564
7,616
13,177
5,903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
rlmf22
Cabrakan
9
1 / 4 / 0
6,381
491
3,528
10,474
8,273
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Lobopain
Medusa
14
5 / 1 / 4
8,125
625
10,523
6,582
2,832
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
5 / 0 / 1
8,058
620
6,514
5,877
2,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Cthulhu
13
3 / 0 / 6
7,854
604
7,925
11,288
9,895
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
TipsyTango907
Danzaburou
13
2 / 2 / 2
8,033
618
7,676
11,093
6,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 2 / 3
7,238
557
7,216
8,500
3,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
5
Kills
17
17
Deaths
5
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Neith
0
3
2
0.33
L
Janus
1
5
0
0.2
W
Medusa
Lobopain
Medusa
5
1
4
7
L
Arachne
1
3
1
0.5
W
5
0
1
5.5
W
Cthulhu
3
0
6
6
W
Danzaburou
TipsyTango907
Danzaburou
2
2
2
1.5
L
2
2
1
1.25
L
Cabrakan
rlmf22
Cabrakan
1
4
0
0.25
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,108
Damage
39,854
55,656
Taken
43,340
25,371
Mitigated
25,228
13,060
Healing
13,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
4,926
1,259
0
1,975
9,338
3,564
0
3,586
5,752
0
49,678
L
Janus
4,594
0
0
668
9,069
2,565
0
6,177
2,266
38,006
0
W
Medusa
Lobopain
Medusa
10,523
3,594
0
606
6,582
2,832
2,780
1,530
5,012
0
74,346
L
Arachne
6,444
4,804
0
3,368
13,598
5,066
0
5,614
7,560
0
36,166
W
6,514
636
0
1,222
5,877
2,114
385
1,449
4,200
49,379
1,102
W
Cthulhu
7,925
1,113
63
1,416
11,288
9,895
305
2,239
9,007
39,130
0
W
Danzaburou
TipsyTango907
Danzaburou
7,676
2,288
0
5,712
11,093
6,539
63
633
10,350
0
59,381
L
7,616
855
330
5,232
13,177
5,903
0
1,762
10,776
0
53,484
L
Cabrakan
rlmf22
Cabrakan
3,528
928
67
1,420
10,474
8,273
0
3,529
6,945
16,079
0
W
7,216
306
0
4,117
8,500
3,848
105
1,605
6,649
56,966
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,803
Gold Earned
39,308
302
Minions Killed
463
0
Camps Cleared
0
1,232,610
Distance Traveled
1,216,908
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,270
482
89
7
0
211,138
0
L
Janus
6,614
509
69
5
0
250,528
0
W
Medusa
8,125
625
107
8
0
239,532
0
L
Arachne
6,206
477
51
4
0
297,503
0
W
Raijin
8,058
620
98
8
0
237,230
2
W
Cthulhu
7,854
604
65
5
0
270,381
1
W
Danzaburou
8,033
618
100
8
0
214,224
0
L
Shiva
7,332
564
78
6
0
261,458
0
L
Cabrakan
6,381
491
15
1
0
211,983
0
W
Anubis
7,238
557
93
7
0
255,541
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role