Player Matchup

Ravana
Ravana
Marshal Ghosty
Ravana
Level 136
God Stats
8W - 7L
1,641 SR
Queue Stats
238W - 242L
1,501 Elo+
Solo
Cthulhu
Cthulhu
MynameisWARHEAD
Cthulhu
Level 155
God Stats
4W - 4L
1,348 SR
Queue Stats
109W - 110L
1,519 Elo+
Solo
Sol
Sol
ThePiggyMan
Sol
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
141W - 136L
1,581 Elo+
Party 2
Hun Batz
Hun Batz
UNOBICH
Hun Batz
Level 47
God Stats
3W - 0L
1,500 SR
Queue Stats
126W - 112L
1,614 Elo+
Party 2
Vulcan
Vulcan
theunknownk1d
Vulcan
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 106L
1,592 Elo+
Party 2
Team Averages
Level 106
1,498 SR
1,561 Elo+

VS

Team Averages
Level 118
1,537 SR
1,581 Elo+
Yu Huang
Yu Huang
CinBear
Yu Huang
Level 109
God Stats
0W - 3L
1,500 SR
Queue Stats
100W - 87L
1,566 Elo+
Party 1
Erlang Shen
Erlang Shen
DaSpoog27
Erlang Shen
Level 128
God Stats
13W - 7L
1,744 SR
Queue Stats
318W - 332L
1,587 Elo+
Solo
Izanami
Izanami
FlamingRabbit160
Izanami
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 88L
1,598 Elo+
Solo
Chaac
Chaac
Ingellbert
Chaac
Level 124
God Stats
0W - 4L
1,351 SR
Queue Stats
110W - 101L
1,557 Elo+
Party 1
Sylvanus
Sylvanus
SilentRiot21
Sylvanus
Level 128
God Stats
12W - 10L
1,592 SR
Queue Stats
224W - 202L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 6
6,315
632
4,982
6,152
2,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
2 / 0 / 2
7,699
770
4,051
6,346
3,154
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
8 / 0 / 3
7,864
786
7,024
6,630
2,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hun Batz
UNOBICH
Hun Batz
11
1 / 2 / 6
5,973
597
4,613
8,037
2,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

10
1 / 4 / 3
6,179
618
3,741
6,739
2,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
CinBear
Yu Huang
11
1 / 1 / 4
5,719
572
7,120
4,303
1,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Erlang Shen
DaSpoog27
Erlang Shen
11
3 / 2 / 1
5,584
558
3,535
9,970
4,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
1 / 5 / 0
5,306
531
1,779
6,968
2,215
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
9
0 / 3 / 1
4,909
491
2,665
8,618
5,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
SilentRiot21
Sylvanus
9
2 / 4 / 2
5,481
548
3,317
9,264
7,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
15
Kills
7
7
Deaths
15
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
CinBear
Yu Huang
1
1
4
3
L
Erlang Shen
DaSpoog27
Erlang Shen
3
2
1
1.75
L
1
5
0
0.2
L
Chaac
0
3
1
0.17
W
3
1
6
6
W
2
0
2
3
L
Sylvanus
SilentRiot21
Sylvanus
2
4
2
0.75
W
8
0
3
9.5
W
Hun Batz
UNOBICH
Hun Batz
1
2
6
2
W
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,411
Damage
18,416
33,904
Taken
39,123
12,505
Mitigated
21,638
13,400
Healing
12,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
CinBear
Yu Huang
7,120
793
0
985
4,303
1,616
0
1,863
2,204
42,468
0
L
Erlang Shen
DaSpoog27
Erlang Shen
3,535
2,021
0
4,759
9,970
4,980
0
1,773
8,059
0
41,841
L
1,779
1,515
0
582
6,968
2,215
0
3,582
3,386
0
32,874
L
Chaac
2,665
533
0
2,928
8,618
5,685
0
4,722
3,896
0
27,248
W
4,982
1,868
117
2,347
6,152
2,523
0
3,462
2,525
0
30,219
W
4,051
531
0
3,250
6,346
3,154
343
38
6,121
57,856
3,607
L
Sylvanus
SilentRiot21
Sylvanus
3,317
897
300
2,602
9,264
7,142
0
2,018
7,202
18,878
0
W
7,024
2,969
0
4,083
6,630
2,093
1,748
1,858
4,626
48,657
6,528
W
Hun Batz
UNOBICH
Hun Batz
4,613
921
0
2,608
8,037
2,660
310
1,853
5,941
0
30,520
W
3,741
930
0
995
6,739
2,075
0
2,640
3,791
37,081
2,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,030
Gold Earned
26,999
367
Minions Killed
292
0
Camps Cleared
0
1,082,123
Distance Traveled
1,005,100
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
5,719
572
84
8
0
197,675
0
L
Erlang Shen
5,584
558
60
6
0
246,676
0
L
Izanami
5,306
531
69
7
0
191,199
0
L
Chaac
4,909
491
52
5
0
182,156
0
W
Ravana
6,315
632
44
4
0
236,131
1
W
Cthulhu
7,699
770
110
11
0
207,410
0
L
Sylvanus
5,481
548
27
3
0
187,394
4
W
Sol
7,864
786
91
9
0
202,976
0
W
Hun Batz
5,973
597
56
6
0
234,899
0
W
Vulcan
6,179
618
66
7
0
200,707
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role