Player Matchup

Janus
Janus
 
Janus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Elsong
Apollo
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Loki
Loki
ImFromBerlin
Loki
Level 144
God Stats
1W - 2L
1,708 SR
Queue Stats
72W - 70L
1,484 Elo+
Party 1
Horus
Horus
LmfromItaly
Horus
Level 144
God Stats
5W - 7L
1,415 SR
Queue Stats
518W - 504L
1,583 Elo+
Party 1
Skadi
Skadi
lmfromAfrika
Skadi
Level 108
God Stats
18W - 15L
1,601 SR
Queue Stats
211W - 212L
1,548 Elo+
Party 1
Team Averages
Level 117
1,545 SR
1,523 Elo+

VS

Team Averages
Level 116
1,401 SR
1,529 Elo+
Baron Samedi
Baron Samedi
BigBoiSnis
Baron Samedi
Level 128
God Stats
18W - 18L
1,627 SR
Queue Stats
189W - 180L
1,588 Elo+
Solo
Arachne
Arachne
PhotonSchockwave
Arachne
Level 109
God Stats
4W - 4L
1,397 SR
Queue Stats
369W - 326L
1,414 Elo+
Solo
The Morrigan
The Morrigan
WillyTybur
The Morrigan
Level 105
God Stats
3W - 8L
1,253 SR
Queue Stats
438W - 424L
1,538 Elo+
Solo
Fenrir
Fenrir
italianFaker
Fenrir
Level 88
God Stats
1W - 1L
1,215 SR
Queue Stats
32W - 22L
1,626 Elo+
Solo
Heimdallr
Heimdallr
xc3lsior
Heimdallr
Level 148
God Stats
2W - 1L
1,515 SR
Queue Stats
158W - 153L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
2 / 4 / 2
7,126
548
3,504
9,497
3,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
Elsong
Apollo
12
0 / 2 / 2
6,474
498
3,746
10,243
4,230
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

14
4 / 3 / 1
7,511
578
6,917
9,896
3,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

11
0 / 2 / 2
6,459
497
4,486
10,496
8,017
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

12
0 / 5 / 0
7,409
570
10,364
11,960
4,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BigBoiSnis
Baron Samedi
11
1 / 1 / 2
6,936
534
3,796
8,717
6,126
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

13
4 / 3 / 3
7,128
548
8,386
12,927
4,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Morrigan
WillyTybur
The Morrigan
15
4 / 0 / 2
8,739
672
6,018
3,981
1,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
14
5 / 1 / 2
7,902
608
10,231
16,646
12,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Heimdallr
xc3lsior
Heimdallr
15
2 / 1 / 3
7,710
593
6,349
6,290
2,481
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
28
6
Kills
16
16
Deaths
6
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
4
2
0.75
W
Baron Samedi
BigBoiSnis
Baron Samedi
1
1
2
2
L
Apollo
Elsong
Apollo
0
2
2
0.5
L
4
3
1
1.5
L
0
2
2
0.5
W
4
3
3
1.83
W
The Morrigan
WillyTybur
The Morrigan
4
0
2
5
W
Fenrir
5
1
2
6
L
0
5
0
0
W
Heimdallr
xc3lsior
Heimdallr
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,017
Damage
34,780
52,092
Taken
48,561
23,852
Mitigated
27,679
14,251
Healing
22,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,504
253
0
250
9,497
3,479
0
1,302
7,949
50,977
0
W
Baron Samedi
BigBoiSnis
Baron Samedi
3,796
881
190
3,856
8,717
6,126
0
112
8,605
25,188
962
L
Apollo
Elsong
Apollo
3,746
2,293
0
2,592
10,243
4,230
198
1,915
8,288
0
51,089
L
6,917
2,157
0
4,165
9,896
3,467
0
792
9,023
0
61,987
L
4,486
1,633
583
4,148
10,496
8,017
0
2,399
7,993
0
20,952
W
8,386
5,000
0
7,252
12,927
4,912
0
1,985
10,942
0
47,685
W
The Morrigan
WillyTybur
The Morrigan
6,018
1,048
0
1,660
3,981
1,726
0
413
3,568
65,422
8,477
W
Fenrir
10,231
4,219
0
6,984
16,646
12,434
0
994
15,652
0
51,403
L
10,364
5,208
0
2,513
11,960
4,659
0
0
11,960
0
62,751
W
Heimdallr
xc3lsior
Heimdallr
6,349
2,172
0
2,709
6,290
2,481
0
0
6,290
0
69,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,979
Gold Earned
38,415
411
Minions Killed
437
0
Camps Cleared
0
1,380,637
Distance Traveled
1,320,561
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,126
548
77
6
0
253,293
3
W
Baron Samedi
6,936
534
25
2
0
230,290
0
L
Apollo
6,474
498
92
7
0
275,467
0
L
Loki
7,511
578
103
8
0
314,347
0
L
Horus
6,459
497
21
2
0
311,708
0
W
Arachne
7,128
548
73
6
0
297,061
2
W
The Morrigan
8,739
672
143
11
0
288,094
0
W
Fenrir
7,902
608
75
6
0
263,106
0
L
Skadi
7,409
570
118
9
0
225,822
2
W
Heimdallr
7,710
593
121
9
0
242,010
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role