Player Matchup

Fafnir
Fafnir
NoSillGil
Fafnir
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,544 Elo+
Party 1
Cthulhu
Cthulhu
RiceLuvinASiAN
Cthulhu
Level 76
God Stats
0W - 2L
1,516 SR
Queue Stats
16W - 18L
1,431 Elo+
Party 1
Cerberus
Cerberus
Rwllll
Cerberus
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 26L
1,513 Elo+
Party 1
Team Averages
Level 87
1,505 SR
1,496 Elo+

VS

Team Averages
Level 130
1,490 SR
1,507 Elo+
Merlin
Merlin
AppearingRain70
Merlin
Level 98
God Stats
1W - 0L
1,297 SR
Queue Stats
119W - 110L
1,493 Elo+
Party 2
Medusa
Medusa
VIKTOR MAURE
Medusa
Level 146
God Stats
1W - 1L
1,587 SR
Queue Stats
4W - 9L
1,468 Elo+
Party 2
Odin
Odin
Wolfmaster9898
Odin
Level 146
God Stats
5W - 2L
1,588 SR
Queue Stats
54W - 58L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
NoSillGil
Fafnir
10
1 / 5 / 1
6,808
619
5,405
12,910
11,012
Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
1 / 5 / 1
6,953
632
5,895
16,046
11,691
Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
Rwllll
Cerberus
10
0 / 4 / 0
6,498
591
4,487
14,306
10,088
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 11
8,878
807
11,090
5,980
2,254
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Medusa
15
8 / 0 / 5
9,445
859
10,252
5,966
2,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
3 / 1 / 10
8,973
816
13,296
13,912
8,267
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
40
2
Kills
14
14
Deaths
2
2
Assists
26
Player
Kills
Deaths
Assists
KDA
W
3
1
11
8.5
L
Fafnir
NoSillGil
Fafnir
1
5
1
0.3
L
1
5
1
0.3
L
Cerberus
Rwllll
Cerberus
0
4
0
0
W
Medusa
8
0
5
10.5
W
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,787
Damage
34,638
43,262
Taken
25,858
32,791
Mitigated
12,937
5,438
Healing
5,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,090
2,496
0
786
5,980
2,254
1,009
5,098
852
32,136
667
L
Fafnir
NoSillGil
Fafnir
5,405
1,447
0
2,800
12,910
11,012
0
3,236
9,651
9,016
667
L
5,895
629
220
991
16,046
11,691
0
4,483
11,542
22,102
0
L
Cerberus
Rwllll
Cerberus
4,487
540
0
1,427
14,306
10,088
0
3,477
10,799
19,785
0
W
Medusa
10,252
4,458
0
2,042
5,966
2,416
1,503
2,910
3,056
0
30,717
W
13,296
4,479
0
2,447
13,912
8,267
114
7,441
6,471
175
48,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,259
Gold Earned
27,296
89
Minions Killed
147
0
Camps Cleared
0
530,423
Distance Traveled
605,717
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,878
807
46
4
0
181,552
0
L
Fafnir
6,808
619
8
1
0
164,570
1
L
Cthulhu
6,953
632
29
3
0
174,914
0
L
Cerberus
6,498
591
52
5
0
190,939
0
W
Medusa
9,445
859
42
4
0
211,438
0
W
Odin
8,973
816
59
5
0
212,727
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role