Player Matchup

Scylla
Scylla
Jayosocietyy
Scylla
Level 109
God Stats
1W - 1L
1,170 SR
Queue Stats
133W - 179L
1,413 Elo+
Solo
Athena
Athena
JaysEpoch
Athena
Level 41
God Stats
3W - 1L
1,917 SR
Queue Stats
17W - 10L
1,586 Elo+
Solo
Charybdis
Charybdis
Kingpirate61
Charybdis
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 59L
1,535 Elo+
Solo
Achilles
Achilles
Loafofbread420
Achilles
Level 139
God Stats
19W - 13L
1,708 SR
Queue Stats
122W - 79L
1,613 Elo+
Solo
Nemesis
Nemesis
rumii
Nemesis
Level 111
God Stats
3W - 2L
1,736 SR
Queue Stats
246W - 205L
1,584 Elo+
Solo
Team Averages
Level 106
1,606 SR
1,546 Elo+

VS

Team Averages
Level 146
1,506 SR
1,516 Elo+
King Arthur
King Arthur
 
King Arthur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
Gayboi3000
Zhong Kui
Level 89
God Stats
3W - 5L
1,474 SR
Queue Stats
183W - 158L
1,543 Elo+
Solo
Sol
Sol
OverseerOfSalt
Sol
Level 146
God Stats
0W - 2L
1,353 SR
Queue Stats
36W - 39L
1,532 Elo+
Party 1
Bakasura
Bakasura
Sir Braker
Bakasura
Level 233
God Stats
2W - 4L
1,494 SR
Queue Stats
32W - 36L
1,539 Elo+
Party 1
Kuzenbo
Kuzenbo
sleepyredneck20
Kuzenbo
Level 101
God Stats
8W - 7L
1,710 SR
Queue Stats
92W - 99L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
7
0 / 0 / 0
3,546
709
799
2,914
694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Athena
JaysEpoch
Athena
5
0 / 0 / 0
3,367
673
682
3,418
1,940
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charybdis
Kingpirate61
Charybdis
6
0 / 0 / 0
3,369
674
1,994
2,469
666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Achilles
7
3 / 0 / 1
4,636
927
3,769
5,236
1,939
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Nemesis
rumii
Nemesis
7
1 / 0 / 1
3,749
750
2,008
4,510
1,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
6
0 / 0 / 0
3,687
737
1,792
4,053
2,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
Gayboi3000
Zhong Kui
8
0 / 0 / 0
3,965
793
1,599
3,069
2,065
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

6
0 / 0 / 0
3,483
697
1,828
1,251
311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Bakasura
Sir Braker
Bakasura
7
0 / 2 / 0
3,523
705
3,059
6,302
2,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

3
0 / 2 / 0
2,929
586
728
2,638
1,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
4
Kills
0
0
Deaths
4
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
0
0
0
L
Zhong Kui
Gayboi3000
Zhong Kui
0
0
0
0
W
Scylla
0
0
0
0
W
Athena
JaysEpoch
Athena
0
0
0
0
W
Charybdis
Kingpirate61
Charybdis
0
0
0
0
W
Achilles
3
0
1
3.5
L
0
0
0
0
L
Bakasura
Sir Braker
Bakasura
0
2
0
0
W
Nemesis
rumii
Nemesis
1
0
1
1.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,252
Damage
9,006
18,547
Taken
17,313
6,892
Mitigated
8,812
6,281
Healing
6,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
1,792
155
44
1,666
4,053
2,082
0
625
3,428
0
12,273
L
Zhong Kui
Gayboi3000
Zhong Kui
1,599
120
0
1,832
3,069
2,065
0
658
2,411
26,044
0
W
Scylla
799
71
0
1,038
2,914
694
0
1,166
1,748
19,772
0
W
Athena
JaysEpoch
Athena
682
221
0
1,459
3,418
1,940
0
921
2,497
5,586
0
W
Charybdis
Kingpirate61
Charybdis
1,994
1,133
0
778
2,469
666
0
650
1,819
0
21,058
W
Achilles
3,769
891
0
1,882
5,236
1,939
0
628
4,288
0
26,190
L
1,828
953
0
761
1,251
311
0
57
1,194
17,718
5,544
L
Bakasura
Sir Braker
Bakasura
3,059
2,105
0
2,001
6,302
2,567
0
141
6,161
0
19,349
W
Nemesis
rumii
Nemesis
2,008
984
0
1,124
4,510
1,653
0
433
4,042
0
23,817
L
728
143
0
360
2,638
1,787
0
0
2,638
6,903
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,667
Gold Earned
17,587
168
Minions Killed
167
0
Camps Cleared
0
559,667
Distance Traveled
513,581
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
3,687
737
26
5
0
111,522
2
L
Zhong Kui
3,965
793
47
9
0
104,589
0
W
Scylla
3,546
709
34
7
0
104,281
0
W
Athena
3,367
673
10
2
0
107,061
2
W
Charybdis
3,369
674
39
8
0
93,818
0
W
Achilles
4,636
927
36
7
0
122,205
0
L
Sol
3,483
697
32
6
0
101,337
0
L
Bakasura
3,523
705
48
10
0
135,946
0
W
Nemesis
3,749
750
49
10
0
132,302
0
L
Kuzenbo
2,929
586
14
3
0
60,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role