Player Matchup

Thoth
Thoth
Masters
 
Thoth
Masters
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Masters
BiggyDoinks
Surtr
Masters
Level 159
God Stats
65W - 56L
1,602 SR
Queue Stats
523W - 453L
2,589 MMR
Solo
Ymir
Ymir
Masters
IAmBolingoli
Ymir
Masters
Level 68
God Stats
30W - 24L
1,737 SR
Queue Stats
213W - 198L
2,781 MMR
Solo
Bakasura
Bakasura
Masters
TаylorSwift
Bakasura
Masters
Level 119
God Stats
6W - 2L
1,783 SR
Queue Stats
237W - 207L
2,958 MMR
Solo
Neith
Neith
Masters
sobekmain5
Neith
Masters
Level 174
God Stats
3W - 1L
1,570 SR
Queue Stats
83W - 48L
2,956 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 115
1,639 SR
2,557 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 171
1,553 SR
2,389 MMR
Sobek
Sobek
Diamond I
 
Sobek
Diamond I
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cliodhna
Cliodhna
Masters
 
Cliodhna
Masters
Level 213
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Grandmaster
Adapting
Hachiman
Grandmaster
Level 230
God Stats
25W - 33L
1,574 SR
Queue Stats
735W - 619L
3,209 MMR
Party 1
Osiris
Osiris
Grandmaster
Angry
Osiris
Grandmaster
Level 184
God Stats
5W - 6L
1,453 SR
Queue Stats
614W - 494L
3,186 MMR
Party 1
Tiamat
Tiamat
Masters
Fεli
Tiamat
Masters
Level 123
God Stats
25W - 14L
1,735 SR
Queue Stats
608W - 584L
2,549 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
9
0 / 0 / 0
4,672
667
2,455
2,093
599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

10
3 / 0 / 0
5,359
766
4,212
4,924
2,728
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

6
0 / 0 / 0
4,072
582
1,822
4,566
2,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
TаylorSwift
Bakasura
8
0 / 1 / 1
4,202
600
1,442
6,776
2,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Neith
7
0 / 2 / 0
3,819
546
2,987
4,499
1,384
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bans
KaliAthenaAh Muzen CabHeimdallr

VS

Bans
AresNe ZhaKuzenboBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
7
1 / 0 / 1
4,213
602
1,869
4,834
3,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cliodhna
 
Cliodhna
6
0 / 2 / 0
3,674
525
1,269
5,043
1,490
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hachiman
Adapting
Hachiman
8
2 / 0 / 1
4,664
666
3,734
4,864
1,474
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
Angry
Osiris
8
0 / 1 / 1
3,954
565
2,249
6,011
2,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tiamat
Fεli
Tiamat
9
0 / 0 / 1
4,544
649
960
1,901
963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
7
3
Kills
3
3
Deaths
3
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
0
0
0
0
L
Sobek
 
Sobek
1
0
1
1.5
L
Cliodhna
 
Cliodhna
0
2
0
0
L
Hachiman
Adapting
Hachiman
2
0
1
2.5
L
Osiris
Angry
Osiris
0
1
1
0.5
W
3
0
0
3
L
Tiamat
Fεli
Tiamat
0
0
1
0.5
W
0
0
0
0
W
Bakasura
TаylorSwift
Bakasura
0
1
1
0.5
W
Neith
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,918
Damage
10,081
22,858
Taken
22,653
9,652
Mitigated
10,256
9,839
Healing
9,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
2,455
36
0
726
2,093
599
0
506
1,456
38,279
579
L
Sobek
 
Sobek
1,869
120
0
2,648
4,834
3,400
0
1,432
3,282
9,704
0
L
Cliodhna
 
Cliodhna
1,269
245
0
1,138
5,043
1,490
0
229
4,774
0
15,792
L
Hachiman
Adapting
Hachiman
3,734
2,172
0
2,075
4,864
1,474
0
653
4,056
0
29,934
L
Osiris
Angry
Osiris
2,249
709
0
2,512
6,011
2,929
0
1,196
4,583
0
31,151
W
4,212
1,729
0
2,133
4,924
2,728
18
107
4,817
1,559
32,102
L
Tiamat
Fεli
Tiamat
960
137
0
936
1,901
963
0
832
894
28,260
1,029
W
1,822
672
0
1,741
4,566
2,336
0
1,005
3,478
9,166
0
W
Bakasura
TаylorSwift
Bakasura
1,442
913
0
4,433
6,776
2,605
0
521
6,243
0
24,089
W
Neith
2,987
1,322
0
806
4,499
1,384
0
571
3,928
0
25,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,124
Gold Earned
21,049
253
Minions Killed
217
0
Camps Cleared
0
757,228
Distance Traveled
743,019
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
4,672
667
78
11
0
145,322
2
L
Sobek
4,213
602
10
1
0
150,179
3
L
Cliodhna
3,674
525
29
4
0
115,155
0
L
Hachiman
4,664
666
63
9
0
151,731
0
L
Osiris
3,954
565
49
7
0
175,414
0
W
Surtr
5,359
766
63
9
0
159,012
2
L
Tiamat
4,544
649
66
9
0
150,540
2
W
Ymir
4,072
582
13
2
0
147,104
2
W
Bakasura
4,202
600
60
9
0
177,008
0
W
Neith
3,819
546
39
6
0
128,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role