Player Matchup

Bellona
Bellona
Durekaru
Bellona
Level 159
God Stats
5W - 1L
1,696 SR
Queue Stats
114W - 104L
1,502 Elo+
Party 1
Danzaburou
Danzaburou
TinyKhepri
Danzaburou
Level 150
God Stats
4W - 3L
1,385 SR
Queue Stats
98W - 94L
1,495 Elo+
Party 1
Osiris
Osiris
VValarMorghulis
Osiris
Level 205
God Stats
15W - 4L
1,737 SR
Queue Stats
89W - 78L
1,605 Elo+
Party 2
Sobek
Sobek
dutchdeadshot
Sobek
Level 186
God Stats
4W - 0L
1,894 SR
Queue Stats
97W - 79L
1,626 Elo+
Party 2
Persephone
Persephone
Ömar
Persephone
Level 156
God Stats
3W - 0L
1,711 SR
Queue Stats
24W - 22L
1,627 Elo+
Party 2
Team Averages
Level 171
1,685 SR
1,571 Elo+

VS

Team Averages
Level 133
1,509 SR
1,533 Elo+
Anubis
Anubis
 
Anubis
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Arcadia935
Medusa
Level 119
God Stats
1W - 3L
1,399 SR
Queue Stats
38W - 40L
1,468 Elo+
Party 3
Chaac
Chaac
JheezusChrist96
Chaac
Level 155
God Stats
4W - 3L
1,625 SR
Queue Stats
48W - 47L
1,611 Elo+
Solo
Sylvanus
Sylvanus
XxDeadpoolxX182
Sylvanus
Level 129
God Stats
0W - 2L
1,317 SR
Queue Stats
159W - 140L
1,551 Elo+
Solo
Lancelot
Lancelot
scorehun99
Lancelot
Level 116
God Stats
5W - 3L
1,703 SR
Queue Stats
63W - 52L
1,538 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Durekaru
Bellona
18
2 / 1 / 1
11,685
649
15,122
21,851
24,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
TinyKhepri
Danzaburou
16
3 / 4 / 4
10,396
578
6,539
10,762
4,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
7 / 2 / 7
9,979
554
13,909
19,605
13,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

14
0 / 4 / 14
8,985
499
10,795
19,898
17,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Persephone
Ömar
Persephone
17
5 / 3 / 8
10,565
587
12,052
11,631
3,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
5 / 7 / 2
9,076
504
15,033
19,262
11,795
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Medusa
Arcadia935
Medusa
16
6 / 1 / 0
9,983
555
12,883
10,178
4,887
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

16
1 / 1 / 0
9,344
519
12,946
21,026
20,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sylvanus
14
1 / 4 / 8
8,174
454
6,824
20,071
20,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Lancelot
scorehun99
Lancelot
15
1 / 4 / 3
8,571
476
9,600
15,676
9,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
27
17
Kills
14
14
Deaths
17
34
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
5
7
2
0.86
L
Medusa
Arcadia935
Medusa
6
1
0
6
W
Bellona
Durekaru
Bellona
2
1
1
2.5
L
1
1
0
1
W
Danzaburou
TinyKhepri
Danzaburou
3
4
4
1.25
W
7
2
7
5.25
L
Sylvanus
1
4
8
1.25
W
0
4
14
1.75
L
Lancelot
scorehun99
Lancelot
1
4
3
0.63
W
Persephone
Ömar
Persephone
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,417
Damage
57,286
83,747
Taken
86,213
63,450
Mitigated
67,973
33,275
Healing
25,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
15,033
238
0
7,615
19,262
11,795
0
10,405
8,857
75,020
1,736
L
Medusa
Arcadia935
Medusa
12,883
5,416
0
2,243
10,178
4,887
405
2,403
7,721
0
87,756
W
Bellona
Durekaru
Bellona
15,122
5,191
0
13,304
21,851
24,812
0
1,002
20,849
0
110,363
L
12,946
2,389
0
8,374
21,026
20,600
0
780
18,502
1,402
92,649
W
Danzaburou
TinyKhepri
Danzaburou
6,539
1,729
0
3,729
10,762
4,211
732
1,421
9,341
0
69,494
W
13,909
5,383
0
7,589
19,605
13,059
0
5,558
14,047
151
94,668
L
Sylvanus
6,824
1,798
767
3,405
20,071
20,983
14
7,122
12,895
32,710
10,277
W
10,795
741
0
6,416
19,898
17,497
0
8,159
11,739
37,833
638
L
Lancelot
scorehun99
Lancelot
9,600
1,712
0
3,075
15,676
9,708
0
2,638
12,984
0
82,340
W
Persephone
Ömar
Persephone
12,052
1,394
0
2,237
11,631
3,871
273
5,949
5,670
83,761
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,610
Gold Earned
45,148
584
Minions Killed
554
0
Camps Cleared
0
1,773,470
Distance Traveled
1,713,364
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,076
504
97
5
0
303,603
7
L
Medusa
9,983
555
123
7
0
356,416
0
W
Bellona
11,685
649
179
10
0
340,202
5
L
Chaac
9,344
519
151
8
0
342,196
0
W
Danzaburou
10,396
578
120
7
0
312,619
8
W
Osiris
9,979
554
124
7
0
391,971
0
L
Sylvanus
8,174
454
76
4
0
290,329
0
W
Sobek
8,985
499
38
2
0
377,433
0
L
Lancelot
8,571
476
107
6
0
420,820
1
W
Persephone
10,565
587
123
7
0
351,245
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role