Player Matchup

Anubis
Anubis
 
Anubis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Blaura
Neith
Level 195
God Stats
31W - 29L
1,660 SR
Queue Stats
87W - 64L
1,605 Elo+
Solo
Xing Tian
Xing Tian
fluctuatio
Xing Tian
Level 124
God Stats
1W - 0L
1,844 SR
Queue Stats
88W - 51L
1,663 Elo+
Solo
Chronos
Chronos
可爱不过小天天
Chronos
Level 168
God Stats
1W - 4L
1,500 SR
Queue Stats
354W - 359L
1,490 Elo+
Solo
Team Averages
Level 152
1,601 SR
1,552 Elo+

VS

Team Averages
Level 134
1,659 SR
1,517 Elo+
Horus
Horus
Bleenas
Horus
Level 126
God Stats
11W - 5L
1,893 SR
Queue Stats
73W - 73L
1,601 Elo+
Solo
Mercury
Mercury
DutchLegend
Mercury
Level 157
God Stats
5W - 2L
1,956 SR
Queue Stats
80W - 58L
1,544 Elo+
Solo
Medusa
Medusa
TeeStormz
Medusa
Level 38
God Stats
0W - 1L
1,579 SR
Queue Stats
1W - 10L
1,248 Elo+
Solo
Geb
Geb
VVSR
Geb
Level 195
God Stats
1W - 4L
1,191 SR
Queue Stats
83W - 88L
1,529 Elo+
Solo
Kukulkan
Kukulkan
clasuperblast
Kukulkan
Level 153
God Stats
1W - 1L
1,678 SR
Queue Stats
18W - 9L
1,661 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
2 / 2 / 6
5,949
1,190
3,977
2,460
1,168
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Ne Zha
 
Ne Zha
11
1 / 1 / 6
5,815
1,163
3,847
3,383
1,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
Blaura
Neith
11
2 / 0 / 6
6,156
1,231
5,128
2,960
814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
fluctuatio
Xing Tian
11
3 / 0 / 5
6,257
1,251
4,396
8,665
5,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
0 / 0 / 8
5,628
1,126
2,959
3,194
1,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Team 1 Tickets

396

VS

Team 2 Tickets

354

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Bleenas
Horus
10
0 / 2 / 2
6,049
1,210
5,294
7,681
6,987
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
DutchLegend
Mercury
10
0 / 1 / 2
5,560
1,112
3,717
3,856
1,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

Medusa
TeeStormz
Medusa
9
0 / 0 / 0
4,920
984
133
710
234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Geb
VVSR
Geb
10
1 / 3 / 2
6,066
1,213
3,785
6,092
3,925
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kukulkan
clasuperblast
Kukulkan
10
2 / 2 / 1
6,127
1,225
6,032
3,203
1,197
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
8
Kills
3
3
Deaths
8
31
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
2
2
6
2.5
W
Ne Zha
 
Ne Zha
1
1
6
4
W
Neith
Blaura
Neith
2
0
6
5
L
Horus
Bleenas
Horus
0
2
2
0.5
L
Mercury
DutchLegend
Mercury
0
1
2
1
L
Medusa
TeeStormz
Medusa
0
0
0
0
L
Geb
VVSR
Geb
1
3
2
0.67
L
Kukulkan
clasuperblast
Kukulkan
2
2
1
1.25
W
Xing Tian
fluctuatio
Xing Tian
3
0
5
5.5
W
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,307
Damage
18,961
20,662
Taken
21,542
10,052
Mitigated
13,637
3,921
Healing
4,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
3,977
163
0
124
2,460
1,168
0
1,742
718
7,252
0
W
Ne Zha
 
Ne Zha
3,847
834
0
178
3,383
1,206
0
2,013
1,370
0
18,261
W
Neith
Blaura
Neith
5,128
2,150
0
360
2,960
814
0
1,091
1,869
0
17,217
L
Horus
Bleenas
Horus
5,294
1,421
760
2,170
7,681
6,987
0
3,733
3,627
0
6,863
L
Mercury
DutchLegend
Mercury
3,717
975
0
203
3,856
1,294
0
1,964
1,766
0
10,367
L
Medusa
TeeStormz
Medusa
133
0
0
0
710
234
0
0
710
0
3,573
L
Geb
VVSR
Geb
3,785
194
658
335
6,092
3,925
0
3,129
2,690
10,099
0
L
Kukulkan
clasuperblast
Kukulkan
6,032
339
0
198
3,203
1,197
0
1,442
1,642
24,378
679
W
Xing Tian
fluctuatio
Xing Tian
4,396
346
0
2,555
8,665
5,569
0
3,677
4,988
7,670
0
W
2,959
1,159
0
704
3,194
1,295
0
1,264
1,930
7,080
327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,805
Gold Earned
28,722
94
Minions Killed
91
4
Camps Cleared
6
479,410
Distance Traveled
421,520
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
5,949
1,190
9
2
0
85,721
0
W
Ne Zha
5,815
1,163
20
4
1
112,612
0
W
Neith
6,156
1,231
52
10
2
91,427
0
L
Horus
6,049
1,210
1
0
0
91,532
0
L
Mercury
5,560
1,112
16
3
5
117,969
0
L
Medusa
4,920
984
3
1
0
27,373
0
L
Geb
6,066
1,213
10
2
1
97,057
0
L
Kukulkan
6,127
1,225
61
12
0
87,589
0
W
Xing Tian
6,257
1,251
4
1
0
101,498
0
W
Chronos
5,628
1,126
9
2
1
88,152
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role