Player Matchup

Ra
Ra
AtlasTBK
Ra
Level 128
God Stats
2W - 1L
1,723 SR
Queue Stats
27W - 32L
1,466 Elo+
Party 1
Rama
Rama
BobDjango
Rama
Level 125
God Stats
2W - 0L
1,989 SR
Queue Stats
6W - 9L
1,434 Elo+
Party 1
Ne Zha
Ne Zha
DenaReeve
Ne Zha
Level 109
God Stats
12W - 6L
1,720 SR
Queue Stats
25W - 26L
1,548 Elo+
Party 1
Ares
Ares
MagicMeatball
Ares
Level 64
God Stats
2W - 3L
1,714 SR
Queue Stats
91W - 85L
1,549 Elo+
Party 1
Tyr
Tyr
Saweegg
Tyr
Level 29
God Stats
2W - 5L
1,363 SR
Queue Stats
58W - 61L
1,510 Elo+
Party 1
Team Averages
Level 91
1,702 SR
1,501 Elo+

VS

Team Averages
Level 121
1,562 SR
1,527 Elo+
Serqet
Serqet
Aavratar
Serqet
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 134L
1,524 Elo+
Party 2
Erlang Shen
Erlang Shen
CopyCatOrb735
Erlang Shen
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
167W - 159L
1,513 Elo+
Party 2
Neith
Neith
JEANCYRAN27542
Neith
Level 127
God Stats
15W - 13L
1,679 SR
Queue Stats
134W - 159L
1,519 Elo+
Party 2
Ymir
Ymir
TET03000
Ymir
Level 162
God Stats
3W - 2L
1,683 SR
Queue Stats
256W - 210L
1,583 Elo+
Solo
Janus
Janus
badkinggold
Janus
Level 56
God Stats
10W - 10L
1,450 SR
Queue Stats
77W - 88L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 3 / 1
8,215
587
5,321
9,635
3,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Rama
15
3 / 2 / 2
8,821
630
9,435
11,107
4,279
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

Ne Zha
DenaReeve
Ne Zha
15
3 / 0 / 6
8,571
612
6,538
8,112
3,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

11
2 / 5 / 5
7,586
542
4,163
14,159
9,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tyr
14
0 / 0 / 3
8,404
600
9,494
16,682
15,431
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Aavratar
Serqet
13
2 / 3 / 1
7,183
513
3,931
11,359
5,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Erlang Shen
CopyCatOrb735
Erlang Shen
14
0 / 1 / 0
8,121
580
8,484
13,660
10,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

13
4 / 4 / 2
8,317
594
9,515
10,774
3,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
13
2 / 4 / 4
7,182
513
9,084
12,341
9,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
1 / 3 / 1
7,404
529
6,942
6,913
2,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
17
15
Kills
9
10
Deaths
15
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Serqet
Aavratar
Serqet
2
3
1
0.83
W
7
3
1
2.5
W
Rama
3
2
2
2
L
Erlang Shen
CopyCatOrb735
Erlang Shen
0
1
0
0
W
Ne Zha
DenaReeve
Ne Zha
3
0
6
6
L
4
4
2
1.25
W
2
5
5
0.9
W
Tyr
0
0
3
1.5
L
Ymir
2
4
4
1
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,951
Damage
37,956
59,695
Taken
55,047
36,134
Mitigated
32,081
21,326
Healing
14,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Aavratar
Serqet
3,931
480
0
704
11,359
5,575
0
3,062
8,297
0
54,165
W
5,321
635
572
2,442
9,635
3,533
784
3,660
5,297
53,094
0
W
Rama
9,435
7,132
0
2,742
11,107
4,279
890
2,917
8,190
0
64,698
L
Erlang Shen
CopyCatOrb735
Erlang Shen
8,484
4,177
0
7,962
13,660
10,607
0
568
13,092
0
64,081
W
Ne Zha
DenaReeve
Ne Zha
6,538
1,110
0
5,272
8,112
3,130
522
2,012
5,845
0
66,864
L
9,515
4,443
0
2,177
10,774
3,728
620
1,204
9,570
0
60,298
W
4,163
604
0
2,051
14,159
9,761
178
5,487
8,306
12,496
0
W
Tyr
9,494
2,345
0
8,247
16,682
15,431
0
1,608
14,554
1,308
68,877
L
Ymir
9,084
3,031
0
2,525
12,341
9,771
0
2,716
9,625
32,679
4,889
L
6,942
175
0
750
6,913
2,400
210
2,579
4,334
52,116
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,597
Gold Earned
38,207
436
Minions Killed
425
0
Camps Cleared
0
1,453,860
Distance Traveled
1,440,237
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,183
513
83
6
0
340,494
0
W
Ra
8,215
587
78
6
0
283,494
1
W
Rama
8,821
630
134
10
0
268,727
0
L
Erlang Shen
8,121
580
113
8
0
284,566
4
W
Ne Zha
8,571
612
95
7
0
333,965
0
L
Neith
8,317
594
100
7
0
251,728
0
W
Ares
7,586
542
11
1
0
269,861
2
W
Tyr
8,404
600
118
8
0
297,813
0
L
Ymir
7,182
513
41
3
0
283,456
2
L
Janus
7,404
529
88
6
0
279,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role