Player Matchup

Thoth
Thoth
 
Thoth
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
SMASHPRO3783
Tsukuyomi
Level 54
God Stats
6W - 11L
1,464 SR
Queue Stats
206W - 206L
1,428 Elo+
Party 2
Izanami
Izanami
casino_ocioso
Izanami
Level 37
God Stats
7W - 6L
1,414 SR
Queue Stats
61W - 96L
1,165 Elo+
Solo
Odin
Odin
harth925
Odin
Level 78
God Stats
3W - 5L
1,568 SR
Queue Stats
159W - 169L
1,453 Elo+
Party 4
Geb
Geb
sora-soya2700
Geb
Level 69
God Stats
5W - 12L
1,201 SR
Queue Stats
145W - 162L
1,437 Elo+
Party 4
Team Averages
Level 69
1,429 SR
1,397 Elo+

VS

Team Averages
Level 75
1,455 SR
1,458 Elo+
Thoth
Thoth
BuckrayTFM
Thoth
Level 56
God Stats
1W - 0L
1,349 SR
Queue Stats
38W - 35L
1,437 Elo+
Party 1
Danzaburou
Danzaburou
RfriedWasTaken
Danzaburou
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,527 Elo+
Party 3
Erlang Shen
Erlang Shen
SladeGoesHard
Erlang Shen
Level 124
God Stats
3W - 6L
1,413 SR
Queue Stats
66W - 69L
1,438 Elo+
Solo
Tyr
Tyr
Strictly-503
Tyr
Level 68
God Stats
2W - 1L
1,512 SR
Queue Stats
71W - 78L
1,369 Elo+
Party 1
Bacchus
Bacchus
That1QuietKid
Bacchus
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 25L
1,519 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
10
1 / 1 / 0
4,676
585
1,598
2,560
602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
SMASHPRO3783
Tsukuyomi
1
0 / 1 / 0
3,046
381
0
786
169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Izanami
7
0 / 2 / 2
4,544
568
2,342
4,741
1,705
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Odin
9
0 / 1 / 0
4,408
551
1,615
4,492
3,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
2 / 0 / 1
4,711
589
2,826
5,218
3,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
10
1 / 1 / 0
5,240
655
1,103
2,622
878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
RfriedWasTaken
Danzaburou
8
1 / 0 / 1
4,532
567
2,898
3,852
1,310
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Erlang Shen
SladeGoesHard
Erlang Shen
10
2 / 1 / 2
5,078
635
1,837
6,573
2,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 0 / 1
5,333
667
1,560
4,520
2,942
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
7
0 / 1 / 2
4,412
552
2,725
6,187
5,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
10
3
Kills
4
5
Deaths
3
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
1
1
0
1
W
Thoth
1
1
0
1
W
Danzaburou
RfriedWasTaken
Danzaburou
1
0
1
1.5
L
Tsukuyomi
SMASHPRO3783
Tsukuyomi
0
1
0
0
W
Erlang Shen
SladeGoesHard
Erlang Shen
2
1
2
3
W
0
0
1
0.5
W
Bacchus
0
1
2
1
L
Izanami
0
2
2
0.5
L
Odin
0
1
0
0
L
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,381
Damage
10,123
17,797
Taken
23,754
9,771
Mitigated
12,759
3,420
Healing
8,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
1,598
183
0
500
2,560
602
0
739
1,621
31,919
145
W
Thoth
1,103
39
0
300
2,622
878
187
1,648
974
27,459
527
W
Danzaburou
RfriedWasTaken
Danzaburou
2,898
1,151
0
1,694
3,852
1,310
0
1,275
2,577
0
21,283
L
Tsukuyomi
SMASHPRO3783
Tsukuyomi
0
0
0
0
786
169
0
0
786
0
0
W
Erlang Shen
SladeGoesHard
Erlang Shen
1,837
885
0
2,694
6,573
2,598
0
190
6,342
0
37,344
W
1,560
304
0
1,290
4,520
2,942
0
0
4,154
0
29,434
W
Bacchus
2,725
246
0
2,722
6,187
5,031
0
1,079
5,108
13,869
0
L
Izanami
2,342
1,551
0
692
4,741
1,705
0
1,892
2,849
0
26,121
L
Odin
1,615
332
0
1,155
4,492
3,519
0
0
4,492
0
22,635
L
2,826
268
0
1,073
5,218
3,776
0
833
4,385
10,898
1,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,385
Gold Earned
24,595
162
Minions Killed
245
0
Camps Cleared
0
674,217
Distance Traveled
838,788
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
4,676
585
56
7
0
168,877
0
W
Thoth
5,240
655
68
9
0
162,850
1
W
Danzaburou
4,532
567
34
4
0
151,995
2
L
Tsukuyomi
3,046
381
0
0
0
14,806
0
W
Erlang Shen
5,078
635
64
8
0
195,587
0
W
Tyr
5,333
667
58
7
0
170,522
0
W
Bacchus
4,412
552
21
3
0
157,834
0
L
Izanami
4,544
568
53
7
0
144,462
0
L
Odin
4,408
551
39
5
0
155,049
2
L
Geb
4,711
589
14
2
0
191,023
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role