Player Matchup

Neith
Neith
IMicheal
Neith
Level 77
God Stats
3W - 3L
1,732 SR
Queue Stats
7W - 10L
1,475 Elo+
Party 4
Baron Samedi
Baron Samedi
Isodemonz
Baron Samedi
Level 145
God Stats
0W - 4L
1,532 SR
Queue Stats
400W - 428L
1,474 Elo+
Party 1
Bellona
Bellona
Lerossan
Bellona
Level 101
God Stats
54W - 44L
1,524 SR
Queue Stats
457W - 446L
1,521 Elo+
Solo
Thor
Thor
Temporality
Thor
Level 167
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,620 Elo+
Party 4
Sylvanus
Sylvanus
YahBoiiClumsy
Sylvanus
Level 128
God Stats
3W - 6L
1,346 SR
Queue Stats
27W - 32L
1,379 Elo+
Party 1
Team Averages
Level 124
1,527 SR
1,494 Elo+

VS

Team Averages
Level 131
1,573 SR
1,513 Elo+
Kali
Kali
Balllifetay
Kali
Level 159
God Stats
3W - 3L
1,469 SR
Queue Stats
212W - 225L
1,544 Elo+
Party 3
Nike
Nike
Flooded Face
Nike
Level 126
God Stats
9W - 3L
1,407 SR
Queue Stats
204W - 221L
1,544 Elo+
Party 3
Ra
Ra
ZOhM GEE
Ra
Level 177
God Stats
5W - 7L
1,662 SR
Queue Stats
201W - 231L
1,513 Elo+
Party 3
Danzaburou
Danzaburou
generalnaruto1
Danzaburou
Level 64
God Stats
42W - 24L
1,620 SR
Queue Stats
179W - 167L
1,466 Elo+
Party 2
Fafnir
Fafnir
majorpayne369
Fafnir
Level 127
God Stats
4W - 1L
1,707 SR
Queue Stats
529W - 500L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
IMicheal
Neith
5
0 / 0 / 1
4,161
462
3,376
2,196
761
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
Isodemonz
Baron Samedi
9
0 / 2 / 2
4,710
523
3,271
5,906
2,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Lerossan
Bellona
8
1 / 4 / 0
5,279
587
4,710
9,715
5,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 1 / 1
5,253
584
2,952
7,883
3,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
YahBoiiClumsy
Sylvanus
9
2 / 1 / 0
5,350
594
4,416
6,767
3,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 3
5,365
596
2,539
7,560
3,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
4 / 1 / 1
5,812
646
7,089
8,151
4,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
1 / 1 / 3
5,865
652
3,752
4,521
1,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
generalnaruto1
Danzaburou
8
0 / 2 / 1
4,767
530
3,273
6,213
1,798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 0 / 2
4,948
550
2,824
7,921
6,285
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
18
5
Kills
8
8
Deaths
6
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
2
3
1.75
W
4
1
1
4.5
L
Neith
IMicheal
Neith
0
0
1
0.5
L
Baron Samedi
Isodemonz
Baron Samedi
0
2
2
0.5
L
Bellona
Lerossan
Bellona
1
4
0
0.25
L
2
1
1
2.5
L
Sylvanus
YahBoiiClumsy
Sylvanus
2
1
0
2
W
1
1
3
2.5
W
Danzaburou
generalnaruto1
Danzaburou
0
2
1
0.25
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,725
Damage
19,477
32,467
Taken
34,366
15,510
Mitigated
18,380
9,767
Healing
14,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,539
1,418
0
3,549
7,560
3,730
0
648
6,912
0
24,205
W
7,089
1,912
0
4,354
8,151
4,875
0
0
8,151
0
35,680
L
Neith
IMicheal
Neith
3,376
1,786
0
939
2,196
761
0
895
1,301
0
17,670
L
Baron Samedi
Isodemonz
Baron Samedi
3,271
333
0
2,020
5,906
2,434
0
2,499
3,407
28,003
0
L
Bellona
Lerossan
Bellona
4,710
1,985
0
3,307
9,715
5,287
0
1,117
7,977
0
27,035
L
2,952
1,254
0
1,719
7,883
3,291
0
602
7,194
0
36,667
L
Sylvanus
YahBoiiClumsy
Sylvanus
4,416
2,129
229
1,553
6,767
3,737
256
1,068
5,699
24,518
7,747
W
3,752
104
588
1,550
4,521
1,692
0
1,509
3,012
42,949
1,337
W
Danzaburou
generalnaruto1
Danzaburou
3,273
1,237
0
1,466
6,213
1,798
0
2,310
3,903
0
30,525
W
2,824
1,073
0
2,748
7,921
6,285
14
2,679
5,242
14,850
1,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,753
Gold Earned
26,757
235
Minions Killed
245
0
Camps Cleared
0
796,686
Distance Traveled
953,010
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
5,365
596
47
5
0
203,591
0
W
Nike
5,812
646
46
5
0
201,045
1
L
Neith
4,161
462
26
3
0
93,273
0
L
Baron Samedi
4,710
523
45
5
0
169,182
2
L
Bellona
5,279
587
46
5
0
194,168
0
L
Thor
5,253
584
67
7
0
195,179
0
L
Sylvanus
5,350
594
51
6
0
144,884
3
W
Ra
5,865
652
75
8
0
208,096
2
W
Danzaburou
4,767
530
56
6
0
161,765
0
W
Fafnir
4,948
550
21
2
0
178,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role